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Everything posted by LaSpeakeasi
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Sounds to me like he's actually enjoying the game, unlike those who "need constant stimulation" and access to 100% of loot in every playthrough to get their "satisfaction". Where does this idea come from that you need to be able to open every single chest in the game to consider a playthrough "complete"? Ridiculous. Just move on and play the game. Did I stutter? "Complete" is not an ambiguous word. You do every quest. Get every item. Get the best outcome in everything. Anything less than everything is not complete. If you think otherwise you should probably go back to grammar school.
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Ok. What you said just made me re-think the possible cause-effect relationship of the gods and the god-like, that's all. I'd elaborate but it would spoil a major late game plot point. I'm also rethinking the Council of Stars mission. Should've brought Pallegina and Hiravias (they are the 2 skeptics) to it. See if that changes their minds about godlikes.
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Ok. What you said just made me re-think the possible cause-effect relationship of the gods and the god-like, that's all. I'd elaborate but it would spoil a major late game plot point. Yeah I'm rethinking too maybe I should bring Pallegina and Hiravias (the two skeptics of gods) to the Council of Stars as well. See if that'd change their minds.
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So I eagerly loaded up my save to see if they fixed any of the many, many game-breaking bugs that 2.01 introduced. You know, like the super secret end-game item that teases you with unique spells that erase themselves. And the rogue party AI that ignore your orders and run around arms in the air. And the very first time I loaded that save, my 6 characters were opposite sides of the dungeon. The patch sent half of my party all the way back to the entrance. A new bug. A. NEW. BEAUTIFUL. BUG. Another patch, another one. Bravo. Obsidian. You wasted no time at all. Just bravo.
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I don't think it's wrong to demand a game gives you satisfaction, a game you paid $60-85 for, and spend 100+ hours into. Maybe if he demanded to get the exact item he wanted whenever he wanted it, it would seem entitled. Here he's just demanded better loot from a fundamentally flawed random loot system that doesn't even give you necessary items (see previous posts on gloves) in most playthroughs. And he has a right to. In PnP D&D getting to live another session is its own reward, not to mention playing with (hopefully; most of us aren't that lucky) friends. This is a single-player computer game. Of course you need constant stimulation to keep you interested. We could have gone outside and be with other people. If we opted to sit in front of a computer and play with imaginary pixels, damn right I want my time to accomplish something. Bragging right, fancy items, achievements, whatever. If this... digital-sadomasochism is how you think videogames should be I worry for you. Like, if you have anything more constructive to spend your time on in your life.
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That's interesting. Like maybe the godlike were always around, a natural phenomena that pre-dates certain historical plot events that I can't mention in a spoiler-free forum. Her original words were something akin to "Who knows what the gods think". So she does believes the gods had something to do with it. But she doesn't believe she's connected to Hylea in any meaningful way, just because of her godlike status.
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They don't resemble the gods per se. Because no one really know what the gods look like. I play a Death Godlike, and people make references to Berath when they see me fairly frequently. As for the other 3 playable Godlikes, I'm not even sure if it is explicitly specified which god they are supposed to be linked to (Margran/Ondra/Galawain probably). Pallegina goes as far as saying she doesn't believe she was touched by or connected to Hylea at all. She thinks the whole Godlike thing is really just people's imagination. I find it weird there's no dedicated lunar deity like... well, Luna.
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But those aren't end game contents. You don't do White March at level 12 (remember throw-away companions are 1-level lower). WM is a mid-game affair. And they slap an instant-kill trap in the middle of dungeon that at that point of the game you can't even detect, let alone disarm. And then of course you go back to do Chapter 3 and nothing is a challenge anymore...
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I don't necessarily dislike random loot. I'm more upset that items that are absolutely essential for game completion can only acquired by random loot. *Cough* gloves of manipulation *cough*. Seriously. There are late-game chests that you can't open unless you have a pair of those. But you may go through the entire game without finding one. How is that fair?
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Does? Better world is "replicates" yes poe replicates nostalgia pretty well, which aint as hard as you think I wouldn't say it's hard. But it's definitely a lot of effort. cRPG isn't as big as it used to be. And the sheer amount of financing, writing and production that went into the game deserves some credit, even if there is lack of innovation here. Sadly the same credit can't go towards QA...
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The White Crest Armor you get in White March grands 2 per-rest spells. But after equipping the armor the 2 spells icons did not show up when I click on the character. They seem not to be working as intended. Also related: the armor has the Cumbersome property. And that costs 2 enchantment slots? Why would a negative effect cost enchantment slots?
