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Anonymous1924

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About Anonymous1924

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  1. Well, I inferred that from the fact that Woedica apparently needs souls to regain lost power. If that's how it's replenished, that tells me something. If nothing else, they are human constructs so the same rules ought to apply. What do they say in the Blood Sands? "You need to give something to gain something"? I thought they ought to be more mysterious when I was in their tower. I thought that hearing their voice directly and having them speak to you directly cheapened them. But then 15 minutes later, their nature was revealed, so it mattered little. Shame about that part, really. The tower doesn't matter. My point was that anyone would be a poor replacement for Thaos (in spite of the fact that there is an ending that shows that people other than him can operate some of the machines). Thaos was an Engwithan, understood how things work and had centuries of experience. Aloth is just some guy.
  2. Your character is a watcher who kinda remembers believing her in the past and possibly also remembers seeing enough proof. The party was skeptical enough for my taste. You got rid of the grandmaster of the Leaden Key and fixed the Hollowborn crisis? The question is, what will they do next with their presumed lack of knowledge and what will you do next with your newfound knowledge.
  3. Just a few points. First of all, in the Iovara dialogue in the cave, your character remembers some of what actually happened in the past. Therefore Iovara preaching her "herecy" to you isn't comparable to the atheist vs Christian scenario because you already know (parts of) it. Also, she clearly says "I have no proof, but you can look in that room over there and see for yourself" which also annihilates this analogy. For someone who really wants to keep his knowledge and purpose a secret, Thaos ix Arkannon chose a very interesting name for himself. Kudos to the writers, but the voice actors could have pronounced it differently. Calling him "theos" didn't help the story at all. Earning the gods' blessings quests were indeed rushed. Too short and not developed enough. If Thaos is no more and no one takes his place, what happens? Presumably he was the only one who knew enough to keep things running. You need to speak Engwithan to run the machines, no? I know it is revealed in the end that someone reactivated the machine in Defiance Bay, but it was also revealed that the Leaden Key is a highly centralized organization and that most members have no idea what's going on. Also, how do the Gods sustain themselves? Is there also some natural process that has nothing to do with the machines? Like people voluntarily giving their souls (or parts of them) to the gods through praying and devotion? Would then the Gods die if people stopped believing and/or no one maintained the machines? What of the six people who know the truth and were allowed to leave the place? Will the gods try to hunt them down? I'd have appreciated at least some hints, if not answers. I know a sequel might bring answers, but making the final choice, if you can call it that, would feel better if I had more information.
  4. Not necessarily. Perhaps they just sought some kind of deeper purpose so badly and sought to bring some order to the "soul realm". Souls just cycle around, moving aimlessly through the world over thousands and thousands of cycles. At some point, an advanced society (high-tech animancy, philosophy etc) either got tired of it or discovered something that upset them too much. Perhaps they thought that it was worth it to sacrifice themselves to make a world in which souls would have a "purpose", an ideal that gives them direction. Thaos also gains a purpose - his entire existence is dedicated to maintaining this system. Not all analogies with the real world are very useful here because there are significant differences. In PoE souls exist. The Wheel exists. Awakenings exist. Advanced animancy and other advanced technologies of the Engwithans exist. It is concievable that the Engwithans had enough insight into their souls to make their decision an informed and rational one. The problem with this is that there are souls like Iovara (who either don't think there's anything troubling with the Engwithan findings or who, perhaps, do not know the full nature of their findings) on whom this is imposed.
  5. Virtually every speaker of ├ćnglisc who lived after the Norman invasion spoke like that, yourself included. Chances are that you would say something like "I eat beef", rather than "I eat cowflesh". So what's with this "beef" business? Are "vampire" and "duke" so much better? Those are just butchered versions of the perfectly fine Serbo-Croat word vampir and the perfectly fine French word duc. I don't see why this disturbs you so much. I think they did a good job of it. It was still clear what the words meant, but they were gibbered enough to make it feel different and exotic (and not reveal too much too early, for most people anyway).
  6. My tactic was straightforward, but it took me at least 10 attempts to do it right, at lvl 12. I put different heal pots on tank, but other fancy stuff is also highly desirable because it helps A LOT - scrolls, crit pots, attack speed pots, traps, food, summoned pets, etc. I had no idea what to expect there so I didn't plan the party composition but I think it should work in general. Here's what I did. - tank starts dialogue alone - straight to fighting, no cheating the dragon - everyone else waits at the very edge of the cliff near the stairs (to the right) - tank runs to the party - priest buffs party with charm protection - tank runs to the left and moves so that dragon faces the stairs - adds need to have enough space to pass behind the dragons tail - some tanky character stays near the dragon to agro adds - burn adds with all you've got - tank and spank Sometimes things went wrong because the adds are stuck on the other side of the dragon which wouldn't be a big deal if it didn't mean that they eventually land a hit on the tank with their mind control and then it's all over. Sometimes the dragon orients itself towards my melee dps and lands a breath (which crits everyone else) if I don't move fast enough. Here's an image of what I'm talking about: http://imgur.com/1FAP6x9.
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