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Tigranes

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Everything posted by Tigranes

  1. I had fun with Oblivion. I put 60 hours into the first playthrough and finished basically everything. But after that, I don't want to see ghosts of Oblivion everywhere... nor should I be able to. And for someone who has put that many hours into Oblivion, it's not 'seeing what's not there' and making nonexistent connections... its in the UI, the passport angle (HK: the way they stare at you dead centre with their shoulders locked, like you're looking at them in a modeler program), the stilted/crap animations, the way other stuff moves when you pick up one thing, etc. Pretty sure most Oblivion fans would get lots of deja vus. edit: Oh, and mkreku is here, so disclaimer (): I don't think Oblivion with Guns is bad because Oblivion is a piece of crap (as I said, I enjoyed it despite its flaws and recognise its good points), or because it destroys Fallout canon or whatnot (it does, I think, but I only have a partial allegiance to Fallout canon). Disregarding both of those popular arguments, I just think they could have done more to differentiate and develop the game in the last 3-4 years. I just think that if I play this game I'll probably have a decent amount of fun, but be confronted everywhere by the fact that I'm playing a postapoclayptic Oblivion in gameplay terms, like some sort of bizarro superexpansion, and get a stale feeling.
  2. There be many a tit in this world, in the army and elsewhere.
  3. What's wrong with that? It's nothing good but not bad, either. From the looks of it he's supposed to sound an old Brit. Granted, I haven't played Shivering Isles.
  4. Yep, while places like Spellhold, PPG and all try to centralise and streamline what's on offer, you'll more often than not scratch your head trying to figure out what to install with what, in what order and so forth - if you aren't familiar with BG modding anwyay. I'd definitely echo MC's advice about taking your time to do clean, well-ordered installs though. Saves you from a fubared game 15 hours in.
  5. Oh snap, I forgot about that step. Fair enough. Anyway, some Taiwanese shakycam bad angle screenies from NMA Now that's what I'm talking about, instead of the 'official' footage that has 50 variations of gore and explosions. The Good: - Loading screens are nice. - Dialogue is pretty good, disregarding the typical "bye" options and such - Game shows a lot more personality and looks a lot more interesting than it did with Todd's E3 plays. The Bad: - Gonna get some serious Oblivion deja vus in your face every 5 seconds, everywhere. - I know this was the case in the originals, but could they stop having that passport photo angle for conversations? It makes everyone look bad. - The transparent blue UI? Ugly and eyehurting. Probably/possibly just me
  6. NPC Project, arguably, is worth it. The other mods are nice, but I've rarely been entirely happy with mods that add entirely new quests/areas because on various parts they really clash with the game (e.g. those horrible fantasy novel portraits, or simple grammar/spelling/punctuation errors, or really really crap VA, please no). I bear with it when the experience is long and fun, but I don't think there are very big ones yet. The Secret of Bone Hill was pretty nice, though, even if I only got into half of it.
  7. So (a) you can mod the game, which is never really an excuse, or (b) ignore the fact that there is a ubermassive red gate, because the evil peoples will wait for you forever! Actually, after learning how absolutely, amazingly, completely crap the gates were, I tried to roleplay a mercenary / trader guy, which *is* pretty fun. Oblivion's a better game if you ignore the main quest, mostly.
  8. Age of Decadence isn't really 'historical' in the way Lionheart was, and has magic, but it looks the closest thing for now. A really historical RPG set in 16th century Germany, 1nd century AD China or Renaissance France/Spain - now that will be the day.
  9. People graduate university without that faculty, though.
  10. Of course - the rat brain isn't really alive, in a practical sense, its pretty much a very basic machine, sort of like how a dead frog's leg will still jolt if you apply electric pressure (or whatever it is that famous experiment was). But I think it's quite significant/cool nonetheless, because what you have is one basic function of al iving brain that's been successfully transplanted onto a dead/robotic body. Did anyone else think it was weird how when it hits a corner, it always turns to the OTHER wall before turning to an open area?
  11. Oh, I'm not worried that I'll be able to make people explode with teddy bears on a regular basis (although I'm pretty sure that IS possible) - and I'm pretty sure, as well, that if you conscientiously chose to avoid this kind of juvenile indulgence, you would be able to, by and large. What bothers me is how this kind of crap will form how most people think of and play Fallout, so that far from being a paragon of good RPGs, it'll just be another game which encourages a culture of "OH DID YOU SEE THAT BLOOD COOL". (Which, yes, was in the originals, but not like this).
