
PX1player
Members-
Posts
102 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by PX1player
-
This may well be intended, but I wanted to raise it, in case it is an oversight. When you open a lock via Mechanics skill, you gain a small amount of experience. This is intended. When you open a lock using a key, you don't. Maybe/Probably intended too. Problem: When you pick up a key you can't drop it, which prevents you from using Mechanics to gain the experience. As a result, I often find myself NOT picking up keys so I can get all the extra experience
-
A Farmer's Plight Quest bugged
PX1player replied to ClashFan's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I described the issue in my thread some time ago which prompted you to reopen the bug https://forums.obsidian.net/topic/82933-202-a-farmers-plight-not-completable-px1-related I think for reproduction at least for my issue, if you don't enter Dyrford at all until you finish one of the questlines in WM1 and choose to make peace with the Ogre Matron there, and then go to Dyrford, pick up the quest and proceed to the cave, you should get the quest updated (incorrectly) upon taking a few steps in the cave (and a faulty cutscene when you enter the ogre's corner) -
White Forge Bug.
PX1player replied to InsaneClown's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Glad to hear 3.02 has fixed this for you as well I'm still waiting because GoG heh -
White Forge Bug.
PX1player replied to InsaneClown's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
When/If this gets fixed eventually (hoping 3.02!), is there any chance of it being retroactive for those who don't have saves from before the bug hit? Or at least a trigger in WM2 (since I haven't started that yet) that would somehow fix it after a conversation with anyone (i.e. it checks you beat that encounter or interacted with the dragon head to insert the pieces but didn't talk to the statue yet or have not made a choice on the forge yet and lets you make a choice then or somehow spawns the statue properly) -
White Forge Bug.
PX1player replied to InsaneClown's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Unfortunately not, hence why I haven't really played PoE much since (demotivated at having played through a second time only to get stuck) and was hoping for WM2 or Patch 3.0 to somehow retroactively solve the issue so I can continue P.S. The "corrupted" save that you loaded earlier (before I uploaded a revised version) I think was my attempt at fixing it by deleting the foundry's .fog and .lvl files inside the .sav archive which reset the level for the most part, but didn't clear already happened conversations, which is why you could pick up quest items but then not interact/insert them -
White Forge Bug.
PX1player replied to InsaneClown's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hi AarikD, There may be some confusion - I copy/pasted the link to the savegame from the previous page so I'm not sure how come you have 2 saves from me for this issue? It is also the same savegame link I used which helped you confirm the mechanics bug a while ago, and the save has not changed. So I am at a loss why it would be corrupted now? In any case, I have loaded an autosave that was made AFTER the bug occured in the forge (party is in a different area now). If you move the party to the foundry, you will notice that there is no possible interaction and the quest items have already been used. https://www.dropbox.com/s/5pqx8rm8hyuy9u0/e2d2ab70196f49d5a02abece575f0330%2015635788%20LongwatchFalls.savegame?dl=0 Thanks for your support P.S.: If there really was a save from me (and not someone else) where you managed to get it to work, I'd be grateful if you could upload it back for me -
White Forge Bug.
PX1player replied to InsaneClown's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It was on the previous page: https://www.dropbox.com/s/uc12kk1ek8rmvge/e2d2ab70-196f-49d5-a02a-bece575f0330%20quicksave.savegame?dl=0 Hasn't changed since. I tried loading in 2.03 prior and it was still stuck. -
White Forge Bug.
PX1player replied to InsaneClown's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Seems that with my save that experienced this bug and having no saves without the bug (having been overwritten due to area transitioning in/out to see if that would help), I also cannot continue properly into WM2 short of completely restarting the game.... Some sort of console command or force script in WM2 when its finally released to aid in restrospectively allowing the statue to be clickable would be great -
Aggressive AI for Wizards woes
PX1player replied to PX1player's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
https://www.dropbox.com/s/uc12kk1ek8rmvge/e2d2ab70-196f-49d5-a02a-bece575f0330%20quicksave.savegame?dl=0 -
White Forge Bug.
PX1player replied to InsaneClown's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Any update on this issue please? -
Missing items on every load
PX1player replied to nano's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Depending on your choices at the start, you are supposed to lose your main weapon when entering the ruins. -
Bartenders ring description error
PX1player replied to Vainte's question in Patch Beta Bugs and Support
Same problem with the White March gloves that grant attack speed found at the Forge and the resolute hat unique helm you can buy at the stalwart cart merchant -
May not really be a bug and rather a design fault, but it is very annoying when I have my wizard set on Aggressive AI and he constantly runs into melee range to use Jolting Touch (level 1 spell) rather than any high level spells, even though those are available to use. The only workaround is to not load Jolting Touch in my grimoire. I would much prefer he used the higher level spells first and the level 1 spells as a last resort
-
If I have my entire party selected and 2 characters can open a given lock, but one needs lockpicks to do so and the other does not, the game frequently picks the character that needs to use lockpicks if they are closer to the object, resulting in the "do you want to use lockpicks" popup rather than autoselecting the character that would not need to use lockpicks.