
Sven_
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NOT YET, but I've decided to buy my first ever new GPU since 2017.... and play Indy as well. The Dishonored comparisons finally sold it to me... Also, the RT requirements may look steep -- until you realize that even a crap RTX 3050 applies (not gonna buy it, I'll go with a 12GB one). And even Ryzen 3 and Core i3 Cpus are fine. Now as to the puzzles, wish me luck. I'm a bit unsure, not expecting too much, just a few varied tasks. Games such as Kingdom Come, Stalker, Elden Ring even Zelda would never make it with one of the major Northern American industry players and publishers. They seem to have "perfected" the arts of playtesting truly. Was watching Gamespot's "The redesign that saved Deathloop" feature on YT and afterwards wanted to hang myself. Not only because of the feedback they got (some testers found the very idea of figuring things out to be... TEDIOUS!). But because it apparently lead Deathloop to be the numbing and repetitive "go here and do this" kind of game it's become -- including spoiling step by step the actual loop, which is basically the core idea of the game's entire concept... It's as if Hollywood were to screentest every single Nolan movie way in advance -- and react to that by cutting say Memento into chronological order so that everybody in the room would finally "get it" (including the dude who's not interested and plays on his smartphone). Biggest cancer in game biz, end of. How Playtesting can Make your Game Bland - Polydin
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Trying to catch a few previews and news of dat new Indy game, and thinking: You know, it's fine that apparently we get a WOKE GAME warning now on every single game years before release. (I fully expect Kingdom Come II to get flagged by at least some attention seeker and clickbaiter at some point as well). However, I'd rather be warned about DORK GAME. God Of War has puzzles your pet hamster won't get stuck on. The Witcher witcher senses itself and never leaves its tutorial. Generally, Nintendo asks more of its audience than M-rated Western blockbusters these days. The jury's still out on Indy, and Indy has always been brawns AND brains. But srsly, where's the warists when you actually need them? Maybe they're fine with themselves and their kids being conditioned to not THINK for a second before falling for all the ragebait on the internet, who knows. To end on something positive, I found something new about Kindcom Come II. And it's glorious.
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Still in Pripyat. Despite being on the 2nd big map already, I've only killed like 10 stalkers. All the kills else were mutants, mostly small dogs. The maps seem less detailed than in Shadow Of Chernobyl, but this makes the zone more believable as well as more creepy, of kinds. In particular if you're out at night. (I usually go to bed at night). In SoC, you walk to the left from the beginning area and aready run into a camp of banditd. To the right is the military. And generally, there seem humans out to get you everywhere.
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Yeah I did that (advanced settings as well, disc release). There are some micro freezes in busy areas that seem more to do with A-Life though, that is AI entering the fold and spawning. Plus there is one underground sequence so far where the fps drop (very briefly). So the game isn't completely without drops even on a 2019/2020ish computer (that's what my PC is roughly spec'd at, not a high end one though). Overall, the game plays fine. Also gave Call Of Pripyat a shot for the first ever time. Seems they went into the Stalker 2ish direction years ago already, with more open maps and all. There's also surprisingly few battles so far in that one, unless you actively engage every mutant roaming the zones. Considering that the introduction states there'd be just like 100-200 stalkers roaming the entire area, that seems more believable. Internet rumor has it that THQ pushed them to have more gunfights for Shadow Of Chernobyl back in 2007. Considering that was also the year Bioshock's devs were scared chicken of boring the FPS crowd if they didn't introduce more stuff to shoot in the face (sorry, German), I'm almost inclined to believe that rumour. Watching a couple Chernobyl docs these days too. Still remember when we had to wash our hands after playing outside in kindergarten (I was in my last kindergarten year in Germany, April 1986 was a couple months before I went to elementary school that summer). #allindazone
