Everything posted by Sven_
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Random video game news... video random news game
It's certainly not an unusual length for RPG-Likes that try to be HUGE ASS 100+ hour GAMES (see Kingdom Come 2, Starfield, BG3....) As said, it's one of Obsidians own main objectives to now cut that down to three, four years. Speaking about MS' profit targets, I'm sure they're calculacting that in, but: Pricing a game, any game at 70-80 bucks whilst making it available on Game Pass isn't promoting that game. It's promoting Game Pass first and foremost. Not sure about you guys, but games at that price point have to REALLY win me over (which increasingly fewer of these risk averse big budget games desperate to cater to everyone and their pet hamster do). Else I'd rather buy 2 great indie games and a glorious Pentiment (and still have money to spare for snacks and drinks on top of it). What Raf Colantonio said. Xbox Game Pass ‘damaging’ the game industry, former Xbox dev says inXile's Clockwork Revolution is likely going to face a battle too.
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Random video game news... video random news game
Not only Feargus.... Apparently Chris Parker et all were pushing for it too. That had carried over for far longer though. Avowed wasn't supposed to just channel Obsidian's inner The Elder Scrolls -- it was supposed to do that AND be multiplayer on top of it. If dev cycles and processes wouldn't be an issue, they wouldn't be talking now about trying to shorten them to three or four years as one of the main commitments. From Bloomberg: A few successes later, Urquhart and his co-founders were in talks to sell the business to the company that had almost killed it. During the negotiations with Microsoft, Obsidian’s executives assembled a slideshow presentation for the concept that would become AVOWED, pitched as an ambitious cross between megahits The Elder Scrolls V: Skyrim and Destiny that would allow players to battle monsters together in a massive fantasy world. It was an impressive if unlikely proposition. “My thought when I first saw it was, ‘I don’t think there’s a team on the planet that could execute on this,’” says Josh Sawyer, Obsidian’s studio design director. Two years later, Obsidian stripped out the multiplayer feature, and a year after that it assigned a new director to the project. By the time AVOWED came out, it had been in the works for nearly seven years. Also pretty curious how Feargus now wishes that MS would allow for risky and/or smaller projects to be made still, when it was Josh Sawyer who had to once again (see Project Eternity) battle hard with Feargus to get Pentiment off the ground. He even considered to leave had it fallen through. Credits where credits are due: Back at Interplay, when Feargus suggested to a then little known company called Bioware that they better make their next project a D&D game, he struck Gold. No less as no decent big D&D game had come out in many years before. Otherwise, he really doesn't strike me as somebody that should get too deeply involved on the creative side of things (the other founders aren't as regularly "visible" with wonky decisions, as Feargus is pretty much the public face of Obsidian, but who knows...) You know who should be in charge of all things creative? Whoever came up with the initial idea for say Grounded. Not only does that game cater to a specific niche rather than trying to be a little bit of everything for everyone: "It's ELDER SCROLLS MEETS OBSIDIAN MEETS DESTINY!" (Scope issues aside: A game made for everyone is a game made for no one). Grounded, unlike most recent Obsidian games, also has a distinct hook that nobody else on the market has: "Oh LOOK! It's Honey I Shrunk The Kids -- THE GAME!"
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Random video game news... video random news game
That said: Even the greatest games in the world may struggle to find an audience if they're pitched to the public like canned tuna rolling en masse from the factory line. Case in point, TOW2's companion trailer. Bioware-style companions (get companion, unlock backstory and companion quest) are pretty cooked anyway (personal opinion, I know). But what was that? At worst, it's selling blandness without realizing. At best, it's meant to be a joke. However, it is a bad one. As it is always a joke on the designers. Like the one in The Outer Worlds 1 on Monarch, where after a string of boring fetch quests, there's a joke about how fetch quest-y the prior hour all was. Or the one in a gazillion bad adventure games, where after combining stinky cheese with dynamite and cat hair and maple syrup, you get the world's deadliest nuclear bomb. And to top that off, a line of dialogue is promptly rubbing it in of how ridiculous that just was. (There's actually great adventure games to this day, mind). Back to the trailer: Even making a joke about how bland and unremarkable and everyday your companions would be -- that's unlikely to make anybody more excited to spend any time with them. Say what you will about Larian (and I know they're divisive here, not a huge fan of at least DOS myself). But they've nailed how to sell their product. They've even nailed to sell the pitch of 80% of Obsidian (and even Arkane) games in existence. As their entire campaign for BG3 was focused on promoting player expression and could be summarized like this: "Do whatever you like... which may or may not include shagging a bear." Players sharing on TikTok how they'd turn themselves into cheeses to make cheeses boldly go to places no cheese had gone before, or Streamers promoting and sharing the many ways you could handle the Goblin camp in act one -- that got people talking. In the end, it was the perfect storm nobody could have anticipated, naturally. But the message and intent to actually get noticed by a few people was there from the go.
