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Tigranes

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Everything posted by Tigranes

  1. That slice of pizza is Best Troll.
  2. Scheming to get a jam band going. We have a dude that used to perform Dream Theater live, a dude that used to perform, well, Korean stuff that sounds a bit like indie pop, and a dude who can barely play anything (me). Should be a recipe for glorious combustion. Meanwhile, in the real world, in the office till 11 as usual. Oh, BG2 LP, how you call out to me.
  3. It's a kind of subpar title. Numenera: Torment would have done much better. Otherwise, roll on the info!
  4. $17? Not bad, but I'm holding out for single digits. Pretty sure I can get that by end of this year.
  5. Yeah, Gothic 3 at this point I think is a worthy successor to G1 and G2, if inferior. They really made it far, far too big. I thought the game was over then realised the plains landmass is joined by equally large desert and snow ones.
  6. Ubisoft... Time to rethink my purchase, then.
  7. Like Obsidian and New Vegas, creating a best-selling game really doesn't do much to help you survive.
  8. I have no problem with GPG except I haven't ever liked any of their games. Which is a little unfair, since I never tried SupCom for some reason, but given that there's a strong ARPG element in WIldman...
  9. My two cats are still around, I believe the older is getting into double digits. I'm sad that in all likelihood I will no longer be in the same country as them before they die, but hopefully I can see them when I visit for the next few years.
  10. Working roughly 11am-4am each day, though with lots of chatting inbetween. Hoping to tackle the shadow dragon myself and keep the LP alive in the long weekend... I doubt I'll tackle Windspear Hills in Chapter 2, though. I'm pretty sure with SCS it's asking for a party wipe.
  11. 'Good looking' or 'stylish' UIs run a major risk - that of looking good at the expense of usability. E.g. those terrible UIs which have some kind of opening/closing animation doubling the time it takes for you to open your inventory... which you do about ten million times. FO3 & FNV had this problem where the whole 'character's arm raises to look at pipboy' introduces effectively a form of UI lag. Do you really want to see your arm and feel the immersion at such a cost? There was, thankfully, a mod that speeded that animation up about five times. Anyway, great idea, of course, if it's not obtrusive like that.
  12. But what do you want to do, Calax, and what stops you from doing whatever little of or towards that? I know it's a crap situation and there's no denying it, but I can't help but notice that when you tell us about these things, you let your parents speak through you far longer than you spend time giving voice to your own hopes and plans. In the end, your parents can only influence you as far as you allow them to, for good or for bad. It might be better to start saying to us/yourself, your mom keeps trying to micromanage you but you're miles away and they can't, rather than saying how she does keep doing so, if only negatively. Hopefully that doesn't sound too much like an arse in print, since that's not my intent...
  13. As long as I can turn them off like in IE games, I'm fine. I'm all for additional information, but in this case I don't have a problem keeping track of people or their facing.
  14. Meh. I'll start caring when I hear of some major changes from FO3. I like the direction of stop beating the dead horse and actually make some new contributions to the setting, but remains to be seen whether it'll be any good. Lovecraftian is always good.
  15. Apologies, school is back on and the pace will slow somewhat. I'll try and make it work by sleeping less. Always works!
  16. You do know that The Black Hound had zero narrative / setting relation to Baldur's Gate, Sword Coast or BG1&2? Obviously, it could only use the name Baldur's Gate unless it used the D&D and Forgotten Realms - just like a Torment game can only use the Planescape prefix with WOTC's permission. If for you the definition of a Torment game must include TNO, Dak'kon, Morte, Sigil, for instance, then yes, you will never have another Torment game. Fine, I have no problem with that viewpoint. I, on the other hand, think it's perfectly reasonable to strive to create a game is Torment in theme and style. Whether the Numenera setting and whatever else they create actually fulfills that is currently unknown. I would certainly want to get quite a bit of information before I make any substantial Kickstarter pledge, though - at least as much as PE gave by the end of its campaign.
  17. I don't see my position as being contradictory in that aspect. I was fine with DA:O proposing to be a spiritual sequel for Baldur's Gate, or for The Black Hound taking the BG name. I considered each game to do its best to carry on the spirit of their predecessors in their specific, prescribed ways. I thought Fallout 3 was a bunch of crap because (1) it was a crap game even if it wasn't a Fallout game in my view, and (2) it didn't carry on the spirit of Fallout in the very way that they said they would. In other wise, I always judge on the terms they set. So there are two questions here. First, would it have been better in these circumstances to have no Torment game at all? Second, will this Torment game be a worthy Torment game by its own stated definition? To me, if the second turns out to be Yes, then it was worth it, and vice versa. It would be quite another thing if there was some active deception going on, but Fargo/McComb have been very upfront about what they mean by a Torment game, and I assume they will be similarly clear in the Kickstarter. If they're not, it would be a problem, yes.
  18. What Torment game would have been acceptable under those definitions? E.g. is it a problem because Avellone is not masterminding it? Is it a problem because of the Planescape setting? Or is it because it doesn't feature the same story and cast? The last is clearly not the case, since many series don't do that, Avellone would not want to do that, and the idea of TNO featuring again is silly. The second I agree is an issue and I love the Planescape setting, but it's a practical limitation - so there the choice is either no Torment game or a non-Planescape one. One might choose either. The first is really the only one I have an issue with, not in the sense that only Avellone could do a Torment, but that I really want him to work on it substantially, if not as a lead. (e.g. McComb as lead and Avellone as senior writer would work just fine for me, sort of reversing the roles they had last time round.) Whether this is a shameless cash-grab, to me, really depends on how good the game is and how well it evokes the thematic 'feel' that they are talking about. I think they could do it, and if they do, hell, great! Count me in. If they don't, whether from disingeniousness or incompetence, that's when it becomes a cashgrab.
  19. It's better than having an Asian name in an English speaking country. Trust me. The culturally developed sensitivities are such that I look at my own name in a published work and think it doesn't look cool.
  20. At least it would be an actual sequel and not this "Hey guys, we're making another Torment (in name only); give us money!" Like I said, what they've told us so far interests me greatly as a stand alone game, but the fact that they're resorting to this rather cheap appeal to nostalgia to market it is making me leery of whether or not there's any fire behind the flash. In Torment's case, this is far better than a direct sequel/prequel/etc featuring TNO. If the game sounds good in the details I'll back it. If not, then I'll start to get pissed about the marketing.
  21. Yeah, I'm fine with that description. If the game is good, and does what they say, fine with me. It would be an issue if a more faithful Planescape setting Torment was possible, e.g. Bethesda outbidding Troika to the Fallout license; but in this case a Planescape: Torment is no longer possible.
  22. Have they actually ever called it a Torment sequel, or just a Torment game? I can't remember, but at least, the interviewees never use the word. We all know that it's a thematic tie-in or spiritual successor rather than a direct sequel. And I'm fine with that. I am sad that they can't use the setting but I do understand the practicalities.
  23. If you want Photoshop, download PhSp_CS2_English.exe at bottom of page. Ignore the Suite. Likewise for all other individual programs.
  24. I'd miss myself. I'm indubitably a product of the computing environment, and I would have been a great loss. Despite the fact that I couldn't even write the above code.
  25. Eschalon is nothing special but a nice effort in the old school spirit and worth playing. Get past the boring art style & the annoying move one tile per input system and you have a solid, if unsurprising, old school RPG, decent quests, dungeoneering, etc. The combat is decent, not particularly complex and only a single character but holds up well. Seems the sale is over, oddly enough, although he posted on 4th that it would go for 4 days?
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