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alanschu

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Everything posted by alanschu

  1. Couldn't druids also cast summoning spells, and get a small army following them?
  2. I'll ad-lib. Something to the effect of: "If I can do it, any person of moderate intelligence should be able to do it." As a result, I consider that a compliment to us for being able to do the werewolf part :D
  3. I'd recommend Splinter Cell 3 still. It's much more forgiving for you going through and being a gun-wielding bad ass. Alarms are less fatal too. Though there are some levels where you are not allowed to kill anyone (it makes sense given the situation too), I was able to successfully play the game racking up an insane body count.
  4. I found many people used the pixie. Weren't they invisible as well? And damned near impossible to hit, with mad thieving skills?
  5. Nooo, just add. If you change your sig, my previous post will make no sense!
  6. GoA does have mad skillz....I can sense it. In the context of this situation, I get a good chuckle when reading his sig.
  7. And very effectively ELIMINATING actual roleplaying right there. I knew it! I HATE BETHESDA!!!! :angry: Explanation: Roleplaying on the computer depends on giving the player the opportunity to express his character through dialouge options. The player must be able to be friendly, rude, arrogant, humorous etc. through choosing dialouge options. If you replace real lines like "Yes, sweet beautiful Ravel. I came back for you, my love" with keywords "Ask about: magic weapons" or simple yes/no options. Youre not playing anyone else but yourself, sitting at the computer, playing a game. Youre not roleplaying anymore than if youre playing Super Mario Bros. for the NES <{POST_SNAPBACK}> Isn't there a "mood" circle that lets you pick the tone that you would like to speak with them in? I'd also argue whether it's needed for "roleplaying" as one of the arguably greatest RPG franchises utilized the one word dialogue options to an excellent effect, with Ultima VII being it's pinnacle. In fact, you could probably argue that full on sentences involve less "roleplaying" as your words are already chosen for you.
  8. Yar har har. Though the main issue I had was the description of events, that just don't occur in the game. Back to on topic, what should I play as my next playthrough? My two front runners are problably Brujah and Nosferatu. I've played through as Ventrue, Toreador, and soon Malkavian, so they are out. Play styles and other suggestions also appreciated.
  9. I don't know if "utterly useless" is just "semi hyperbole" Wouldn't the use of hyperbole be pretty boolean anyways?
  10. I am still baffled he was even able to get there. Would have enjoyed watching a video of it. Still not sure how it killed him in two hits, as it had to pummel me pretty good before I had final death. It's kind of funny because he complained about only have 1 dexterity, which can easiliy be set to 5 with a single blood buff. Maybe it just scares him too much. I'll admit, it makes me jump while I run around the observatory and I can hear it running around in the adjacent room.
  11. I don't know if familiars would become "utterly useless" just because they can no longer attack.
  12. I disagree. Why would AI be a RAM hog? The two big concerns are always time and space, and many algorithms have been created that can store AI searches in linear space. They still have the exponential factor with respect to time though. There are many ways to trim branches of trees so that they are not stored in memory, but you'll still eventually need to traverse them, so the time consideration comes into play. I'll admit I'm no expert, but algorithms such as IDA* were created because running out of memory is much, much worse than running out of time. A standard DFS will keep things linear in terms of memory usage, but runs the potential of hitting a black hole to which it goes on forever without finding a solution. IDA* ensures that other branches get checked, but has a drawback of going over nodes multiple times. For most useful algorithms, it seems as though the time explodes much faster than space requirements. Space requirements can also be reduced by an appropriate heuristic. However, depending on the type of heuristic, that calculation could be expensive, time wise. I actually emailed a professor at my University, Jonathan Schaeffer (A quick bio). According to him, he feels that AI will continue to be pushed to the back burner unless someone makes an add on card for AI purposes.
  13. My friend watches movies on his second monitor while he plays. They do have their purposes
  14. I was playing through the game again, and figured I'd make some videos as I played through it. I found the escape from the Society of Leopold after Bach sets off his bomb to be a more difficult situation time wise. I posted the videos simply to illustrate how asinine your claims were with respect to the difficulty. I still find the fact that you can't get inside without Celerity (though you can proceed through the game walking just as fast as I can when running all the time). I have a one dexterity Malkavian, and the only real "defense" I have against the thing is the artifact that gave me +1 Aggravated soak. Though you should have also had that as well, given you claim to be good at RPG games. To claim that that scene needed "FPS relfexes" makes me wonder how you were able to really play any game. It also lended some perspective to those that have never played the game before, who may have read your claims. Though stuff like this makes me hope a game like FO3 is first-person more and more.....as it was quite entertaining.
  15. Yeah, neither is really 'inferior' to the other at this point, all depends on what model and what purpose blah blah blah. I think one of hubby's 'practical' reasons was about support/possible conflicts between hardware or something, just cause Intel's been around longer. I'd have to ask him...but he looks at things from a non-gamer's perspective. <{POST_SNAPBACK}> I think that that is part of the problem. It seems Intel is still doing a good job of perpetuating this "lack of support" and whatnot. It probably didn't hurt that Intel found ways for manufacturers that were adopting AMD solutions to suddenly be in short supply of Intel chips and chipsets shortly afterwards.
  16. I'm in a bit of the same boat. Though my friend and I still have some preliminary stuff scheduled. We hope to get cracking as quickly as possible when the game finally comes out though. Now that I'm placed in my internship and don't have mountains of homework, I'll have a bit more time on my hands to continue preproduction.
  17. I agree about the puzzles comment. As much as I enjoy a good adventure game, I really liked Fahrenheit because (well, aside from the ending and the required "mystical" elements to make the story work) it was fairly grounded in reality. And I love making snap moral choices. To be honest, the thing I liked most about the scene you described was that I was forced to make a quick decision. But it wasn't anything wierd like finding the spork, with the elastic band, that would let you spin the giant wheel, so you could open the door.
  18. Though entertaining in a perverse, morbid sort of way.
  19. I had a feeling you'd enjoy that. I lighthearted comment from me to Volo....what is the world coming to??
  20. It does require lightning fast, FPS like reflexes though. I don't think anyone could have gotten past that scene without the precision of mouse control. Look how close it was!
  21. Hehehe. I still remember when you passed the 1,600 post mark.....a single tear rolls down my cheek.
  22. :alanschu:
  23. How much experience did Obsidian have with making RPG games in the Space Opera setting of Star Wars? It magically came out of nowhere! Though I suspect people will bring up Wasteland. It's funny though, because AFAIK the Fallout 2 team was quite a bit different than the Fallout 1 team.
  24. Maybe, but for those of use who live in the real world, those length of games are just no longer feasible. <{POST_SNAPBACK}> I blame that on consoles. Short game action for short attention spanned gamers. <{POST_SNAPBACK}> Of course the trials and tribulations of reality wouldn't have anything to do with it.
  25. And who said that Fallout didn't appeal to the ES people? Tsk Tsk Llyr

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