  12. It was, just with a cheated up character & bloody mess.
  13. What, "let's kill babies while doing our morning jog, because we're EVUL"?
  14. Played a fair bit of a sort of beta demo they had a couple of years back. It's the best mounted combat I've seen in any game ever, and that's really the driving force behind all the user love - it's pretty damn entertaining. Other than htat, when I played it, it had trade wagons and the kind of exploration that's reminiscent of Pirates! and quite fun. Certainly worth a try.
  15. Bulock love is tough love, like love of Canadian mother bear.
  16. As I said, that's a hallmark of Oblivion AI. It's really not comfortable with h aving you, or the world, around it. It would rather get together and talk about mudcrabs in a vacuum.
  17. Hi, I teach you the fist. Would you like?
  18. And the Americans, and everyone else, probably. Come on, you don't think a Wetsern TV network wouldn't choose kid singers at a national event based on looks as well as patriotism / singing ability? It wouldn't be a last-minute politburo switch order, but ugly kids would get cast aside in the selection process to begin with.
  19. To be fair, they said that with a pretty big caveats. I think it represents their game better than they think it does, though.
  20. It just strikes me that they never thought about adding block/dodge animations. Was the same in Morrowind/Oblivion. You are STILL going to have stilted characters who run at you like they have a disability, then stand still and shoot at you, before their limbs explode from being shot by a teddy bear. Anyway. There's a leaked Bravo TV gameplay footage on FO3 that seems to have made its way everywhere (will try and find a link later) - it shows pretty standard stuff, actually. But what struck me there is how the wilderness exploration and combat.... well.... plays exactly like Oblivion. I don't mean that in a technical sense - I watch for how the game 'feels'. So you've still got that big vast expanse (I think it does look pretty good - maybe not 'jaw-dropping' like all the journos say, but its definitely not bad) you walk around... and eventually you'll come across some humanoids who will do their stilted run-at-you-like-a-duck thing, and the only difference between the way Oblivion combat plays and FO3 combat plays is that you have VATS. Which is fine if you still love Oblivion, but I got sick of it the first time round. Let me reiterate, though, that personally, I think the gameworld looks very nice. That's partly because with any kind of canon, I tend to turn a blind eye to graphical changes - I don't think its that important to be graphically canon. I think stuff looks pretty cool, with bits of Fallout in it. The gameplay remains nearly exactly Oblivion, and that's what you're starting to see in these trailers.
  21. I can see the former, but not the latter. I'm curious how that works over in Holland? I've got a friend who goes to uni there, but he's so jaded and cynical, I can't really get good info out of him.
  22. Suspected this for years as well, across all kinds of countries - although, this usually breaks down in humanities/etc. We definitely learn skillsets or facts slower now, but analysis is a different cake. It's hard for me to laugh/glee at this, though, because my age isi an inescapable caveat.
  23. Xard takes chill pill, End turn Scandinavian catfight averted Anyway, I'd say Torment wasn't really pretentious, because it wasn't puffing itself up. It was just what it was. If someone found the writing poor or unattractive, sure, but it wasn't pretentious. Actually, I'd say that it's more pretentious for, say, NWN1 OC to put in all that 'epic' when it couldn't give you a basic quest without punching itself in the face (which is exactly Volourn's going to do to me now). But it was fun. It was one of the most fun games I ever played. It was just a different kind of fun. Which you didn't get/enjoy. Which is fine. Let's hug, and make babies.
  24. The Witcher (crap computer, too much lag) Gothic 3 (crap computer, too much lag, and it's Gothic 3) Bloodlines (didn't enjoy the first try, should go back to it) I finish nearly every game I buy though, just because I'm really cautious(poor) and tenacious(a sucker).
  25. Honestly, its one of those things where you think you've got your scales figured out - who did what, who attacked first, and all - only to find out more things that've been going on 'under thd hood'. Is Russia the bad guy or Georgia, or SO? Heh. I won't be trying to figure that one out, or wheere my sympathies should lie - except for the civilians in the crossfire. What is undeniable is that (a) it's very difficult to accuse the Russians because they've done their homework; (b) they're going to be quite crudely painted as evil big empire anyway by the western media.
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