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There are too much containers in there. Then again: Anybody looking in all of those containers has been conditioned too much by all the awful loot trap kind of games -- starting with Diablo back then and its awful influence. Diablo being the gaming equivalent of a coin slot machine inside of a dirty pub itself: get back to it, and you're rewarded with something. Your brain can't resist it. The overall philosphy though is more in line with Ultima. Where containers exist for being containers. Like in a world, rather than in a thinly veiled coin slot machine. Thus in a kitchen you'd find nothing hugely useful, whereas in the hidden lab of a magician, you may. That kind of gets you thinking before brainlessly clicking on everything. At least, that's what Larian generally seems to be going for. Whether they succeed... The Outer Worlds was awful in that regard. In parts, the loot placement was logical, such as finding drinks etc. in an inn. But then randomly, you'd find guns on the chair next to that or on the toilet. It's as if the entire world had been crowded by AI. Generally, there's loot and containers ****ing EVERYWHERE. It also completely went against the game's fiction too, as you got absolutely showered in ammo and ressources. It's as if there was no thought put into it. Except your inner packrat being kept occupied. Generally, gaming needs less Diablo (cheap gratification trigger). And more Ultima (world sim). Good luck trying to hammer all that Diablo out of gamer brains after decades of conditioning though. Whilst this may sound as if I hated Diablo: I actually do not. In itself, it can be quite fun. I think it had an influence on games it shouldn't have had though. (Much like some popular MMOs later, but that's another topic).
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My PC needs an upgrade (waiting for benchmarks of Kingdom Come II). So I started another, last time was on a GeForce 8600GT maybe a year or two after launch. So basically, first time maxed out details. Surprised what kind of images this old engine on occasion still produces... the foliage, textures, dynamic lighting, sky boxes and shadows on occasion still hold up. This is vanilla, without mods. The original release didn't have anti-aliasing though. (Also bought Call Of Pripyat on GOG, which I'd never played). Best thing, this remains far from a brain dead run and gun experience. In particularly in the beginning, where you've just got a weak pistol and no armor / gear, that's bloody tense. I shudder to think what where to happen if this IP would ever get into the hands of the usual suspects. "Boss you around" markers and "yellow paint" everywhere. Even with technical issues, I'd rather see twenty Stalker 2s being in production than but a single.. youknowwhatImean. Really sick and tired of M-rated games pushing you around more than anything ever done by Nintendo. (Or the biggest control freak of a boss in existence, for that matter). I'm here to ESCAPE life at its most mundane, not be reminded of it, thanks.
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Judging by everything shown so far, I'm going to stay with my prediction that Obsidian will be doing Fallout spinoffs in a few years time. Even if they manage to ramp up the excitement until release -- Fallout is just another level of popularity. Obsidian't aren't averse to doing Fallout stuff. And Bethesda just cannot provide two (or rather three) IPs by now themselves anymore. Dev cycles have become a bit of a joke themselves -- even BG3 was 6-7 years in active development, bespite the "DOS reskin" meme still going 'round. Contrast to that just 12-15 years ago -- Bioware managed to pump out the entire Mass Effect trilogy PLUS two Dragon Age games PLUS DLC for a single generation of console hardware still. And they weren't alone. Even if Bethesda were to object -- master MS for sure won't. 11/11/11. Fallout 4: GOTY 2014 edition. Need I say more.
