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1092 ExcellentAbout Kaylon
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(11) Wizard
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While WotEP has the potential to passively restore your focus (using Offensive Parry), its main advantage is the ability to spread SA in AoE (which can become huge with all the rogue bonuses); its Run Through is also great for backstabs and refilling your focus instantly. Basically vs single enemies you should use Sun & Moon + Tuotilo's Palm, while vs multiple enemies you switch to WotEP. Later you can use replace Tuotilo's Palm with The Best Defense, add The Left Hand of the Obscured and have three sources of Terrify (which is just as good as Stun/Paralyze while also triggering occasional disengagement attacks). Other weapons worth using, depending on the situation, are Grave Calling (Chill Fog proc will replenish your focus continuously), Voidwheel (can instantly refill your focus when it procs and is great for backstabing enemies at the start of the fight using No Quarter from Rakhan Field Boots), Engoliero do Espirs can also heal and replenish your focus with its proc.
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Another possibility is streetfighter/monk - you can stay bloodied using Mortification/Volatile Runelock and the monk also adds accuracy, speed, damage, penetration, lash, summons. With Shark Soup and Slippery Mind you are immune to all afflictions, you can also use items with various effects on your summons...
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EAB's dps is greatly affected by its proc. If the proc doesn't trigger then its dps is just average, but if you take in account the proc then it should be above the other pistols. I don't know exactly what's the PL/CL bonus applied to Imbued Ammunition, but I'm curious how it works in the case of MC and if it can be improved with some buffs.
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I don't know how you did your calculations, but if you compare EAC with Thundercrack it's very easy to see which one has the better dps (they can use the same setup and it's easy to spot the differences). Thundercrack's average base dmg is 17 with 15% lash dmg (ie 19.55 base average dmg), while ECA average base dmg is 6+10 (with Imbued Ammunition) with its 25% dmg proc (ie 20 base average dmg). However ECA has 35% slower recovery because of Imbued Ammunition which will lower its dps under Thundercrack (2.7s vs 2.5s action speed with 20dex). PS. Anyway, this topic has been already discussed pretty extensively in the past and I thought it was common knowledge...
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From my experience EAB is the pistol with the worst dps and I only use it as back up weapon against pierce resistant enemies (it's basically what Animancer's Energy Blade is for sabres). The Red Hand is the ranged weapon with the highest dps (but of course best suited for Maia), then come hunting bows with modal and, if you have high critical chance, Frostseeker is also very close.
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She's the most effective as a tank, of course. Reckless Brigandine looks good on her and she can use later ...Nor Flame, Nor Thrusted Blade to cover the thrust weakness. If you don't want to bother with the buff, then use Magnera's Chain instead. Then Lethandria's Devotion + Bardatto's Luxury/Sasha's Singing Scimitar are her standard weapons. Stack deflection/resistance on her (bracers/cloak of greater deflection, ring of minor protection, Entonia Signet Ring). Blunting Belt/Physicker's Belt, Boots of the Stone, Torc of Intellect are good choices for the rest of her equipment. For the abilities you have all defensive/specific paladin's passives, Exalted Endurance, Shared Flames. etc. and Ancient Memory, Old Siec..., Many Lives.., Ancient Instruments of Death..., Nor Flame... from the chanter to complete her tank build.
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If you want to stay bloodied (under 50%hp) as a berserker you will need Reckless Brigandine upgraded with Into the Breach - it gives armor bonus based on your health and you can always check your life that way. The rogue street fighter benefits also a lot from being bloodied and has great synergy with the berserker, if you decide to multiclass. PS. The best method to stay bloodied is to use potions (you can control their potency with alchemy) and the AI (when near death use automatically a heal potion) - and every time you go under 25% hp heal back restore just under 50% of your life.
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For a single class barbarian I think the best choice is the Fury Shaper - Blood Ward being arguably one of the best abilities at his disposal. If you want to benefit from the human racial ability it's probably a good idea to max constitution to have a very high health pool and be able to play with your life under 50% without fear. (I would dump RES and increase CON for that)
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And Unbending isn't healing? How isn't healing useful for tanks when all your theory about fighters revolves around healing? Guess what, armor and defense help reducing damage meaning you tank requires less healing which, by the way, is also a part of the paladin's kit and has no duration. The point is the paladin doesn't need to be high level to become effective or require a cipher/priest to stay relevant in harder fights. Everything is subpar compared to BDD (BDD+SoT+Brilliant to be correct), even Unbending. BDD alone is subpar compared to stacking defenses, armor and passive healing, just like Unbending because the limited duration. And finally, who needs priests and ciphers when you can just use Strand of Favor? Anyway I won't bother arguing anymore because you're not here for advice, but to defend your tier list even if it means twisting my words, contradicting yourself or denying the obvious.
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From a party perspective, if you make a list with the most powerful combos for each role (tanking, dps, support/CC) you can see pretty well which classes appear more often and how should look the tier list. The paladin is the top of the list for tanking because he has the highest passive defenses, armor and also infinite healing, basically being the most desirable class for that role; the forbidden fist can be also considered a good alternative. For dps the rogue, the monk and the bloodmage come easily on top. For support the chanter, the priest and the cipher have many desirable tools for any party. The fighter, the barbarian, the ranger and the druid suffer because of weak passives or the inability to restore their own resources. In the case of the fighter, besides the devoted bonus and armored grace, his passives are mediocre. He has indeed some very good active abilities (Unbending Trunk, Clear Out, Disciplined Strikes, Mule Kick) but their high cost and his limited resources cripple their effectiveness in medium/long fights.