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The problem here is not enough pointers in-game. Even if you've fulfilled the resting requirment and are just waiting til the main plot to trigger it, the game gives you no such information. It just says you need to travel with them. I didn't want to spoil my game so I didn't check the guides. And I kept thinking I need to travel with them --> doing the opposite of what's required (traveling some more and do more side quests and even the White March). I would MUCH rather spend those time with other companions. By the time I realized this there's virtually nothing left to do even if I switched in the others.
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My main gripe is: - Higher difficulty doesn't actually improve monster AIs, just adding more of them. You ended up with a situation if you play on hard or above where monster number is downright unrealistic to the locations (a good example would be the Skaeon hideout).. - I can understand why they don't want to raise stats for monsters. Compared to games that actually get the difficulty ramp right e.g. XCOM, a pleasant challenge doesn't come from mobbing or godly stats, but AI employing advanced tactics. OBS really need to try and get this right. It's the *only* next-gen feature most of us are asking for from an oldschool game. - If we get the sequel on the exact same game engine but with improved AI, I would be happy. I can't stress how important this is. Pretty much every time my party gets wiped it wasn't because I played poorly or monsters actually bested me. It was because team AI doesn't do what they are told.
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Specifically for Durance and Grieving Mother. As previously discussed here, the in-game quest journal tells the player she must keep Durance and Grieving Mother in her party (the exact wording was "travel together") to trigger quest dialogs allowing for quest completion. In reality this was not the case. The quests were resolved by story advancement and not actual traveling together with the companions. This in my playthrough resulted in me spending the bulk of the game thinking I was stuck with these two. I ended up having to build my entire battle strategy around those two because without sufficient information, I genuinely thought I must keep them in my party long enough for the dialogs to trigger. With only 5 slots for party members and this being an 80+ hour playthrough, you can see how that will be problematic and detrimental to my overall experience, especially if the player plays as a priest or cipher herself. My party was not as effective as it should have been (due to having two priests). And I miss out on much of the other companions because I couldn't switch them in. The game outright told me I couldn't. The game should have given more specific instructions. e.g. specify that you need to take Durance to a specific location in order for the quest to advance, instead of fooling players around playing coy.
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How could I have known? The game outright told you you need to have them in the party! For me their quests remain stagnant throughout the entire chapter 2. I'm in chapter 3 and now and they haven't advanced an inch since. The game journal specifically says they need to be there so I dare not switch them out. If that wouldn't have made a difference I would be very pissed. Because that means the game had screwed me over. It's not like difficulty spikes or confusing puzzles. Those quests have no skill level requirement. The game just outright lied to us to prevent players from figuring out how to do them. Not cool. Not cool at all.
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If more characters were like Durance, we wouldn't even be able to do all the companion quests in one playthrough. Is that what you want? It completely takes away players' freedom. You wanna do their side quests? You gotta have them on your team all the freaking time. It's not fair to other companions; nor is it fair to the player. You can only play the game a certain way if you want 100% completion. Because those 2 can't go. It's not like they only need to be there for an extended period of time either, like a chapter or two. They have to be there for the majority of the game!
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These two's companion quests are triggered by having them in your party for an extended period of time. It sounded cool on paper. But in reality they take waaaaay too long. You end up stuck with them for over half of the game. If you're a completionist, then you'd have to build your entire party around these two. That's not how it should be. NPCs are meant to assist, not be a source of stress. I've resorted to not going into inns at all, only resting in the wilds, in the hopes of speeding up the process. No such luck. Durance has never left my party. From chapter 1 all the way to chapter 3. I even went to White March. I have yet to finish his quest. It took the entire chapter 2 for him to get to his 2nd dialog. Remember how long chapter 2 is?! Grieving Mother isn't much better. At least Durance's a cleric. Ciphers aren't a necessity nor particularly versatile in any party. If you have an alternate DPS, you can't use them. Screw you Sagani and Devil of Caroc, because Grieving Mama is in da haus! I'm glad OBS is trying to diversify these quests, but please, in the future, don't make these kinds of companion quests. They are just... not fun.
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Non-Kith Party Member?
LaSpeakeasi replied to LaSpeakeasi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually contrary to what you believe, the in-game bestiary provided an explanation that is the exact opposite, They threaten kith precisely because their reproduction rate is so low. It is kith that hunt them for researching their cipher abilities (hence their brain being an ingredient for enchantment) and they can't risk their young. If they were not as threatened due to low numbers, they probably will be more curious about meat-creatures. Don't know if this is relevant as well, but the Portia Spider is considered to be among the most intelligent invertebrates. They are capable of curiosity. One of their leaders even apologize to you. So they do in fact value meat-creature lives. Since it's a mental link they communicate to you with (and you being a watcher and all), they probably can't lie this way. They don't seem to be interested in conquering anything because they just don't understand concepts like property or greed.