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It's a 82 Metacritic overall -- which makes it barely rank in the top100 for 2024 overall. It's also a game that over 30% of critics apparently don't recommend, as aggregators have adjusted to this score inflation by marking every review under a 7.5 as "mixed". So much for the BIG RETURN OF BIOWARE. This plus there being two games with a score of below 50 is the state of game reviews. It's not merely IGN by the way. That's a red herring. But according to the video's logics, IGN shouldn't use the lower grades for Hollywood movies as well -- which they do. And as argued, nobody reviews amateur and indie movies uploaded to the internet as well. The movies that see coverage and marked as mediocre to stinkers are noteable productions, and not comparable to garage indies publishing their first game on Steam. Germany's biggest (PC) mag is Gamestar. They officially have games scoring in the 70s range as "good" ones, 60s range as "ok" ones, 80s score as "getting the best out of their genre", and 90s as "exceptioinal games anybody should experience". Now I'm a fan of CRPGs -- but pretty much any major one got at least high 80s scores from them, both Pillars games 90s scores, Pathfinder WOTR as well -- and of course BG3. I still think that's rather generous (and I've enjoyed most of those). Meanwhile, in general, take a look at which bigger RPG-likes at all were ranked lowly in many many years. I can tell you two: Fallout 76 (50s Metascore) and Alpha Protocol (60s Metascore). Tellingly two titles that were perceived as having severe issues upon launch. Game reviews are pretty technical in general -- as argued, Michael Bay should consider doing movies. Technically, you can hardly rip him to shreds the way he is by movie critics. Unfortunately, movies as well, aren't but technology. Meanwhile, games can hardly "fail", unless they're bugged to crap.
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What does this industry need an award show for though? And what is it still worth? Genuinelly asking. Becuz: In 2024, Hollywood have reached new heights of envious even without any awards. As unlike them, the gaming industry has found a way of eradicating mediocre to stinker product pretty much altogether. In fact, it's only producing the goods. Or so it seems. Metacritic lists 400 games as to 2024. That's obviously not all games released in 2024, with thousands of garage indies on Steam alone -- we're talking Hollywood here being envious, after all. Big stuff. 250 of those games hold at least a Metascore of 75. Less than 100 one below 70 (a 6/10 is still supposed to be an "okay" game according to most review policies). 2 (TWO) one of below 50, but barely. I was thinking of that also recently with the "access journalism controversy" surrounding the Veilguard -- publishers doing their earnest to get all of their games high review scores on launch day are actually doing themselves a disservice. Because high grades in gaming are so common, they are almost meaningless by now. And Michael Bay, Disney, Roland Emmerich et all should consider rather spending millions on making video games ASAP, as then they'd easily escape the wrath of their more demanding critics. And as to game makers, they should rather pitch their product on unique, exciting and emotionally engaging ideas. Even if their product ends up being rated favorably -- so will be their competition. And the competition of their competition. Which brings me back to Avowed... What's like the ACTUAL deal about it?
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It's not about trying to put things into boxes. It's getting sold people on an exciting idea. So far, the only people I'd guess to be at least some invested in this would be Obsidian regulars and like the two blokes who played Deadfire (like @Wormerine and me). And even us, we don't know actually why. Compare this to Warhorse, who are really pushing what's actually unique about KCD II -- or Larian last term promoting the (very D&D) idea of a game where (almost) anything would be possible. Or heck, anything! It's almost as if Obsidian are still wondering themselves at this point. Given that the game was supposed to come out this month already, that'd be curious.
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I still don't understand the elevator pitch of Avowed. I mean, obviously, it was "Pillars, but like Skyrim" at some point. But after the reboots it obviously was scaled back and changed. But changed to,... what? Another Action/RPG-Like power fantasy, this time taking place in the same universe as that CRPG you had never played if you aren't me? Pillars, but like The Outer Worlds? If I wouldn't be following Obsi -- if this wouldn't be an Obsi / Eternity game -- I probably wouldn't have it bookmarked at this point.
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Thanks, gonna try it when I have upgraded my PC. Speaking of which, found an analysis of Gothic that was uploaded today. Game makers back in the day: "Let's let people forget that they're just playing a damn video game!" Game makers today: "Screw that. If we're lucky, the 2,000 bucks GeForce hardware will do the job we can't."