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Random video game news... video random news game
Much respect for surviving in this industry for a quarter of a century -- and then by doing mostly RPG-Likes. But to be honest, Obsidian's management seems to suck a bit also. At least once it gets heavily involved with creative decisions.... which seems too often. Avowed got delayed and rebooted a couple times to hit in 2025 because the founders first wanted their $kyrim-Like in Eora. Then they shifted it all towards multiplayer (the trend of the mid 2010s, see also Bioware and Anthem, Arkane Austin (RIP) and Redfall). Then they decided that all of that wasn't to their strenghts and restarted another time. The Outer Worlds seemed to have started out as a similar shallow sales pitch: "Fallout-Like... in SPACE!" (Legend has it that Feargus kept neglecting Tim Cain's ideas until Cain proposed what Urquhart had been waiting for all along). Tim Cain is certainly on record as saying that the direction given was targeting a more "casual audience". Whether that helped to attract players and keep them excited long-term for mucho sequels, who knows. I'd argue it certainly didn't help the game to leave a more impactful footprint. Given that it's a game of heavy looting, but loot (and ammo) is to be had in such an abundance, it doesn't even matter. Same as with the "stealth", even the quest design seemed to assume an audience that would get lost in their own toilet, with everything being blatantly signposted -- in a game supposedly all about player expression! Nintendo shows more confidence all throughout Zelda than any this. Deadfire balooned in cost and workload because of the management's late decision to include Full-VO, contributing to the initial commercial underperformance. Even Josh Sawyer talked openly about this in a Post Mortem. Hindsight bias in parts, to be fair. As that decision was of course driven by Larian doing full VO at the time and Larian... well look at where they are now. Not sure if there's any truth behind the story about the development of Tyranny and how Paradox money was supposedly used... creatively (so let's not go there). It's too easy to look at the game as a confirmation all itself, given that it never had a proper ending (I still liked Tyranny). And then don't forget the Kickstarter and Pillars Of Eternity that helped saving the company back then. That was initially blocked by management, they were rather hesistant at the very least. Josh Sawyer and Adam Brennecke had to fight hard to get them to agree and give it a go. Later on, they were even threatened to get laid off if they wouldn't have met the final deadline. Seems "just", smacks me as big time disrespectful however, in particular considering how Sawyer had helped in saving management's ass at least once before (see the remarkable development and crazy deadlines of Icewind Dale II at Black Isle / Interplay). TL;DR: It seems that Obisidian is at its best when the creatives have a bit of leeway... Grounded initially was a small team project, Pentiment naturally never meant to be a big money machine, Mask Of The Betrayer a DLC that didn't have the pressure to deliver the revenue of a main release also. And back with New Vegas, it's easy to see an environment where developers could do a little bit more of their thing also. As the mere prospect of doing another Fallout, any Fallout after Bethesda's commercial smash of FO3 must have won Obsidian management over. Here's hoping for more Groundeds and Pentiments and Pillars Of Eternitys anyway... in whichever format!
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Random video game news... video random news game
I upgraded AM4 one last time from an older Ryzen 3 a while ago. Back then, the 5700X3D was still around (for ~200 EUR). As I'm never looking for a higher end experience, this was a no-brainer decision: The 5700X3D thus cost twice as much as the 5600, but is nowhere close to providing twice the performance. X3Ds are great chips if you want the extra performance. But I'm actually surprised that they are so popular. They're clearly sold as enthusiast chips -- and as any enthusiast hardware (RTX 4090/5090 etc.), you're also PAYING extra. Guess that people are figuring that they still have much lower price tags then the best GPUs (true) and just go: "Ah, who cares!" :D And naturally, on AM4, they're now forever the fastest gaming chips around, driving up demand all by itself.
