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Tigranes

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Everything posted by Tigranes

  1. There's really no 'evidence' for anyone to say people who liked or hated the game are 'revisionist'. In fact, I suspect.... that people blasting the game genuinely didn't like it, and those defending it... genuinely liked it! Boggles the mind, I know.
  2. That's exactly what I mean - and thats why it needed to be a skit thing that ended after a short while. The longer it goes on, the more it gets treated seriously, and as serious reviews his are just as rubbish as the bland ol' IGN reviews, just in different ways.
  3. Except there are Day 1 patches, or games that release at 1.0.x.
  4. With the option toggle, QTEs are about 5 minutes of a 30 hour total game. Seriously, it's ludicrous how much talk we give to it. I think Yahtzee has run his course by now, really. he was never about reviewing things seriously, just a refreshingly up front biased comical skit thing. But the longer it goes on, the more it takes the guise of a 'real' review, and once subject to the requirements of a review, Yahtzee talks a lot of ****.
  5. Oh, so you don't have any info on whether it's possible or not. I'm curious too - but we don't know if (a) it can be done, we just don't know how; (b) it can be done, only in the full game; © it can't be done. In fact, I don't even know how you'd play 2-controller co-op with the demo, because I haven't seen any options anywhere. If anybody's tried that, it might help us work it out. Easiest would be if a dev answered...
  6. Which controller doesn't have analog sticks these days? Xbox360 controllers are the officially supported ones, but you can easily get other ones, such as Logitech, working through x360ce in a couple of minutes' tweaking. Otherwise - so how do you get 2-controller co-op working, topeira? I want to check that out myself. Or are you just assuming one controller + KB/M doesn't work because you can't get it going on the demo? Would be nice to hear an official answer on this, definitely.
  7. No info yet on whether controls/UI will see any change, one way or the other. My personal bet is that we will probably see the ability to re-map controls either at release or in an early patch, but thats a guess.
  8. It doesn't float for you? The gold lays on the ground, but everything else hovers in the air. Armor, weapons, things like that just bob around at about chest height. I'll have a look next time, but I always play in the 'iso' camera angle, so maybe I didn't notice. Sure looked like they were on the ground though. But if that's a bug for your game that's a very odd bug to happen.
  9. Actually, I'd like to know too - I haven't really looked for it yet, but how do you play local coop in the demo? You should be able to do it from the beginning because characters being introduced after a while, like Lucas/Anjali is released from the cage, is a SP-only thing; in MP we know you can begin with any character from the start... at least, in the full game.
  10. I'm not sure if you can still be tagged if you're not a registered facebook user - i.e. whether the tags work by manually entered names, or they work by account strings. I suspect the latter, so you should be safe. While this latest development is not one that has immediately threatening privacy consequences, Krezack's last point is very valid. The "if you've done nothing wrong" argument is a horrible one because it encourages apathy and ignorance, and encourages us to shrug our shoulders not only when it's OK to shrug your shoulders, but also when it's not. It's also notable that the major thing about facebook's evolution over the years is how communication & content is increasingly out of your control. i.e. the difference tagging makes, especially as it becomes more powerful, is that FB is no longer just sometwhere where you post photos you want to post and then show that collection off as a visual representation of your life - now FB, not you, is doing the collage work, getting photos of you from your collection and everyone else's collection. With FB's default privacy settings, the Wall - FB's default screen - is primarily used to not see what people are saying to/about you, but what people are saying to/with other people, some of which may not even be your friends. Ironically, I've been stepping up my FB use from pretty-much-not to sort-of, and there are definitely huge advantages to the service, but I prefer to use it to share interesting links, thoughts, tidbits, etc, and the private messaging. Seriously, fifty thousand messages about who woke up with an extra zit on their face.
  11. Did we get any Risen 2? Or any new IP that looks interesting? E3's just too much to bother following completely.
  12. I don't think I ever saw , if that's what you're implying - interesting, that's something to look forward to. Thought the whole intrigue stuff was nicely illustrated how in one playthrough, you see Shilard totally Extreme a sorceress ( ), then in another playthrough, you find notes, etc. and see that he's been totally boned by a rival, the )
  13. Loot floats? I thought they jump out of the chests then sit on the ground. O_o I wish they'd jump faster, though. Them being shiny's probably just a usability thing so they're easier to see. If we could turn the bloody bloom down for the whole game they might stop looking like candy floss.
