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alanschu

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Everything posted by alanschu

  1. You wouldn't have that option in MP though. The slow speed is pretty slow though. I'd usually play through on Normal in MP until the war broke out.
  2. There is. It works with (pausable) continuous time, order delays (with staff overload and such) and AI chains of command, so it could technically be played as a 'RTS'. You can't PBEM this one, as it'd have to be a live session, though. Only, since it might take a few hours in-game before any of your orders get implemented, you can't twitch your way to victory. <{POST_SNAPBACK}> An "RTS" like Hearts of Iron is technically an RTS? (I'm game for some MP gaming with that too!)
  3. Yeah. But I've heard many good things about it.
  4. You must have hated fallout, morrowind, Baldur's gate, Planescape and every other none console rpg out there... where you click on an enemy and miss, without explanation.... Welcome to RPGs <{POST_SNAPBACK}> It's different when it's in first-person...like if you see your weapon hit, it should be a hit. It doesn't bother me in 2-D games but with a game like Bloodlines, where you've got a ****load of enemies around, you don't want to be pissing about watching your gun miss from point-blank range. <{POST_SNAPBACK}> Errr. In games like Deus Ex and Bloodlines, your weapon doesn't actually hit. In these games, if your bullet hits, you will do damage. It's just that your bullets don't go directly towards the center of your crosshair. Morrowind was a game where you not only had to "hit" with your manual aim, but the game would decide if it was a "hit" or not. If that's the stuff that you guys are complaining about, then I wholeheartedly agree.
  5. Deus Ex? As I remember it, the weapons moved by themselves but the sights were static..? Maybe that was only when you looked through a scope. <{POST_SNAPBACK}> Deus Ex definitely had variable crosshairs. If you had poor skill with that weapon, they would shrink, but very, very slowly. The better your skill, the less wide they would get while moving. There was a bobble when you looked through a scope.
  6. The Berkeley one is a good read, though it's an article about how they would improve upon the Cell to make it better for scientific research.
  7. I have been considering getting a copy of that game. I'm a Fileplanet subscriber, and it turns out I get these things called "HitPoints" whenever my subscription renews. I apparently have 1000, and Chronicles of Riddick is 900. (I also could have gotten any of my combat missions, or Hitman 2, both of which I bought through DD...oh well).
  8. Well, he may have been turning down the lights. But the gesture was stolen right from the Death Star firing sequence.
  9. Much like how I didn't mind that there were widening crosshairs in games like Deus Ex (or Rainbow Six/SWAT/Ghost Recon/etc), I didn't care about the lack of perfect accuracy in Bloodlines. I felt the crosshair gave a pretty good indication of the cone that your gun would fire in, and never really had a problem with using firearms. Once you get a decent firearm skill, many weapons have the crosshair turn into a circle, at which point they are exceptionally accurate.
  10. Well, if you're still not convinced, Berkeley seems to feel it has a role as a gaming processor (they analyzed it for usefullness in scientific computing) http://www.cs.berkeley.edu/~samw/projects/cell/CF06.pdf While discussing the approach they made with respect to memory:
  11. Firearms skills with the Killmatic is great.
  12. I think there's a few other big melee weapons as well. A giant sledgehammer, as well as some sort of bull hook or something (cannot remember the name). What skills are you focusing in?
  13. Powered Melee weapons seem to be out. Sorry
  14. alanschu

    NHL

    Sorry for snapping. I'm disappointed. I'm not convinced that the Canes are clearly the better team though. We just have crap going on our powerplay. 4 straight games without a 5-on-3 power play goal. Do I think the Oilers can win? Yes. Do I think the Oilers will win? I sure hope so. It's definitely one game at a time now.
  15. The fruitloop mansion is kind of cool. Crazy malkavians.
  16. I think that's a bit of a copout. Here's the article. http://domino.research.ibm.com/comm/resear...innovation.html Written at a pretty high level for a mere "PR release."
  17. I think that's why I want to play now hahaha. You're just afraid of my wrath. By tomorrow though, I'll be more calm, cool, and collected and make better decisions.
  18. Is there by any chance MP potential out of that one? I'm 100% game for MP wargaming.
  19. I'm riding the emotional roller coaster of watching my team lose an important game!
  20. alanschu

    NHL

    Outside of the Edmonton PP (which was hideous) I thought the game was crazy exciting. Man I would have died if Staios tied that game up shorthanded on the pass from Murry with minutes to go.
  21. alanschu

    NHL

    Series isn't over until 4th game is lost. I understand that it's going to be a ****ing tough series to try to win, but I have never written off any team. I didn't write off Anaheim when they were down 3-0 either. So seriously. **** off.
  22. Geez. What's taking so long? You're waiting for that SECOND guy to download it aren't you!?
  23. That's just it. The impression I'm getting from IBM, is that the Cell's strength is gaming. <{POST_SNAPBACK}> Weren't they talking about putting it in refridgerators and home theaters and crap though? <{POST_SNAPBACK}> They have talked about it being used in many different places. The IBM discussion about the Cell architecture goes on and on about all the capabilities, but at one point says that "Cell is not limited to game systems." And that it was designed for a wide range of applications, "including the most demanding consumer appliance: game consoles." It also talks about how parts of the design decisions are based on "the real time nature of game workloads."
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