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Is Cyberpunk the same? I thought it was kinda like Deus Ex-lite. It's curious. But coming from games like Drova, whenever you're guided this heavily, it feels mundane and mechanical too. Like your to-do list at work: "Next go here and finish that. After that move over here and do precisely this." It's a passive experience, sure. But it's still something entirelly different from just watching a movie unfold. Whereas with something that lets you actually explore on your own and does it well, you're actually getting lost in that world. And be allowed to flee the mundane, mechanical and laundry listing for a while. Like, have an adventure! Kinda like when you were a kid playing in the forest. [It seems Nintendo have still realized this some with Zelda as well]. Of course, despite companies being afraid of players getting lost, "BIGGER IS BETTER!" is still the mantra for the worlds they build. How about simply going smaller if you're scared chicken? A NO-GO for them. Neither Drova nor the original Gothic are particularly huge (really, it takes like four minutes on foot to get from one of the major factions to the other). But apparently BIGGER NUMBERS are still meant to wow. And thus for Starfield, even the skies of the entire galaxies aren't the limit anymore. And rather than breaking records in square miles, it's LIGHT YEARS now. Overall, I'm having fun now in Witcher 3, mind. And I'll play it to the end!
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Henry's coming home baby. And it's Europe's that's keeping bigger budget RPGs interesting. On that note, I've restarted The WItcher 3... and this is the first time it clicked. I had a beef with so much of the quests being railroady, the simple systems/combat, and all that. Additionally, Ciri isn't really properly introduced (never read the books), but still made the hook of the story, the damsel to hunt after. Never really worked much for me. This time I focused on the side content, adjusted the difficulty and skilled differently (which made combat more tactical) -- and even found a few alternative solutions to a quest here and there that wasn't spoilt by markers. (F'r instance, you can find the bandit hideout in Novigrad simply by listening to dialogues and following the clues, as opposed to doing what the quest log encourages you to do, step by step... so much more immersive!) I'm in now truly though. Novigrad looks like I'd always pictured Riva in my head way back on my Pentium 75.
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The entire Dragon Age series is a mirror image of Bioware's existence. Which is one of following market trends. Origins (initially announced as Dragon Age in 2004) was pitched as a "back to the roots" project. Not late into their careers, like an aging Rock band would. But rather barely two moons after Throne Of Bhaal had shipped. Why is that so? Because the only thing consistent with Bioware games is/was their authors. Everything else was up for grabs, targeting whatever's currently hot. Neverwinter Nights? Multiplayer. Jade Empire? Console action-adventures. Mass Effect? Gears Of War. The Old Republic was clearly meant to be a World Of Warcraft Killer -- and Inquisition went bigger becuz Skyrim. And even BG wore its RTS influences on its sleeve (in particular Warcraft 2 at that time, which James Ohlen et all were big fans of). "We want Call Of Duty's audience" is one of the most infamous quotes in RPG history -- as if id Software would announce to target (or at least try hard to not alienate) Monkey Island fans next.
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What are you Playing Now? - Right Now at the moment edition
Sven_ replied to melkathi's topic in Computer and Console
I'm the same with any game that treats me like a tool -- or as if Looking Glass had never existed. Yeah it's a mockup, but you probably know by looking what I mean. Unless it's something I really wanna play. It's funny how studios spend gazillions on photo realistic visuals. There's entire task forces dedicated to hairdos alone. And then it's all down the toilet as you're either reminded constantly you're playing a damn video game and/or you can't touch anything without being told when, how and if to do so. Waste of time, people and money -- doubly so if you consider the ridiculous dev cycles mainly caused by visual fidelity. Speaking about which, Drova is scary. I'm hesistant to post my playing hours, because the game must scratch an itch that hadn't been scratched recently much. And reading about the devs, I know which one it is. Aside of the obvious Gothic1+2 inspirations, what really drove them forward was the desire to make a game where you get to explore and figure things out for yourself. I think I may revisit some of these thereafter... -