  14. No idea, sorry, haven't had sound issues with any game in a long time.
  15. BTW, for those of you who don't have xbox controllers, other PC controllers, such as Logitech ones, are compatible with DS3 using x360ce. Going to try it now and see how the gamepad controls play. (One thing I notice is that you can actually modify the camera, though only a little bit, angling up and down - maybe that's possible in KB/M too and we just don't know the keys yet).
  16. I think best way to think of it is, you just have a single player campaign, except other people - whether local, or online - can join in to play with you, whether starting from the beginning or joining mid-way through. There is no multi-player 'world'. Of course, with a level 30 cap, and no PVP/trade/etc, there won't be many reasons to import/export characters in the first place. You won't ever have a "I put 200 hours into this guy and I can't import him?" deal.
  17. You guys keep imagining devs sitting there and saying "we want a good story in DS3 so because of that we will kill online persistent MP", but nobody ever said this - not me, not the devs, not the journos. I'm confused as to where you are getting this from. The only limitation that a story focus might have introduced is the fact that you can't have two Lucases, etc. Generally on why DS3 only features buddy-coop and not full online coop, one fact is clear - they have said that it was a deliberate design decision to gear the whole game towards a great couch coop experience, as other games cater to PVP, grinding, etc very well. After that, it's your judgment as to whether that makes a game 'crap' or not. You certainly have your mind made up about that, and I'm not about to try and sell you something else.
  18. The Dethmold bug's been there since launch, kind of annoying as it's a fairly difficult battle but eventually works itself out. I did Roche first and
  19. All versions, each campaign is a separate instance with its own characters. In that instance you can drop in, drop out, switch characters, or if you missed out on a bit, autolevel to catch up, etc - but you can't export that character then take it into another game (i.e. take your level 30 character and jump in somewhere else and kill things).
  20. I can't say for others, but my personal preference is to skip through dialogue as quickly as I can in any multiplayer game, co-op or not. For DS3, I'd take the time to look around, talk to people, and enjoy the story (if it's good) in SP, but mostly blaze through and get to the action in MP. The demo shows that there is little in the way of long/unskippable dialogues or cutscenes, so if the full game keeps providing the opt-out, everyone's happy.
  21. If the story is good, I'll enjoy it. If it's crap, I'll skip it. Sounds simple to me.
  22. Played again as Lucas, hardcore - he is definitely more durable, and easier to play - by the end of the demo I still hadn't worked out some of the ways you can use Anjali more effectively, but with Lucas it's a simpler world. Still quite fun though, you're not mashing attack all the time. Vera was a lot more difficult for Lucas because of retribution, which would kill me in about 2-3 hits if I ignored it. That's good stuff - in co-op I imagine Lucas would have to really tank up on that one.
  23. To be honest, Masasume, your suggested UI would be better (esp. if everything was a bit smaller and leaner), but not really that different. I think you only see the 3 abilities becuase you can't use the others in your current stance anyway, which I'm fine with. Would be a very different story if we could. And I'm not sure what you want changed about Stance change / Block - they are keypressed & nearly instant at the moment anyway. To me the main thing is the font size, and that horizontal clamping animation every time you switch menus.
  24. Some observations: 1) WASD sucks at picking up items because you need to face the right way as well as be really really close. Similar problem to Divinity 2. Holding right click is much better and lets you pick up the loot relatively painlessly. 2) If right click movement makes your camera go wacky, combine A+D (pan) with right click movement. For me it's become pretty easy to just move around WASD then use the right click when necessary, i.e. loot, or when WASD gets your character confused. 3) WASD dodging works OK, you just need to pan around a lot as you do so. Here, again, I tend to mix & match. Controls definitely aren't good, but they aren't unplayable - played the demo twice now and I've gotten used to it. (Although, what's the key for the power-up?)
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