
Tennisgolfboll
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lmao "admitted". Yeah I'm not religious guys, my whole beef with this story isn't because my faith is so weak that any reference to atheism starts eroding the foundations of my sandcastle, it's just uh, bad storytelling So speaking out against someone pontificating their personal dispositions, is an indication of having weak faith? BTW how come you are still here.......I thought that, you thought that you won the argument, what are you still doing here? P.S. just to be clear to other readers, as I have said before I am not particularly a religious guy but I am also not an Atheist and I absolutely do not approve of anyone pontificating their personal dispositions...hence this topic came into existence.. Liberal facism cannot stand anyone challenging their absurd fantasies. If you do, no matter how little, they will try to burn you anyway they can. You are stating a few simple facts about POE and they cant stand it.
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Not sure what happened to my quote box... "And you also show you know nothing about the bible. It never, not even once, contradicts itself. You have not read it and understood it at all." Here's 492 to get you started This site is fun too Oh please. You show how little knowledge you have and how ignorant you are At the very top of the list "was Abraham just because of faith or deeds?" This is so incredibly basic christian knowledge that a little kid that had read just a tiny bit would know that there is absolutely no question to what the answer is. Your list is complete garbage.
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The Book of Genesis was written down much later? Later than when? It was derived from the Hebrew Bible which was written before the time of Christ. The Bible is a collection of only a few books presented in a way that supports a specific opinion. There are many passages within the Gospel's that contradict each other. The contradictions in the Bible are evidence that the Bible is non-factual and non-historical. The only thing the Bible proves is that someone wrote different books, and someone chose some books to call the Bible. And even though some of the books in the Bible were theoretically written by the people that were there, they were written many long years after the death of Christ. They were not written at the time of the historical events in which they describe. Although, what proof do you even have of the authenticity of the authorship of the writings in the Bible? There is no factual source to confirm the identity of the authors nor the claims they make. The proof is accepted on faith; specifically blind faith. Josephus writes about history, whereas the writings in the gospel's add the necessary filler to create religious indoctrination. There are other Bible's as well, such as the Satanic Bible, the Book of Mormon, and the Necronomicon. What proof are you offering that one writing holds more validity over the other? Based on your presentations of "proof" the Book of Mormon is more valid than the Christian Bible, since the Book of Mormon was not only written by people that were there... it was also written at the time the events occurred. The fact is, if the Bible itself was "proof" that a God exists, then Christians would not need to rely on faith. Yet the concept of faith is the center point of all deity-based religion, because they all lack any semblance of proof. *EDIT* The Gosep's are NOT eyewitness accounts: http://www.biblicalcatholic.com/apologetics/ShreddingTheGospels.htm#eyewitness What a load of garbage. Nothing in ancient history is as well documented as what happened when Jesus lived. In fact if you take all ancient texts, like the odysseus, the illiad and every last roman, greek, chinese history scholar text etc the bible texts that have survived dwarf them ALL PUT TOGETHER. There are thousands of original texts from the bible. But there is only 1 for Caesars biography for example. Caesar is one of the most famous rulers ever, and Jesus was a carpenter. Do the math. Only a fool does not see that God has kept and protected his message. There were thousands upon thousands of eye witnesses and that is why the jewish history text dont say that Jesus didnt heal the infirm etc but rather say it was done with sorcery. And you also show you know nothing about the bible. It never, not even once, contradicts itself. You have not read it and understood it at all.
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GAME OF THE YEAR
Tennisgolfboll replied to ojthesimpson's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I really liked PoE (i hope it gets many GOTY awards) but nothing, and i mean nothing, in entertainment is as good as Fallout. The very thought of a new Fallout from obsidian that now has Tim Cain....oh id take it over 1000 new POE games. -
GAME OF THE YEAR
Tennisgolfboll replied to ojthesimpson's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The bethesda hate is funny. They have taken RPGs to a whole new level. Outselling the absolute top action games that exist. A feat that is beyond amazing. Is there alot of flaws in Fallout 4? Yep. But so have there been in every last great rpg ever. I am very impresed and entertained by bethesdas work and i can only hope obsidian gets do do another Fallout. -
Too much text ......
Tennisgolfboll replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, it isn't. It is well known amongst those who read historical works or otherwise have an awareness of writing over history that 'conciseness', which now means 'plain simple words, short sentences, minimal poetic language', etc, etc, only became a golden rule for every kind of writing over the last century (at most). It is no coincidence that this has happened where poetry has become relatively marginalised, scholarly work has been forced to become basically a more pretentious form of journalism, and journalism itself has become so 'concise' sometimes that it is hardly worth reading. In other words, the insistence that everything is written in the same plain style has solved some inefficiencies while destroying many good kinds of diversity. There is no reason to say anything and everything should be concise as if there was one rule for writing. That said, of course there should be good reasons to not be concise. POE's issue I would suggest is less to do with individual pieces, which are often fine, but their effect as a whole, and how you come across one detailed description then immediately another. Again, POE needed better deployment of writing, not "less writing". The basic confusion over this issue is why so many movies, games, etc. today basically read/sound like trailers + TV Tropes. "We have a problem!" "The [bad guys!] They're going to regret crossing us." "My [weapon] is with you." "For [homeland name]!" I think what you're talking about at the end is "Hollywood" syndrome. Almost every line has to be catchy, and fit nicely into a movie trailer;) I personally think that's what killed Starcraft 2's writing. As someone who works in a foreign environment, I really appreciate writers (and people) who are clear and to the point (no one wants to read flowery waffle in their second language;). In modern times, people try to be brief and concise to save time and to attract a wider audience. I don't think this is a bad thing. But yes, for entertainment purposes, its great to expand our styles. In POE, sometimes the flowery works. For example, I love the text at the start/end of each chapter. It's largely waffle, but it has great mood. On the other hand, when I'm conversing with a character, like say Durance, and I'm trying to look for a point in the conversation, and he's just spiting out fire metaphors... yeah, that's kind of annoying. Well said -
Seeing as it is talked about so much in his conversations it should have been impossible to remove it. And it should have been very powerful. Every game i sell it. And he keeps talking about his staff that he had for a few hours and the last months he hasnt had it but he says look here at these markings...