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Random video game news... video random news game
Zen3's still doing pretty okay even without 3D cache. PS5 Pro is still based on Zen2. And the PS6 may be delayed to 2029+... The Real Finewine Strikes Again: Ryzen 5600X, 5700X & 5800XT Revisit Alternatively, do it like me: Say f*ck you to the PC specs rat race and go Indie entirelly --- until KCD3 is out. What lousy deal is it to pay 300% more for 5% better graphics these days anyway? HEAR ME OUT: On tomorrow's market of every game looking as boring as Hollywood and Netflix, pixels as big as Texas are the real treat anyhow. :D
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Unavowed. Becuz (pixel) size matters! ❤️ Big props to Dave Gilbert for making a living by telling the stories he wants to tell for twenty years now? This one is also the game where he got a little inspired by Bioware-style companions. Gilbert's never been much of a puzzle guy, but this gives him something toy with. You even get to name your character and can chose an "origin", with the game starting out a little different depending on your choice.
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Random video game news... video random news game
I could upgrade to 48GB now.... All I need is to stick it in. 😱 I'm also considering to quit AAAAAAAAAAAAA gaming entirelly -- and, should there be a title that interests me, play it ten years later, when every toaster can run it (games don't age near as much as they used to, just go back to Dishonored 1+2 to check, you'll see...) Granted, the majority of my games have been the smaller ones for years already (and I wish Obsidian would make more Pentiments too). But there's so many nice people not milking every last drop out of ya. And they have my attention. ❤️ *2GB required!
- Random video game news... video random news game
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Random video game news... video random news game
Did Obsidian predict the memory crisis? 😁 Case in point: TOW2 seems pretty playable with 8 GB of system RAM ("for the most part"). And as you may know, system memory is now as expensive as a graphics card. I'm personally still rocking 16GB (plus a 12GB GPU), by the way. No probs in the likes of Indiana Jones or KCD2 either. Despite having a 32GB kit lying here since early Summer 2025... (ordered on a discount, when news appeared that prodcution of DDR4 would slow down/stop). Placing a bet that 16GB will only become really a "no-no-no" once the PS6 hits. This is a console generation that even has a 10GB machine -- 10GB total: the Series S. Else you're mostly still fine. Except for streaming, extreme modding, Star Citizen and multitasking, that is. There's more memory intensive tasks than gaming either way. But as memory has been mostly dirt cheap for so long, people had stockpiled RAM sticks. In the past 20 years, I never paid more than 50-70 bucks when building a new system equipped with then "recommended" AAA gaming RAM capacity. Not minimum, recommended. So enthusiasts had basically double that -- or more.
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Random video game news... video random news game
There's a question mark behind Arkane's future anyhow... at least for a long-term fan. Not quite sure what Blade is gonna be. As to increasing the system requirements, that's how it's always worked, naturally. The entire AAA industry is basically pushing the latest tech -- you may naturally ask at this point whether anybody would even buy Assassin's Creed like 15 for 80 bucks if not even the gfx would be improving anymore. However, upgrade cycles have gotten slower, as games are being developed with 5 years old tech (consoles) as the base. Gotta be honest, though: I'd rather buy 3-4 15-20 bucks indie games than a blockbuster one these days. Those also tend to be more focused, rather than trying to offer a little bit of everything for no one. Exceptions are projects I want to support or games that I REALLY consider premium. Thing is, outside of production values, the big boys aren't even the "premium" in this industry anymore. All they have is the cash to spend. However, as they are rarely allowed to invest it into anything interesting... I mean, it's worse than Hollywood. Hollywood still finds a slot for at least a del Toro, Burton, Nolan movie. In gaming, it's mostly an endless wave of remakes, remasters, sports games and recycled trends now. Lately even at industry award shows, it was studios that kept some independence / control over their projects that came out superior. Bit of rambling, sorry. But consider this: Even the last "fresh" Rockstar IP was tackled and shaped like two decades ago: L.A. Noire. Development started at Team Bondi in 2004/2005. That's just crazy. Speaking of which, these guys seemed to have one helluva time making their gaming dreams come true. It shows in the game for sure. ❤️
- Random video game news... video random news game
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Random video game news... video random news game
Hopefully the level systems for items and gear won't come back. That was certainly an improvement, but it was down to D&D not dealing in such. It's a part of what made Original Sin play out like a thinly veild combat parcours: If a sword level 3 does like twice the damage of a level 1 sword, not only does that mean you constantly have to trash weapons. It also means that you shouldn't even try beating enemies above your level. Thus every area on every map in DOS had a clear level assignment. Mind you, Original Sin had much more of a combat focus than BG3 in general. I haven't played a major RPG with as little mandatory combat as BG3 in forever, especially the 1st map. Ok, maybe Kingdom Come in a lot of parts. One of Warhorse's biggest prides was showing that you can reach a crowd without every single quest boiling down to bloodshed. The quest design in KCD1+2 is oft deeply rooted in the "mundane" in general. Like picking flowers with the missus. Or looking for a corpse in a pile of sh*t behind the Bylany tavern at 6 AM (and getting a stinky debuff thereafter, with every other NPC reacting badly to it). 😄
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
The game tailormade for the memory crisis: Foolish Mortals. 90 rating on Metacritic, 97% user recommendation on Steam, 20 bucks price tag, 2GB RAM required, 8GB disk space and more heart put into it than you could possibly count. Initially, I wanted to relive Christmas 1998. Spent that on solving Grim Fandango three days straight. However, after this introduction, I wasn't able to wait any longer. 😲 They said there was a treasure on the island, its location known only to the dead. I could see it in my dreams. How was I supposed to know that in order to find it... I'd have to die too.
