- So this just happened (I HATE this game. Also I LOVE this game)
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Spoiler. Nyrid keeps escaping prison
High security will not necessarily help. I maxed my security, yet suffer from similar unavoidable jailbreaks. No amount of loading and stronghold management seems to prevent it - even with security in the 50s and only a single prisoner for my jailor to watch!
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Prison break - cannot be helped?
I'm seeing the same thing. Maximum security does not stop prison breaks, and I haven't found any other use for my prisoner. An option for recapturing escapees would be great - either via companion tasks or personally tracking him/her down. Does anyone know if it helps to have the jailor flog prisoners?
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Stronghold question - prison
Prison breaks are also getting me down. I nearly maxed my security, yet Gramrfel keeps giving me the slip, and no amount of reloads seem to prevent it. I'd jail my jailor for letting his only prisoner escape, but he'd probably also break out! I wouldn't mind so much if there was some way to ransom or otherwise use the prisoner, but nothing has come up. Gramrfel offers no conversation, no visitors have offered to buy prisoners, and the jailor only offers to flog him. At least an option for recapturing escapees would be nice, either as a "companion task" or doing it manually. Any advice?
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Empty treasury
Dunamin replied to ozymandiasza's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Has anyone tested if this bug was resolved by patch 1.03? I have never found anything in my treasury, neither tax money nor adventure rewards. (Despite multiple notifications that they were delivered to treasury.)
- Stronghold Hirelings "currently unpaid" and Treasury Bugs
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Running in unison!
While I understand the sentiment of jarringly synched running, I enjoy the fact that party members keep the same speed. I wouldn't want fast but vulnerable companions to sprint ahead of my slow defenders, when I move around in a dungeon.
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What is a "turn?"
Is there a more concrete, quantifiable explanation of this? Do you need to complete X number of quests, for a turn to pass?
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Question about different mental stats and dialogue choices
Conversation options is not only affected by "mental attributes", it appears to be affected by all attributes. E.g. high Might and Dexterity can enable unique choices, just like Intellect and Perception can.
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Taxes are completely random?
When do turns occur, anyway? It doesn't seem to be tied to actual time having passed in the game. I read somewhere that its somehow related to completing quests?
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The No Bad Choices Thread
While I love this game, I do agree on some points regarding armor. There's just little incentive to put any armor on characters that are away from the frontline, when these impose recovery penalties. This is very nitpicky, however - I do enjoy dressing my backline in fashionable clothing rather than armor, and you can still get punished when foes occasionally slip past your defenders.
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Patch Notes: 1.03
Indeed. Notifications informed me that taxes and adventure items were delivered to my treasury, on multiple occasions. Nothing ever shows up in the treasury, however.
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Stronghold Hirelings "currently unpaid" and Treasury Bugs
Same... sort of: My treasury is always empty. Notifications informed me that taxes and adventure items were delivered to my treasury, on multiple occasions. Nothing ever shows up in the treasury, however. I have yet to hire hirelings, but if their fees are deducted from the treasury, I'd imagine that bug would also occur. Same as the bug reported here, it would seem.
Dunamin
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