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That's a weak solution, but certainly better than not having the option. Personally, I love challenging combat - but I dislike having to micromanage everything in every single trash encounter, because I don't want to have to run back and restock. The ideal solution would be functional combat AI, decent pathfinding and stronger custom scripts. People who're not looking for a decent challenge can just pick a lower difficulty level. But people who, like myself, DO want a decent challenge don't really have a choice except to suck it up and drown in tedium. I dont get what you mean at all.
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Spell mastery
Tennisgolfboll replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This man speaks the truth. In fact anything that gets big benefits from metagaming are really bad -
favourite Difficulty
Tennisgolfboll replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think one of the reasons POE has no maze/imprisonment/instant death spells is because it has a TOI mode. This has benefits for normal mode as well. The fights dont feel as cheap but more about actual strategy and not rng rolls. -
favourite Difficulty
Tennisgolfboll replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Immersion. I hate this word. I always liked the idea of moving away from the necessity of reloads. Failure shouldn't always result in a reload - and I'm not talking only about combat. Save scumming is such a common way of dealing with various RNG-based tasks, I don't like it. However, I don't think ironman mode is the answer. I treat death as a valuable learning experience. I'm not a good enough gamer to figure out every encounter on the first try, I need multiple chances to succeed. If I didn't have them, I simply wouldn't play the game at all. I don't find ironman in story-based RPGs thrilling, I find it frustrating and excessively punishing. People with too much free time on their hands are free to enjoy 15 failed playthroughs of every game, but I'll pass. Yeah save scumming rng mechanics are also a blight on gaming. Take f3 speech checks. Save scumming designed=bad New Vegas speech checks=skill check, no save scumming Ironman mode could be made so that if you die then your saves get marked "dead" but you can still continue. However what you missed is that a game that was designed, on normal, to have you fail 15 times would be very poorly balanced. For example these could be the difficulty settings in an ironman game: Easy=It takes many big mistakes to die. Normal= forgives a few mistakes without costing you the game. May cost you a companion. Big mistakes can end the journey Hard=Mistakes will probably cost you a companion. A big mistake will end your journwy. Nightmare=Any mistake will mean the end of your journey -
favourite Difficulty
Tennisgolfboll replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Couldnt agree more! Stuff like that with the traps is lame. It isnt good balance for ironman runs. And if ironman was a standard in gaming (lets a third of gamers demanded them) they would never leave beta tests. Oh the thrill of playing dozens of games designed for no reload runs! -
favourite Difficulty
Tennisgolfboll replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thank you for a friendly reply! I dont care about bragging rights or that some people need it for their ego. My point is: Gaming today revolves around reloading, be it on normal or on nightmare. That is bad! Reloads is immortality cheat. Imagine that games where designed around not reloading. The games would have to be well balanced on easy, normal and hard! Think about it. Imagine playing a character for 50 hrs facing the final boss. Do you not think you would get a big thrill? That immersion would be through the roof compared to todays immortality mode. Of course games would be balanced around it and it would be awesome. Death (or bets) would mean something. Imagine losing a great companion. The sting, the sorrow. And the replay value. Every game so much more unique -
favourite Difficulty
Tennisgolfboll replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That isn't true at all. You are still immortal, you just need to reload from the character creation screem :/. I mean, what is the point? The risk is wasting time either way, which IMO is boring. The difference is that on PoTD you have to strughle alittle more to learn the right tatics. That is the point, learning to be able to progress. You act like it was a roulette and you just had to roll it enough times to win, but it is not. There is player imput involved, and the quality of said imput determines victory or defeat. It is not adice, it is preparation, trial and error. Nope. Having endless reloads (immortality cheat) is like never getting/losing money at a casino. No risk or reward. TOI you will feel a bad bet. And a good bet. -
favourite Difficulty
Tennisgolfboll replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This isnt true at all. Since you are immortal you will win. The difference between hard and POTD is more reloads. The difference between TOI and not TOI lies in that there is actual risk! -
favourite Difficulty
Tennisgolfboll replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
LOL. I reloaded a grand total of 3 times on my 3.0 beta PotD run, and that was playing white march I for the first time blind. Even if someone does reload a hundred times being mad at people on the internet for how they play single player games is pretty silly.Im not mad at you. Even if you reload 300 times! But what i dont like is that difficulty=a few more reloads Its a terrible way to implement difficulty (It isnt more difficult at all, again you dont lose anything, just keep spinning the roulette wheel and get your number) -
favourite Difficulty
Tennisgolfboll replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I dont care if people cheat or not. But what i do care about is that there are so many games being balanced on reloads. Gamers think hard means a few reloads and then they win. But that isnt a challenge nor is there any risk. Nor reward. Its like going into a casino and playing on the roulette betting on red. Ofc no real money is being placed, and you can keep going until you hit red. If you want it harder then chose both a color and even/odds. Of course that is just an illusion because you are given endless spins. But if you want the hardest possible challenge, just pick one number! So hard. 50 spins later you win. Awesome challenge! Great reward. So immersive. Or the exact opposite. You always were immune to actually feel a loss and winning was always going to happen after enough spins. No risk, no reward. Imagine watching a movie where William Wallace dies 15 times in each battle but he just reloads... I love that POE has TOI and also no instant death spells etc. Much much better than most games.