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alanschu

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Everything posted by alanschu

  1. Sounds like an overflow error.
  2. Branch prediction can be done in software, though that will take up memory. There are also ways to avoid branching, such as unrolling loops so that they are inline. The problem with this is you might need a lot of registers, which the SPEs do have. I'm doing some reading up on it right now, so I'll be able to contribute a bit more in a bit.
  3. There was an endgame in Pac-Man?
  4. So you have no problems stating the findings of some people that you talked to (or whatever) regarding the Cell, but you refuse to say that you either know someone working on it, or have an NDA and cannot talk about it because it's too common to see on an Internet forum?
  5. All I asked is if you didn't find it on the internet, then where? NDA?
  6. Boo-urns to rain. Yeah, I haven't done my setup yet. I just watched a video and then got an update. I don't think I get too much reinforcements in the way of vehicles this turn, and unfortunately the tanks I lost were of the Panzer III variety. I know I get air support in one of the battles....hopefully it's not this one!
  7. I'm anxious! Gimme gimme gimme gimme gimme. It's more just jealousy that you get to do your setup phase before me... I want to do my setup phase!
  8. You should be playing Combat Mission!
  9. Ah. Hopefully the Historical Stony Road to War people update their mod for Doomsday. I love that mod.
  10. Ah yes. The Shaq fan!
  11. Who's the gun runner again?
  12. Hehehe. Do you have the original HOI2 or Doomsday?
  13. You wouldn't have that option in MP though. The slow speed is pretty slow though. I'd usually play through on Normal in MP until the war broke out.
  14. Hahahaha gold!
  15. There is. It works with (pausable) continuous time, order delays (with staff overload and such) and AI chains of command, so it could technically be played as a 'RTS'. You can't PBEM this one, as it'd have to be a live session, though. Only, since it might take a few hours in-game before any of your orders get implemented, you can't twitch your way to victory. <{POST_SNAPBACK}> An "RTS" like Hearts of Iron is technically an RTS? (I'm game for some MP gaming with that too!)
  16. Yeah. But I've heard many good things about it.
  17. You must have hated fallout, morrowind, Baldur's gate, Planescape and every other none console rpg out there... where you click on an enemy and miss, without explanation.... Welcome to RPGs <{POST_SNAPBACK}> It's different when it's in first-person...like if you see your weapon hit, it should be a hit. It doesn't bother me in 2-D games but with a game like Bloodlines, where you've got a ****load of enemies around, you don't want to be pissing about watching your gun miss from point-blank range. <{POST_SNAPBACK}> Errr. In games like Deus Ex and Bloodlines, your weapon doesn't actually hit. In these games, if your bullet hits, you will do damage. It's just that your bullets don't go directly towards the center of your crosshair. Morrowind was a game where you not only had to "hit" with your manual aim, but the game would decide if it was a "hit" or not. If that's the stuff that you guys are complaining about, then I wholeheartedly agree.
  18. Deus Ex? As I remember it, the weapons moved by themselves but the sights were static..? Maybe that was only when you looked through a scope. <{POST_SNAPBACK}> Deus Ex definitely had variable crosshairs. If you had poor skill with that weapon, they would shrink, but very, very slowly. The better your skill, the less wide they would get while moving. There was a bobble when you looked through a scope.
  19. The Berkeley one is a good read, though it's an article about how they would improve upon the Cell to make it better for scientific research.
  20. I have been considering getting a copy of that game. I'm a Fileplanet subscriber, and it turns out I get these things called "HitPoints" whenever my subscription renews. I apparently have 1000, and Chronicles of Riddick is 900. (I also could have gotten any of my combat missions, or Hitman 2, both of which I bought through DD...oh well).
  21. Well, he may have been turning down the lights. But the gesture was stolen right from the Death Star firing sequence.
  22. Much like how I didn't mind that there were widening crosshairs in games like Deus Ex (or Rainbow Six/SWAT/Ghost Recon/etc), I didn't care about the lack of perfect accuracy in Bloodlines. I felt the crosshair gave a pretty good indication of the cone that your gun would fire in, and never really had a problem with using firearms. Once you get a decent firearm skill, many weapons have the crosshair turn into a circle, at which point they are exceptionally accurate.
  23. Well, if you're still not convinced, Berkeley seems to feel it has a role as a gaming processor (they analyzed it for usefullness in scientific computing) http://www.cs.berkeley.edu/~samw/projects/cell/CF06.pdf While discussing the approach they made with respect to memory:
  24. Firearms skills with the Killmatic is great.
  25. I think there's a few other big melee weapons as well. A giant sledgehammer, as well as some sort of bull hook or something (cannot remember the name). What skills are you focusing in?

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