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nouser

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Everything posted by nouser

  1. i hope pillars of eternity 3 is not impossible. from what i have seen after november the sales improved (top 100 in steam) . perhaps the console sales were better ? if pillars 3 be ever released. i think a idea could be ( besides doing an epic game above level 20, which would be more difficult ) to create 2 characters. the watcher from poe1 and poe2 , which would be a non-playable npc who could even become an antagonist depending of your choices and whose story (and that of fetured old characters) would depend on it. and your new level 1 character, i think the poe 1 and poe 2 characters should probably only appear as npcs in the new games if it would not be an epic game. your new character would start in level 1.
  2. i hope pillars of eternity 3 is not impossible. from what i have seen after november the sales improved (top 100 in steam) . perhaps the console sales were better? if pillars 3 be ever released. i think a idea could be ( besides doing an epic game above level 20, which would be more difficult ) to create 2 characters. the watcher from poe1 and poe2 , which would be a non-playable npc who could even become an antagonist depending of your choices and whose story (and that of fetured old characters) would depend on it. and your new level 1 character, i think the poe 1 and poe 2 characters should probably only appear as npcs in the new games if it would not be an epic game. your new character would start in level 1.
  3. From what i have seen deadfire sold better after the last expansion was sold. one way that it could have sold better was with better marketing, releasing to the consoles at the same time or close to the pc release, more detailed combat maneuvers . also, perhaps some upgrades in comparison to old rpgs but without completely losing the spirit of baldurs gate. perhaps mixing some aspects of new rpgs with old rpgs to obtain a balance between the classic rpgs and new rpgs. unfortunately that may be necessary.
  4. and deadfire did not sell well ? that sucks because the game is awesome and got excellent reviews. some people seem to prefer rpgs with more dumbed down content. like most japanese rpgs.
  5. any way someone enables a report for unique dialogues of deadfire plus the dlcs ? poe 1 already has the report regarding the dlcs unique dialogues.
  6. Is it possible to enable dialogues for a class that you do not have? for example, enable druid dialogues for monks (contemplative) , os is it impossible ?
  7. I think it was kinda dissapointing that sefyra (adra dragon) is not in poe 2, either as a draco lich (if you killed her) or as a high level old principi pirate (if you let her took falanroed body) in poe 2. another thing that needs work, is that some classes (like the monks) are kinda ignored in poe, having few special dialogues . deadfire needed to have more quests for these forgotten classes.
  8. Been playing a contemplative, but i think druid unique dialogues seem cool, as monks have only 9 unique dialogues while druids have 24, is there a way to unlock the unique dialogues of druid for contemplative ? preferably in a way specific to druid dialogues . playing a universalist animist in the frontline of the party is somewhat challenging.
  9. i know that druids have 24 unique dialogues. since i lthought the druids of eir glanfath had the best background i have ever seen from druids, been thinking of multiclass priest of berath and druid (lifegiver or fury , dont know for sure which is best in combat , since i think priest healing spells were very weak, lifegiver sounds possibly good)
  10. thinking of changing my contemplative character into a universalist. i was just wondering how are some of the exclusive druid dialogues ? too different from those of a priest, for example?
  11. Can this mod be installed in the mid-game for an existing character ? also, i did not undestand if it is compatible with checoden mod , as dusk78 mentioned that there would be a conflict (perhaps part of checodens mod is included in the dynamic priest mods?) . which is the other (of the two mods) that is recommended for this mod beside checoden mod?
  12. May the gods of eora breed with themselves or mortals? generating other gods or demigods?
  13. Perhaps its "rudimentary" , but for the sake of realism it is necessary in my opinion.
  14. In baldurs gate, when your character behaves in a too evil way , or attacks some specific characters, the npcs may attack your character. could this be implemented in some update (if possible) ? thanks, the game is awesome and even better than poe1. but in some ways baldurs gate is still better, even though is a much older game.
  15. When you select a companion and click on it several times, they rant and complain in a symilar way to warcraft or baldurs gate. but in POE 2 is difficult for them to rant or complain , you neeed to click more that 15 times to get the special rant. It would be better if it was like in baldurs gate 1 , when the player clicks in the companion too much, the complains happen just after some clicks.
  16. I really liked both pillars 1 and pillars 2 . the world , culture and story i consider better than forgotten realms. But both pillars of eternity 1 and 2 needed priest of hylea (and perhaps abydon) as a class option, or linking the kind wayfarers to hylea in some way. eothas is too polemical and untrustworthy and people who want a good priest/paladin character will prefer hylea to eothas . Pillars needed demons (linked to gods such as skaen, rymgand and woedica ,doing a function for these gods, ) and even more focus in animancy. perhaps some faction that wanted to repeat the work of engwithians and build new gods, heaven and hell for the souls, etc. also, the interaction of the characters needed to be more symilar to baldurs gate. Maia should attack characters who sacrifice kana to skaen, for example. party characters which are good should attack the watcher if the watcher start mass killing people. if the watcher mass kill a faction which the npc is ally, the companion of the faction should attack the watchwer. a thing that also is in need is at least one evil , or borderline evil character in each game.
  17. It would be interesting if it was in both aedyr and old valia, in some way (in the frontier , travelling from ship from each other) . from the eastern reach , could be both ixamitl and raedceras at the same time. i dont undestand why so many chose living lands when this region still needs a lot of development and still quite vague in content. Pillars needed demons (perhaps linked to gods such as skaen, rymgand and woedica, doing a function for these gods,) and even more focus in animancy. perhaps some faction that wanted to repeat the work of engwithians and build new gods, heaven and hell for the souls, etc.
  18. Im aware that the sails of berath are not present in the regular game. only in berath blessing mode and scavenger hunt. any way to add the sails through the console ? thanks .
  19. probably the answer is no. but i would like to know if its possible to remove the pledge to galawain (to distribute the souls to dyrwood) through the console or other way. thanks.
  20. Dows the galawain choice in poe1 (strengthening the souls of the living with the souls meant for the hollowborn) also affects Ein Glanfath? or is it just for the Dyrwood?
  21. i have tried to mod and it seems that i now do not have some a deadfire files . i have tried to recove such files through the steam option "verify integrity of game files " , but it did not work. steam said "all files validated". the name of the file is "BindDefautDebugKeys.txt" , located in C:/USERS/USER/Documents/Pillars Of Eternity II /Batch Files also located in C:/Program Files(X86)/Steam/steamapps/common/ Pillars Of Eternity II/ Pillars Of Eternity II_Data/ data/batchfiles are such files important? the game is running ok. please if possible make the file available for download
  22. i have tried to mod and it seems that i now do not have some a deadfire files . i have tried to recove such files through the steam option "verify integrity of game files " , but it did not work. steam said "all files validated". the name of the file is "BindDefautDebugKeys.txt" , located in C:/USERS/USER/Documents/Pillars Of Eternity II /Batch Files also located in C:/Program Files(X86)/Steam/steamapps/common/ Pillars Of Eternity II/ Pillars Of Eternity II_Data/ data/batchfiles are such files important? the game is running ok. please if possible make the file available for download
  23. useful thread abot the subject = https://forums.obsidian.net/topic/97317-the-console-command-thread/
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