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10k fists

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Everything posted by 10k fists

  1. I guess it's really bad on a SDTV, cause in HD, nearly every 360 game is incredibly clear. Same will be said about the PS3.
  2. You're foolish if you honestly think the PS3 will have the largest market share. At $499/$599 it will have nothing of the sort. By the time Mass Effect is released, the Xbox 360 userbase will be 10 million at minimum, and growing quickly (if ME makes an early winter 2006 release).
  3. Because the Xbox 360 will open them up to a larger market of gamers? Sorry you feel the console is a hex, but it's here to stay, and from what's unfolded at E3 so far, it's here to win.
  4. Absolutely not. The lack of HD gaming is enough for me to not want the console.
  5. Optomization goes a long way. Plus, those guys at Santa Monica are a talented bunch, and know how to push the PS2 hardware without breaking it. But again, they put forth the effort to optimize the code for GoW.
  6. To claim they've done it? You can only play a game the "right way" so many times... Kind of a silly question to ask, don't you think?
  7. 20 hours seems short for a standard RPG. Hell, even Too Human is being targeted for 20-25 hours, and it's a RPG/action game hybrid.
  8. For console online gaming, Live is the golden standard in the industry, whether or not you like it. With that said, Sony has made it no secret that they're going to try and copy Live 1.0 (basically the current version of Live) the best they can, which is a service they will charge for.
  9. absolutely
  10. Better middleware can speed up development, and the Unreal Engine 3 is a fantastic engine to work with. Dragon Age may be a little ambitious as well, so it could very well take longer, or perhaps the team working on it isn't as "quick" as the Mass Effect team (the KOTOR team).
  11. It's in the code, done trying to get it through your extremely thick skull.
  12. The sad part here is the fact you all are so wrapped up being overly cynical that you've taken every comment to an exaggerated point. I ask you to look back and notice how I used the term "random", and other key words like "start dropping", etc... Here: (take note of the word chance in the first sentence - it applies to the second one as well, since it was the same post) (yes the second sentence was a little misleading, but when read with the first one, it should have been clearer - regardless, this was an older comment, and as you've seen, I've clarified it a great deal since) etc... etc... etc...
  13. I'm not putting people down, I'm simply responding in the same manner by which I'm being addressed. Which is why some posts are different than others. I'm not going off my "experience", I'm going off how Oblivion is coded. My qualifications are moot, so whether I'm a high school janitor, or Pete Hines himself it doesn't change the fact that what I've said is the truth.
  14. Negative on that one. All Xbox 360 games must be Xbox Live compliant (for gamerscore points really).
  15. Nobody is forcing you to DL it. But for a lot of people, it's worth it, as the armor adds to their gaming experience.
  16. It's on the Xbox Live Marketplace right now... Guess PC users won't be getting it till tomorrow.
  17. They're pretty cool, but nothing vital to the success of the game. The elven armor for the horse looks really sweet.
  18. Yes, I was quoted, if you had reading comprehension, you'd have realized that *I* said what was quoted, not the other guy.
  19. That would make sense had I been whining, crying or bickering. But hey, when the truth hurts, the traditional defense is to try and turn it around to the other person. Predictable.
  20. Your first two comments make no sense, I'll leave it at that unless you wish to clarify. Yes, I explained random drops for elven start at level 15. I was wrong about nothing, as when discussing the level scaling system common sense would tell you we aren't discussing "placed items". Otherwise, ebony armor drops at level 1 because you can go fight Umbra right away. Another common sense approach to it would be that, when trying to tell someone that "X" drops at "Z time", you do not tell them to go to a specific location to fight a specific person to get a specific item. Again, it's random loot on the table of discussion, not placed items. So please, leave the condescending responses for other threads. I'm starting to feel like the majority of people on this forum are incapable of anything but whining, crying, and bickering. The level system for equipment drops ("random drops" for those that don't understand the concept of level scaled equipment) is as I've explained it. There are no exceptions.
  21. There are various people that have set items. If you spend 11 levels in the wilderness without visiting town, then you've fought enough enemies to get drops for steel/silver - and not a simple "iron longsword". I think I'm going to call it a night. It's obvious there's a lot of cynical people in this thread, making stuff to help further their point. I've explained how the level system works, and the code doesn't change from game to game.
  22. Elven is available at level 15, I've said this multiple times. At level 12, you can just go buy a better longsword than iron, say, steel, or even silver. Or you can go find one of those plus a dwarven one (dwarven starts dropping at lvl 10).
  23. Yes, the guys dressed in fur until you hit level 5 and up. There are tons of situations to prepare you for Kvatch. Many goblin caves put you in situations where you're surrounded, there are also random quests that you may or may not have found that put you in an outnumbered situation. Regardless, if you explore you'll come across packs of enemies, and if you explore, you'll find bandit camps and ruins with bandits inside them all wearing equipment scaled to your level, (not complete sets, but that's why you are put against more than one - to get the complete set). I never said the stuff you had at level 20 was stuff you should have had earlier, because at level 20, you start getting glass/daedric equipment.... duh Steel plate is decent at level 12, but you've had two levels to start getting dwarven/mithril, which is simply ... better. I never said leaping about was the proper strat for a melee fighter. But, a fighter has a higher block, and power attacks. You also don't need to cast minor healing over and over, as potions do the job, and are quicker/more efficient during combat. That's why a lot of enemies use them. I don't think it's laughable to state that Kvatch is that much more difficult at level 12 than at level 3. There's a great deal of people not having a problem with the level scaling of the game, because they explore, find good equipment, and know what to do in tight situations with their character. Whether it's use a potion that boosts stats for a melee character, get to higher ground for an archer/mage, or conjure weapons/armor/minions. You complain a lot...
  24. That's because merchants don't carry all the equipment for your level. It's obvious you refuse to read/comprehend what I've been trying to say, but I'll say it one last time for everyone else (and even go a little further): Equipment is on a 5 level scale. Level 1-4: fur/leather/iron - minor leather drops early (lvls 1-2) Level 5-9: leather/chain/steel - minor chain/steel early (lvls 5-7) Level 10-14: dwarven/mithril Level 15-19: elven/ebony Level 20+: glass/daedric Magical weapons +2 levels (ie, magical glass won't have a chance of dropping till you are level 22). Weapons associated with the equipment, ie: "ebony longsword" drop the instant you hit level 15, just like the armor. These drops are from bandits both outside and inside dungeons/ruins/etc., as well as a random drop in treasure chests. Hassat Hunter: You said level 12 and only finding fur? Sorry, but it can't happen within the system. Bandits (different from the "highwayman" bandit) automatically scale upwards, and their equipment levels your level, so you start recieving equipment drops from them the instant you get to the level (unless they were already loaded in the cell when you leveled).
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