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Everything posted by Xard
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And in western world (where surviving doesn't consume time) there is ignorance etc.
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KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
<{POST_SNAPBACK}> O RLY? I'm fine with Kotor combat. All I want is more animations etc. If it isn't broken don't fix it -
What a tragic childhood Legos, of course
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Time has come! First true module has been published! :joy: :joy: Just guess who is going to dstart downloading that right now! (w00t)
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Other interview, it's older and focus more on Remedy itself than Alan Wake, but there's stuff about the game too. I believe ( since it's from last summer) most finnish members have read it in Helsingin Sanomat (biggest daily newspaper in Finland) but here's short version of article. It was in 13. June Helsingin Sanomat. Anyway, someone had translated that too (not as well that ^ up there but fine enough IMO)
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KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
I was interested in Me few months ago. Now it's just meh. Clinic graphics, boring looking combat, bad dialogue and voice acters etc. -
KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
IMO, they need to find a way to let lightsabers be lightsabers (i.e. one hit and you are out of commission) and still provide weights for the PC (and to allow duels to go on for more than 10 seconds). I just don't think d20 is the best candidate for that. <{POST_SNAPBACK}> The fact you can kill lightsaber wielding sith lords with fists and the fact it may take many strikes with lightsaber to kill proves Kotor to be RPG -
KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
*shrug* I'm not that familiar with D20 SW -
KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
Indeed, they could implement D20 even further -
KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
Of course they need engine etc. However game mechanics will be quite same, since Kotor use D20 -
Ah, thanks My brain cells still work somewhat it seems
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Rune... was that an viking game? *too lazy to google*
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I take "best selling" means quite big number
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KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
That would seriously suck. <_< Either games are very short or very easy and boring <{POST_SNAPBACK}> ok, perhaps a better example of what I am talking about (since we really don't know Mass Effect yet) is how you could only achieve up to Level 7 in Baldur's Gate 1 and yet that is considered one of the most satisfying and challenging cRPGs to date. And, because you could not become an uber-munchkin in BG1, BG2 allowed you to import your BG1 character. That is the kind of thing I'm talking about...except that the games would be really tight storywise. ideally, the games thus far who have had more controlled leveling and we could realistically be looking forward to playing as Revan in K3. <{POST_SNAPBACK}> If KIII will be everything like BG1 I'll puke. Poor dialogue, terrible roleplay, hack'n'slash, sloooooooooooow moving, hack'n'slash etc. Gah! BG2 is true classic, but it's so much better in every possible way. Only good thing in BG1 was the fact it introduced IE engine I really hope Kotor ends in Kotor III Others Kotors should use different setting/timeline/central story characters. They would be SW RPG's using famous Kotor title to increase their sell numbers Good game series are ruined when continued eternally. Minus the expection of Final Fantasys, but they have little to do with each other unlike kotors. And playign as Revan? Sweet god, I say no once again. The balance problems become huge when getting into very high-level characters. You saw that in K2. Problem didn't exist in 20-lvl K1 -
Alan Wake'll propably be one of my favorite games ever when it's finally released. Anything that's influenced by Twin Peaks must be awesome. I'm reviving this topic because you might be interested in this:
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They were AT LEAST over one million, propably two
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KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
That would seriously suck. <_< Either games are very short or very easy and boring -
KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
Umm... yes, it is. JCW was one of most important wars In SW timeline and it was in one game. I see no reason why True Sith could not be handled in one game. If they make more kotors they should be Kotor's in name only. 3 games (which each deals with major threat) in such a short timescale is barely acceptable, more than that gets just ridiculous. Possible 4, 5 and 6 kotors should be in different era, at leaast 100 years from Kotor timeline to future. After TS there isn't really any threat left. -
KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
Urgh, even thinking more than 3 kotors is scary -
KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
We don't have to bother our minds with that, developers surely come up with good story for PC -
That actually sounds cool
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Oh yes, one of my favorite parts in kotor ^_^
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KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
I thought problem of True Sith has been cracked long, long time ago. There's only ONE working and good answer for it: True Sith Empire was established by Ludo Kressh's armys remnants yadda yadda I'm not going to say same thing for at least for 100. time, geez. <_< I know this sounds ****y, but that is only answer for it if Obz won't go against whole EU-canon (which they won't do). And new PC is MUST, you have to remember not everyone (from potential customers) have played previous kotors, besides they're going to have their own personalities (unless there's some lame memory wipe plot. I doubt Obz would go that low) which kills roleplay. New PC is must for roleplayers too. They want to craft their very own characters. Not to mention Exile/Revan would be seriously overpowered for game characters -
Amis - Kortti vie kortti tuo :D :D
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KotoR 3: Ideas, Suggestions, Discussion
Xard replied to CoM_Solaufein's topic in Star Wars: General Discussion
Revan is not Revan before K1, but (s)he neither is Revan in K1's ending. He's mixture of those two. "The unfound sith bases" referred to Malachor V and K2's plot. And to explain Civil War idea further: After Revan manages to start Civil War (it should not be very hard, remembering how sith are and Revan is genius and mastermind) all he has to now do is rise in ranks of one civil war's faction (families? Planets? Solar systems? Cults? Brotherhoods? It doesn't matter what kind of these "factions" exactly are) and finally seize control of it. Revan being one of the srongest force users ever, tactical genius and master commander he is formidable size in conflict. Creating alliances, broking alliances, destroying factions etc. wouldn't be too hard for him. Of course whole game might take place in Unknown Regions. We don't know anything actual plot. We are merely speculating what happens BEFORE beginning of K3. It's never said Revan/Exile will be able to destroy True Sith, what they are doing is buying more time. It's totally different thing than triumphing over them. Actually (unlike Revan's) Exile's traits as general are never found out. (S)he was another jedi in the bunch until Malachor V. Even though my Revan/Exile are lightsiders canonical characters are no-no for me. Besides, Obz started to drift away from generic good guys and bad guys theme of SW in K2, I see no reason why they would not continue it further. Thus neither Revan or Exile are Lightsider or Darksiders. Well, they ARE propably "lightside" but Punisher type. Whole aligment thing goes silly when characters come more complex than good fella and evil jerk. Revan's case is easy: He isn't Revan of K1's ending, no matter what is he's aligment. His old memories are back, so is much of his personality. Of course your aligment in K1 should somewhat influence minor things (like certain conversations/points of views in certain situations) but mostly he's different from K1. We have to remember Kreia never considered Revan as darksider. Thus he would be "redeemed" if player was heavily DS in K1. If player was heavily LS he would get closer to DS because of old Revan's "evil" methods. As you can see whole aligment thing is silly. Same goes for Exile, since Kreia says in end of K2 "you are not jedi/sith, not truly" Meh, I'm rambling. Such a minor and stupid thing as aligment is causing so much trouble.