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Random video game news... video random news game
Matt Chat with Jane Jensen (of Gabriel Knight fame). And I'm hurt. They actually got to a Gabriel Knight 4 pretty quickly (10:40ish). So Jane et all got contacts at MS (who now own the IP). They put together a full pitch (story, concept arts, ...) They sent it to the contacts. They tried multiple times. NO ANSWER WHATSOVER !! Wtf. If anybody from Obsidian is reading this: try to get this noticed at MS plz!
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Finished Broken Sword 5 (meh, Nostalgia bait). Replaying Pentiment -- Obsidian's game for the Christmas season you don't even realize is Obsidian's game for the Christmas season until you play it. Damn shame that the subforums here have like a handful of threads at best. Then again, Pentiment ain't a game for everyone. But as a wise dev once said: "A game for everyone is a game for no one." *
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Skill check requirements / lack of respec is bogging down any enjoyment
That's the point. If a game requires META knowledge of the game / campaign, it's on the game's design. Considering that Obsidian have listed Deus Ex as one of the influences (and knowing their prior games), I doubt you could ever could get seriously "stuck". No less as The Outer Worlds in parts was conceived to be an "accessible / casual" Fallout. There's always supposed to be a way. Think about my New Vegas character breaking the banks of Vegas: Sure, he's having a harder time surviving out in the wastelands of the Mojave Desert due to being lacking in combat and physical skills -- which is actually part of that character's experience drawing it unique. But how cheap would it be if he could switch from gambler to say, master sniper at will? It renders the entire experience pointless.
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Skill check requirements / lack of respec is bogging down any enjoyment
Dunno about TOW2 yet, but the original game was rather light on this. Like baby's first Fallout-Like. Even if you didn't specialize or cared much, you wouldn't face that many a hurdle. The same would apply to the game in general, like ressources being plenty and all over the place, also completely contradicting the game's lore and fiction of a struggling economy. They've announced they wanted to go a bit deeper with part 2. Which naturally may alienate those introduced fresh with the original. That said, respec remains the single most bizarre "mandatory" feature ever introduced into single-player RPGs. Still waiting for the racing game that lets you change car, gear and tires on the fly. That Life Is Strange-Like that simply lets you reset all your choices, all the way to the start of Episode 1. And of course the first Command&Conquer that lets you switch sides in the final battle -- Brotherhood of NOD has been cooler than boring GDI all along! 😄 If a game makes you think it'd NEED respec, it's poorly designed, not because of the missing respec. FOMO doesn't apply though -- the entire point of character choice and specialization is offering a unique path that (in theory) only your character could experience this way. Whilst another player may have a completely different road to the ending credits. The three traditional archetypes targeted have been Combat, Evasion/Stealth and Diplomacy (see OG Fallout, Deus Ex. etc.). Naturally, with more nuances comes more options... Seeing this as a case of "missing out" is completely missing the point. The endgame is offering your specific character build his/her unique adventure. I once build a New Vegas character that was basically all brains, sweet talk and luck. He had to "sneak" his way into Vegas, but in there, he broke the bank. 😄
- Random video game news... RNG is your friend!