What are you Playing Now? - Right Now at the moment edition
Sven_ replied to melkathi's topic in Computer and Console
I'm like a dozen hours in, and still didn't join one. Couldn't decide yet (but I think I've made my decision). Even got a super high level weapon in my pockets by luring a guy LEAGUES above my level in front of a camps' guards and looting him after they had ripped him. Don't have the required attributes to use it though, for which you eventually have to join a faction. Exploration is so much fun, it's a joy (and clearly the biggest strength). Lots of biomes, even some early game critters appear later with a "twist". Optional caves, lore pieces, etc. Plus night time in the woods or exploring caves and mines can be even a little creepy, the sound design sells a lot of that. Got robbed blind by a bunch of bandits though in the woods more recent. They beat me into unconscious and took like half my money. Ooooof. Playing the Iron mode that only updates one (auto-)save. So whenever **** happens, it happens (except for game overs, of course). I wanted it that way. I know where the ****ers are hiding now though. Just you wait when I got my faction gear and armor. JUST YOU ****ERS WAIT. That said, I recently watched somebody playing with the player position showing on the map enabled. I actually think this spoils the (intended) experience. Tbh, I didn't even buy the more detailed world map and still own the one that Asmus haphazardly draws for you in the beginning... -
Never thought that would ever be the case way back in 1999, when I was spending on GPUs, CPUs, sound cards and Gaming's Next Visual Blockbusters like there'd be no tomorrow... or 2024. But all I actually need in 2024 are apparently pixels (Drova - Forsaken Kin). Earlier this year, there was SKALD too, after all.
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What are you Playing Now? - Right Now at the moment edition
Sven_ replied to melkathi's topic in Computer and Console
Not sure if it's an exploit, but there's a way which I found after trying. Yeah, at least the beginning area is a bit Gothic-like. However, Obsidian also lock the map geographically. There's the mountain range in the middle of the map, which makes the definite way through basically an U. Here as well, you can go everywhere from the start. At least if you stick to the roads and run. However, the faction location/s are (partially) locked. Gothic is basically like this: You arrive as a total nobody into a world (and it treats you as such). You discover that there's factions. To get better equipment (and advance the plot), you eventually need to join one of those. Combat is also fairly tactical, as it was in Gothic. Enemies visibly (and audibly) enter a threat mode where you can still pull back (or make them come to you), and they have attack patterns which are telegraphed via cues. And you need that, as in particularly early, most of the enemies can either one-shot you or kill you in a few direct hits. Every progression is thus felt, be it stats or gear. Even the mere act of discovering an axe after looting a bandit camp becomes an event. That's how Elex worked even years later, though they lost quite a bit of what made the original form special. In particular as to exploration. Elex was done by a team of no more than ~30 people, and yet they went with a massive world (which is harder to fill and get that hand-crafted feel from). I've been playing Drova for a good chunk of hours and seen most of the overworld (it's not HUGE, just reasonably big, Gothic-like), and exploration is still fun. I even went back to the starting area and found new stuff I'd missed before. No markers, no BS, just you out to try to surive. There's in-universe maps and chalk you can buy to mark them. So many details too. Even the small stuff, like enemy bodies don't despawn, they even rot. NPCs in general are "persistent" and don't despawn. There's a guy you meet early that gives you a few directions, however says he couldn't lead you to a certain place as he'd still have an appointment. I later discovered that you can actually follow his walk all over the map, and "witness" that appointment. That's not something I personally expected out of a 2d pixel game made by a core of 6 people, in 2024 or otherwise. Can see the possible annoyance with the lack of Z-axis though @MrBrown. You can't jump or climb (nor swim). I'd personally wished there were more distinct "classes" and playstyles, but they pretty much seem to lock you into a melee guy with magic and range as support options early. (Magic is said to be more of a thing much much later.) My biggest tripe is stealing though, which seems too easy (so not doing it). -
What are you Playing Now? - Right Now at the moment edition
