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Lancer

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Everything posted by Lancer

  1. In RL I can just start a conversation with anyone I want just by approaching them and talking to them.. just because I want to. It ain't that hard. I could do that in Torment. However, I couldn't do that in BG2. In BG2, I had to wait until some random time-triggered flag told me it was OK for me to hit on Aerie.
  2. The red dragon quest was fun.. I give you that.
  3. It is true that BG2 had several cosmetic improvements over the first though arguably there wasn't much more substance. <{POST_SNAPBACK}> I agree with you that often the instances of character interaction were poorly-timed in BG2, but meh, it was there at least. I didn't mind having to imagine my characters talking with eachother or my character, as we tromped through those open wilderness areas in BG, dispatching gibberlings. But I also enjoyed having the BG2 writers do alot of that for me. It made the characters I was familiar with from BG -- Imoen, Jaheira, Minsc...ummm... Viconia. Who else? -- More interesting. <{POST_SNAPBACK}> You mention the interaction in Torment. Well, I played BG2 knowing fully well how the interaction in Torment was. Going from the interaction in Torment to the time-triggered blahblah in BG2 was a big step down for me. Apparently, the time-triggered system in BG2:SoA bothered me a lot more than it did others. <{POST_SNAPBACK}> Sure It was s tep down from Torment. In Torment you controlled how much you learned about the other characters, because you always initiated the learning, not them. But it was a step up from BG, is my point. <{POST_SNAPBACK}> In this case, I prefer it done right or not at all. Sure SoA had deeper character interaction but the time-triggered system really affected my enjoyment of the dialogue. So much so that I didn't feel like I was roleplaying since I had no control of when I would be able to speak to my characters. Kinda defeats the purpose doesn't it?
  4. It is true that BG2 had several cosmetic improvements over the first though arguably there wasn't much more substance. <{POST_SNAPBACK}> I agree with you that often the instances of character interaction were poorly-timed in BG2, but meh, it was there at least. I didn't mind having to imagine my characters talking with eachother or my character, as we tromped through those open wilderness areas in BG, dispatching gibberlings. But I also enjoyed having the BG2 writers do alot of that for me. It made the characters I was familiar with from BG -- Imoen, Jaheira, Minsc...ummm... Viconia. Who else? -- More interesting. <{POST_SNAPBACK}> You mention the interaction in Torment. Well, I played BG2 knowing fully well how the interaction in Torment was. Going from the interaction in Torment to the time-triggered blahblah in BG2 was a big step down for me. Apparently, the time-triggered system in BG2:SoA bothered me a lot more than it did others.
  5. On the contrary, I remember BG2 being the king of fed-ex quests. With the exception of a few notable ones like the murder mystery and Nalia's stronghold quest there really wasn't much in the way of original and fun side quests. On top of that, every Joe Smith in town had some item (no matter how small) that they asked you to retrieve for them.. That didn't make it any more fun.
  6. It is true that BG2 had several cosmetic improvements over the first though arguably there wasn't much more substance.
  7. To tell you the truth.. I don't really know. People have bad taste I guess... " It is true that Baldur's Gate II was longer than the first, although they took out the wilderness exploration that made BG1 feel like a huge world. Baldur's Gate 2:SoA had more developed NPCs although the poorly executed time-triggered dialogue system cancel out the strides made in character interaction. Baldur's Gate 2 had a more developed villain (though not necessarily better), although at the cost of leaving the PC in the background for most of the game. Baldur's Gate 2 had worse music than the first. BG1>BG2.
  8. Mystara is the sh!t!
  9. DING DING DING!!!! :D (w00t) I love you Darque! Finally, someone understands! I have been harping on this point for years!
  10. Super Hydlide used to be my all time favourite game! :D <{POST_SNAPBACK}> Talk about taking a trip down nostalgia lane... I still to this day enjoy Super Hydlide. It incorporated many "realistic" touches that were unheard of in RPGs back then... It had realism that is strangely lacking even in modern RPGs such as: 1)Having to eat by a certain time or if you go without eating for too long, you start to starve and lose life. 2)After say 10pm or so, your character starts to tire and his attacks become less effective. After midnight, the character's attacks become completely ineffective due to exhaustion. 3) The option to have a checkbook and open bank accounts.. The ability to withdraw and deposit money and watch it accrue interest over time. COOL I also loved how if you were too encumbered you would walk slower.. And I loved how it kept track of time and lighting conditions would change to reflect day, night, and afternoon...I loved the surreal fantasy world that just felt so real at the same time. The music was very good too. Talking about it makes me want to play it through again. Super Hydlide was just pure fun despite the awful graphics. It was probably my first RPG and as such was probably the game that hooked me to them. I was just at awe at the whole RPG concept when I first played that game. It was my favorite one on the Genesis for a long time. To this day I consider it one of the top 2 or 3 best Genesis RPGs.
  11. Out of the choices given, Mira. Girls with very short hair don't turn me on. Sorry Handmaiden.
  12. The amount of combat in say the IWD games compared to PS:T is like comparing night and day.
  13. Anything within the realm of possibility as long as the DM allows it and it doesn't *seriously* disrupt game balance..lol
  14. Wish.. The *real* wish.. Not the limited version.
  15. Practically all of them..lol
  16. What's the matter? Not enough twitch for your taste?
  17. Thanks Lance...hey lance ,are you interested in a 'forum RPG'? (i don't know the proper name for it, i already have a link to some samples here somewhere) <{POST_SNAPBACK}> I would but I am too booked with school and research to make a serious committment now. Maybe in a month or so things will free up a bit!
  18. Another thing.. A good site with all sorts of great tips for DMs/GMs is here: www. roleplayingtips.com
  19. Definitely.. Being bested by a single enemy would deflate their egos even more!
  20. I think if a level 13-15 party is confronted with a Level 20+ band of orcs then the PCs would resort to more diplomatic measures.. ..lol
  21. Haha!.... awesome.. Is your campaign currently based in the Broken Lands or does that just happen to be one of the many nations they have traveled to in the Known World?
  22. I am pretty sure these stores would have them: http://www.sentrybox.com/ Probably the best store in the universe for RPGs http://frpgames.irook.com/ http://www.hillcity-comics.com/ http://paizo.com/paizo http://www.rpgshop.com/
  23. For top 10 favorite NPCs In no particular order: Morte (PS:T) Annah (PS:T) Fall-from-Grace (PS:T) Ignus (PS:T) Minsc and Boo (BG) Ellie (Xenogears) Citan (Xenogears) Id (Xenogears) Bastila (KOTOR) Larissa (Order of the Griffon) and I cheat but I have an 11th Keir(Order of the Griffon)
  24. I have never heard of a pink dragon.
  25. The old Van Richten Guidebooks had excellent guidelines on designing extremely powerful vampires, ghosts, lycanthropes among other creatures guaranteed to fluster your high level party. But regardless, even at high levels, many of the tips that myself and others have mentioned in this thread would all still be applicable.
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