PX1player
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Also works the other way around by siding with Valera and then getting the dead Bardattos to the meeting. I think its because the game sets a state after both heads agree and doesn't remove that agree state after you betray one family. Similarly, it is annoying that for the timed heist quests (rest a while and return), you can't progress the peaceful option but are forced to take the aggressive option when you have the heads agreeing to the peaceful option already.
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So this is a really strange one. I just finished Hasongo and went to Neketaka. While travelling to Sacred Stairs, I was interrupted by the Laethaern event. Then before reaching the stairs, I got the God event to debrief regarding Hasongo. Halfway through the conversation, I got the popup something along the lines of "A knock on your door". Due to the popup, I can't continue the conversation without clicking OK. This turns the screen black. I can still press number keys to progress the God conversation, but the screen remains black. After managing to exit the god conversation, the scene changes and it loads the ship (despite me being on land), except the screen is still black and there is no automatic conversation being triggered. Had to kill the game to get out. Unfortunately can't provide a save that will reliably trigger these events as you cannot save during random events and they are by nature random. However, it appears the game thinks God conversation must happen at sea (as they return you to the ship afterwards), but still trigger in city travel. And they seem to be interruptible by other events, both of which sound like bugs. I wonder if this was caused by me NOT disembarking properly at Neketaka but using the city arrival screen to head directly to Sacred Stair, hence making the game think I was still on the ship? In any case, the most recent save is attached, though may not be exceedingly helpful. https://drive.google.com/open?id=1lgfo1tI-dRj5XR-K3uj73KwomXdiKVGH
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https://drive.google.com/open?id=1oKa8WD5EbGZ63ZY2zVL4RE9Z8mlwx67Z 1.02 Here's one from 1.1 but different issue with same quest: https://drive.google.com/open?id=15LVSDuA5X9tHpMZ2iQ3IHJQNtwsITC-1 This one, the quest is completed, but after you leave Dunnage and return, Lil' Woody is there again and you can play the quest again (and retrospectively fail etc) repeatedly
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As per title, maybe Ashen Maw should be restricted access or have a separate pre-Eothas state? https://drive.google.com/open?id=15LVSDuA5X9tHpMZ2iQ3IHJQNtwsITC-1
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https://drive.google.com/open?id=1Ob3RjQUyOC2fSoLWGbLKVFFh6rS-U_ZN Xoti does not benefit from Threshing Aura herself (buff = Xoti's Lantern, no damage) Watcher only receives the base 1% bonus (buff = Xoti's Lantern, 1% damage) Everyone else in party (meaning not watcher and Xoti) receive the full bonus (buff = Threshing Aura, 1%+Religion damage)
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Entered Grand Promenade of Ukaizo and I overhear Tekehu saying he wants a word. I also notice Xoti and Eder having speech bubbles. I click on each in turn but they don't actually have anything new to say. For Tekehu he even tells me to shut up if I click his bubble. Save from prior to entering Grand Promenade attached https://drive.google.com/open?id=121r-B22b1C-1UQLfEQZqyiD0GIeVJC9z
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When you visit the undead in the bottom right corner of the map, they go on about how Lucia owns the Flying Hangman etc, but this does not take into account if the player has defeated or traded the Flying Hangman and is currently piloting it. https://drive.google.com/open?id=1I73tp__ihrp7vBB4CJ9KO9VfoqQdjYWh (just sail there with the Flying Hangman)
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I initially convinced Menzzago to ally with me and the Huana to take Ukaizo, but then decided to attack him (via dialogue) instead and destroyed the orb. However, now that I engage the Principi fleet near Ondra's Mortar, the Undead are present on my side and can also be used in battle. I don't think that's intended https://drive.google.com/open?id=1oKa8WD5EbGZ63ZY2zVL4RE9Z8mlwx67Z
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I allied with the Huana and completed "Taking out the Traders", however on leaving Neketaka, I eventually received events / letters from RDC and Principi for the above 2 quests. Considering I allied and received the achievement for Huana in this game already, I don't think this was supposed to happen? I can complete Honor among Thieves and the follow up "A Dance with Death" just fine interestingly enough. If I complete the Principi quests, it will auto-fail the RDC quest. However, trying to complete "The Final Maneuver" (before completing the Principi quest) results in everyone in the Brass Citadel district to be hostile on entry due to the guards triggering to say "Vengeance for the powder house" as if they knew I blew it up, despite denying it successfully during the Huana quest line. Save from before completing A Dance with Death and before starting The Final Maneuver attached. https://drive.google.com/open?id=1I73tp__ihrp7vBB4CJ9KO9VfoqQdjYWh
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After switching in companions while not in a city, they sometimes will have the blinking conversation icon suggesting they have something to say. Clicking it results in the usual conversation options however rather than a special conversation as you would expect. This has happened to me with both Maia and Xoti now. Don't have the save for Xoti anymore (but that was I think triggered for the post-kiss being told to wait until next rest dialogue that never triggered and now she has nothing to say ever) For Maia just happened, so have the save: https://drive.google.com/open?id=1pzBwVIUaYX3wjJSxTcCA9hXbCdU_FnXr
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Considering in PoE1, Mind Blades would hit the target and then jump to additional enemies, in PoE2, it hits the target and then jumps to random targets including allies. This also happens with many other spells which in their description clearly state they should only hit enemies (jump to nearby enemies/foes) Maybe its because it says Foe + Jump Targets rather than Foe + Foe Jump Targets as in PoE1?
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I created a custom behavior tree for Xoti for using several AoE effects, but even after saving it, the priority gets reset to None for a number of skills. Similarly, simply moving or adding additional conditions will reset a bunch of skills to None. Random savegame with Xoti: https://drive.google.com/open?id=12DwE2ksUFH1TmAxndwlHGaq1zXKy9c0E Open editor, select the custom behavior for xoti and change several of the none priorities to greatest number of enemies/allies. Then add a new condition or move a condition around to see it. Or simply save and reopen editor.
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When you meet on the Pirate ship after meeting Remaro, and have a high disposition with the Pirates (4+), the dialogue seems to suggest that this would make the boss back off, but instead the conversation just loops back to the beginning of the conversation as if the prior had never happened https://drive.google.com/open?id=12DwE2ksUFH1TmAxndwlHGaq1zXKy9c0E Incidentally another bug with this quest, resisting Serafen's mind during the Remaro cutscene causes the the 'purple blur' to remain on screen until save is reloaded. Also, music is gone until facing off with boss as above.
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Here's why it bugs out (because it happened to me too) most likely: You (like me) found the death godlike corpse and interacted with it BEFORE getting to that stage in Pallegina's personal quest (or may not even have recruited her at all at the time). You then went to Dunnage at some stage (again before getting Pallegina's personal quest to that stage) and may even have seen Lil Woody at the door (I certainly did and even had the Giacolo conversation option but figured something was amiss as I had no idea who Giacolo was supposed to be) and didn't press to get in. Then you eventually got Pallegina and got her quest and visited the Gullet, only to realise the quest was now sending you to Dunnage rather than explore Delver's Row, hence ending up in Dunnage with no more Lil Woody at the door. Note that I even tried visiting Delver's Row but the conversation options were gone (primarily because Xoti automatically took the Death Godlike's soul on the first interaction, so this couldn't be repeated)