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PX1player

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Everything posted by PX1player

  1. This may well be intended, but I wanted to raise it, in case it is an oversight. When you open a lock via Mechanics skill, you gain a small amount of experience. This is intended. When you open a lock using a key, you don't. Maybe/Probably intended too. Problem: When you pick up a key you can't drop it, which prevents you from using Mechanics to gain the experience. As a result, I often find myself NOT picking up keys so I can get all the extra experience
  2. I described the issue in my thread some time ago which prompted you to reopen the bug https://forums.obsidian.net/topic/82933-202-a-farmers-plight-not-completable-px1-related I think for reproduction at least for my issue, if you don't enter Dyrford at all until you finish one of the questlines in WM1 and choose to make peace with the Ogre Matron there, and then go to Dyrford, pick up the quest and proceed to the cave, you should get the quest updated (incorrectly) upon taking a few steps in the cave (and a faulty cutscene when you enter the ogre's corner)
  3. Glad to hear 3.02 has fixed this for you as well I'm still waiting because GoG heh
  4. Don't know about the other user above, but as stated in my instance, I had completed part of WM1 before even setting foot into Dyrford and that caused it to bug
  5. Honestly all I think Devil needs is to have reduced recovery penalty from her armor, seeing how she is bound/a part of it rather than just wearing it. It would make her more useful as a rogue. Btw, she's not immune to Stun or Fear?
  6. When/If this gets fixed eventually (hoping 3.02!), is there any chance of it being retroactive for those who don't have saves from before the bug hit? Or at least a trigger in WM2 (since I haven't started that yet) that would somehow fix it after a conversation with anyone (i.e. it checks you beat that encounter or interacted with the dragon head to insert the pieces but didn't talk to the statue yet or have not made a choice on the forge yet and lets you make a choice then or somehow spawns the statue properly)
  7. Unfortunately not, hence why I haven't really played PoE much since (demotivated at having played through a second time only to get stuck) and was hoping for WM2 or Patch 3.0 to somehow retroactively solve the issue so I can continue P.S. The "corrupted" save that you loaded earlier (before I uploaded a revised version) I think was my attempt at fixing it by deleting the foundry's .fog and .lvl files inside the .sav archive which reset the level for the most part, but didn't clear already happened conversations, which is why you could pick up quest items but then not interact/insert them
  8. Hi AarikD, There may be some confusion - I copy/pasted the link to the savegame from the previous page so I'm not sure how come you have 2 saves from me for this issue? It is also the same savegame link I used which helped you confirm the mechanics bug a while ago, and the save has not changed. So I am at a loss why it would be corrupted now? In any case, I have loaded an autosave that was made AFTER the bug occured in the forge (party is in a different area now). If you move the party to the foundry, you will notice that there is no possible interaction and the quest items have already been used. https://www.dropbox.com/s/5pqx8rm8hyuy9u0/e2d2ab70196f49d5a02abece575f0330%2015635788%20LongwatchFalls.savegame?dl=0 Thanks for your support P.S.: If there really was a save from me (and not someone else) where you managed to get it to work, I'd be grateful if you could upload it back for me
  9. It was on the previous page: https://www.dropbox.com/s/uc12kk1ek8rmvge/e2d2ab70-196f-49d5-a02a-bece575f0330%20quicksave.savegame?dl=0 Hasn't changed since. I tried loading in 2.03 prior and it was still stuck.
  10. Seems that with my save that experienced this bug and having no saves without the bug (having been overwritten due to area transitioning in/out to see if that would help), I also cannot continue properly into WM2 short of completely restarting the game.... Some sort of console command or force script in WM2 when its finally released to aid in restrospectively allowing the statue to be clickable would be great
  11. Why is Zealous Focus singled out in that way then? Zealous Endurance +4 DR stacks with Priest's Armor of Faith Warrior's Guardian Stance stacks with other Deflection granting spells (as tested in AndreaColombo's threads and verified by you as being intended)
  12. But the +DR focus stacks with the Priest spell for +DR and spells boosting Deflection stack with Warrior's Guardian Stance
  13. Stolen Engwithan Amulet is in Other rather than Clothing. 3 Items missing item mods in inventory of Player character https://www.dropbox.com/s/8ovufqy3hi10bbo/e2d2ab70196f49d5a02abece575f0330%2015645409%20TheFoundry.savegame?dl=0
  14. https://www.dropbox.com/s/uc12kk1ek8rmvge/e2d2ab70-196f-49d5-a02a-bece575f0330%20quicksave.savegame?dl=0
  15. https://www.dropbox.com/s/uc12kk1ek8rmvge/e2d2ab70-196f-49d5-a02a-bece575f0330%20quicksave.savegame?dl=0
  16. https://www.dropbox.com/s/uc12kk1ek8rmvge/e2d2ab70-196f-49d5-a02a-bece575f0330%20quicksave.savegame?dl=0
  17. As seen in Savegame when entering combat and having Durance cast it. https://www.dropbox.com/s/uc12kk1ek8rmvge/e2d2ab70-196f-49d5-a02a-bece575f0330%20quicksave.savegame?dl=0
  18. Had that quite a number of months ago too. Seems random and rare. Reloading a save before the fight and winning it let me finish
  19. Any update on this issue please?
  20. Depending on your choices at the start, you are supposed to lose your main weapon when entering the ruins.
  21. Same problem with the White March gloves that grant attack speed found at the Forge and the resolute hat unique helm you can buy at the stalwart cart merchant
  22. May not really be a bug and rather a design fault, but it is very annoying when I have my wizard set on Aggressive AI and he constantly runs into melee range to use Jolting Touch (level 1 spell) rather than any high level spells, even though those are available to use. The only workaround is to not load Jolting Touch in my grimoire. I would much prefer he used the higher level spells first and the level 1 spells as a last resort
  23. Even with AI fully on Aggressive for both pet and ranger and per rest ability use enabled, the ranger pet will not use any abilities during combat at all.
  24. If I have my entire party selected and 2 characters can open a given lock, but one needs lockpicks to do so and the other does not, the game frequently picks the character that needs to use lockpicks if they are closer to the object, resulting in the "do you want to use lockpicks" popup rather than autoselecting the character that would not need to use lockpicks.
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