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Tried that too, only demo so far though. Seems really interesting, also with time being a bit of a factor. That makes it so you have to plan a bit ahead, as the place has an actual schedule with events taking place. It also gives off an illusion of a world with characters carrying their own agenda, rather than being frozen in time. Reminds me of The Last Express and Sierra's Colonel's Bequest (Laura Bow). Great mood also. Raw Fury seems really good in finding such games. On related note, I'd always wanted to check out the murder mystery DLC for The Outer Worlds. But I struggle to see how that would even work, given that the base game, to put it mildly, doesn't quite trust in your cognitive abilities. There's never any thinking or deduction or being "available" involved whatsoever. It's a completely AFK experience, like follow the dotted line (and pick up the ammo/ressources available in abundance), and you're done. Often times it doesn't make sense that you'd immediately know exactly where to go and what to do next, but it is what it is. Good idea for a DLC though, which can always be a bit more experimental/risky than the base games (see also NWN2)... Speaking about AFK games... there's an auto-battler I tried that sort of has the potential to nail the Lt. Gorman Simulator experience. If you're asking who the hell Lt. Gorman is, maybe the rather unsubtle trailer makes it clear -- this is not an official Aliens licensed game at all, mind. 😄 Seems a bit minimalist so far, the final release is said to get a story campaign tho... @BruceVC The Bunker is one of my recent favs also. Really quite the rollercoaster. I think in some ways it even improves upon Alien Isolation with the "lonely stalker" in that in particular later on, you may not see the beast for minutes on end (provided you're keeping it low). Overexposure leads to familiarity -- and that's always hurtful when it comes to being scared. The moments of tension always are in the build-up, you KNOWING (and oft hearing) that there's something out there. But if it pops up over and over, eventually you're getting used to it. After experiencing the ending, the main menu music has a completely different feel to it too... 😰 A similar game in low-poly PSX aesthetics is Stay Out Of THe House. It's basically the same core idea, except that you're trapped inside of a house rather than inside of a bunker. And the thing out to get you is a cannibal serial killer. However, you can even lay and prepare traps... which your enemy may do also though. Also multiple ways to solve situations, and (I think) 2 endings. The goal is basically a low budget slasher sandbox.
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Random video game news... RNG is your friend!
When this popped up in my recommendations, I thought it was a fan trailer. But damn... it's real. And the Pathologic guys are involved. Still gotta get into Pathologic (tried once), but a few WTFs seem guaranteed. ALSO: Project Shadowglass is a love letter to classic immersive FPS stealth sims such as Thief, Deus Ex, and System Shock, built with unique 3D pixel ar..... SHUT UP AND TAKE MY FIRST BORN!!!!1 Project Shadowglass bei Steam
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Luckily I'm a bit the vice versa. 😄 Don't care much about pixel perfection or ever bigger screens anymore (even the insanely pretty Kingdom Come 2 oft gets flak due to its lack of HW raytracing and thus less than "pixel perfect" lighting, shadows and reflections). Even pop-ins, I don't care about. Also, the best game I've played last year, and that's no joking: I think the only way I'd put more focus on all that again would be the widespread adoption of VR. After all, the promise of VR is that you're "forgetting you're just playing a stupid video game". But unlike Looking Glass (Thief!), most games are moving into the opposite direction, with cluttered HUDs, tons of arrows, tourist guides, etc. Making it IMPOSSIBLE to mask that you are, indeed, just playing a "stupid" video game. Speaking of which: Are "dummy" markers making you sleep walk and never mentally engage with the game world, quests and characters in TOW 2 optional this time? Or is it all similar to Bloodlines 2, where the next fetch quest is giving you, the elite eldritch vampire spawn, a mandatory in-game GPS system: "Deliver this package to the location 239 metres away, PRESTO, Mr. Bloody Heffernan." 😄
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
That said, I'm afraid you're not gonna "survive" the UE5 era if you're set against AI / upscaling, DLSS or otherwise. It's been a thing since forever on consoles. And it's come to PCs too and is going to stay anyway. No less as "brute forcing" performance gains is reaching its limits in the meantime. Even after 7 years and 3 generations of graphics cards later, the 2080Ti would still rank as a ~top20 GPU for reason, being roughly onpar to a 3070 (without being limited by just 8GB VRAM though where the 8GB limitation applies). Consoles, running on hardware roughly equal to a RX 6700 (non-XT) and RX 9060 XT respectively, have their issues with TOW2 as well. At least both PS5 versions have. See also how a stable 60fps is still the optimimum here, rather than the bare minimum. Whilst Nvidia are already pushing the 1,000Hz screens for PC, as clearly: The more you fps, the more you buy! 😄
- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Stygian: Outer Gods. Still Early Access, with a final release scheduled first half of 2026 or so. But as I'm playing highest difficulty and really take my time, I've already clocked ten hours into it according to the in-game clock. Still not finished. Stygian's got Cthulhu, Lovecraft's Kingsport as a sort of hub world gradually unlocking, some RPG elements (including a skill that lets you talk with 'em dead), a bit of stealth -- plus Raphael Colantonio (Arkane's founder, former CEO and gaming's Last Action Hero) as the voice of THE SEER. Had to have it. The mood is already pretty damn spot on. Positive that this can be a better game than the ancient Dark Corners Of The Earth.