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Loading screens a bit too often and too long - also cannot turn off Autosaves?
Not sure but am not talking about the main load to the Menu. And 15-20 seconds load between areas is ginormous. Also please stop mentioning SSD's. That does not really solve any of the two points from the OP. Also I finally got my flashbacks. We had to use a mod in PoE1 to disable the autosave. Cannot believe they still did not implement it in Deadfire.
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Loading screens a bit too often and too long - also cannot turn off Autosaves?
Hello guys, I kinda remember we could turn off Autosaves in PoE 1, and that helped with the loading times a bit. Is that still possible to make? As I cannot see any such options in the Settings. Other that, as in the title of the thread - I feel that the loading screens are way too often and wait too long, and this really breaks my immersion. Even very small part of a house, loads for quite a while. Maybe I remember wrong, but the Areas in PoE 1 were more big and open, so you really had more stuff to explore before having to load into anything. Thanks for any input
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[Framerate] General Framerate Problems.
stage replied to hamskii's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I am having micro stutters all the time. Not when sit idle, but if I start to move, is almost all the time... quite frustrating.
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Adra dragon Bugged? after betraying him to to dragonslayer
stage replied to Khalid the bear's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hello, that's pretty much intended.
- [BUG][Od Nua][Lvl13] Mechanism for opening Wall is not clickable
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Od Nua dungeon...someone can answer to me? Plz...if you dont want to know about Od Nua DON'T READ THIS!
stage replied to GuerrieroRosso's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)No. Talking to the second soul is the answer to this puzzle.
- [Suggestion] The active weapon Quick Slot should have a visual feedback
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[BUG][Minimap] Particles from the Weapons remain displayed on the map when it's opened
The issue still occurs in 1.04.
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Od Nua dungeon...someone can answer to me? Plz...if you dont want to know about Od Nua DON'T READ THIS!
stage replied to GuerrieroRosso's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hi, He means this: https://forums.obsidian.net/topic/75920-bugod-nualvl13-mechanism-for-opening-wall-is-not-clickable/
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[Q] Does 1.04 patch include a Disable Autosave on loading option?
Hello Since I am only having the GoG release, and don't have access to the Steam beta patch, can someone tell me if this from the patchnotes: means that they also included Disable Autosave options in the Settings? And If not, can you please add such option that will reduce every load time by seconds.
- [BUG][Od Nua][Lvl13] Mechanism for opening Wall is not clickable
- I found a bug... can I keep it?
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GoG patch 1.0.3.530 (Win/Mac) available
hmm what are the patch notes for *530? Is the Steam version also updated to 530... a bit confused here. Not that it is that important, but i want to add a mod from Nexus which removes the autosave on loading. @treaves - it is there http://i.imgur.com/EiyrdgN.jpg
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Save disappeared (empty save folder)
Are you playing with the "Trial of Irons" option?
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Gilded Vale Crashes Still Utterly Dissapointing
Hello, Please take a look at this thread: http://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/ Use a site like Dropbox the upload the needed files and update this thread, and hopefully the devs will take a look at them and solve your issue. Sorry for your troubles