Sven_ replied to melkathi's topic in Computer and Console
That's Gothic, baby. Enemies act as barriers where you can go. That was prior to Oblivion ruining everything, basically. That said, I was able to walk very far into the map by sticking onto the road (and fleeing from enemies) in Drova so far. And the full release is a different thing to the teaser I played... in a good way. Turned off the player position on the map and tutorials immediately. Also went with the single autosave format and no starting bonus. Gonna play KCD II next year as "hardcore exploration" as can also. There's surelly gonna be an option again. -
What are you Playing Now? - Right Now at the moment edition
Sven_ replied to melkathi's topic in Computer and Console
The teaser to Drova - Forsaken Kin -- a heavily Gothic inspired pixel-art game. That is, Gothic, the game. Not Gothic, Robert Smith's hairdo. According to the devs, that teaser (still available on ich.io) is still from the early stages ("Proof of conept"). Plays quite nice though. Is missing some of the features though that got me intrigued from reviews, such as NPC schedules, people reacting to you walking into their houses at night, drawing weapons, theft, etc. And, of course, this: Our Inspirations Games like “Morrowind” or “Gothic” inspired us to make a game like this ourselves. We think there’s a lack of games that take players seriously and an overload of games that tell players what to do at all times. That's such a valuable promise that this winter only Warhorse seem to be aiming to fulfill with KCD II. Again. -
I hope they put a larger focus on expanding this over more complex cinematics for their next project/s... Spells in general are so underused outside of combat in RPGs. All your mighty fireball usually is able to do is grilling a bunch of goblins.
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What are you Playing Now? - Right Now at the moment edition
Sven_ replied to melkathi's topic in Computer and Console
Finished The Outer Worlds. Despite being oft rather lukewarm to ok with it, I still experimented some after. I'd advice NOBODY to grind through Monarch (in particular the surface) solo, without companions (there's perks for going solo). That's what I did. Better to take the perk that lets you sprint faster and just run past enemies (no problem, really). Or invest in leadership (+companion perks) and take two companions. Actually, they can roast pretty much everything alone. So this is it. The officially last Cain&Boyarsky game. But also by far the safest. Still somewhat interested in the Whodunnit DLC, seams like a neat, self-contained idea. It's not like there's anything bigger out there ATM. Games are taking forever to develop thanks to the obsession with fidelity and pixel perfection, there's been delays -- and even Obsidian's last game technically was Pentiment. And generally, this SHOULD be 100% my type of game. -
Vampire: The Masquerade - Bloodlines 2, Thread 2
Sven_ replied to Katphood's topic in Computer and Console
Such a stupid production, apparently from the start. If this went the right way, they may have had a real success on their hands, released in the times of BG3, KCDII et all (unless Warhorse bust the launch, they may be the next in line for larger success after Larian and FromSoftware). What's more depressing is that Bloodlines turns 20 in a month. TWENTY. That's also twenty years since the last major horror-themed RPG. You gotta be kidding me. -
What are you Playing Now? - Right Now at the moment edition
Sven_ replied to melkathi's topic in Computer and Console
After months off, progressed some further into The Outer Worlds. Monarch is awful. I hope I'm right with this, as the entire planet feels as if it was outsourced to a B-tier MMO developer. The entire surface is basically just asset recycling, copypaste enemy mobs, random loot and crates all over. That's when I stopped. Picked this up again with the intention of just following the main quest. So I did. And even that consisted of the most straight forward fedex jobs in the milky way. At the end of the main questline, you're given the opportunity to respond to an NPC with something along the lines of: "Lemme guess! You wanna make me fetch another three keys for ya, don't ya?" That joke, unfortunatley, is on Obsidian. This is the most mediocre thing I've ever played from this studio. Hopefully the game's going to pick up again. Because prior it was at least decent. Nothing to WhatsApp home about, but decent. Still puzzled how you can make an entire planet of low-quality filler, given that there's but a couple of planets either way -- and the game isn't even aiming to be a (space) epic to begin with. Resource allocation went smoother in both smaller scale Pillars games for sure (and Pentiment either way).