Matuse
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11 GoodAbout Matuse
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(1) Prestidigitator
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Some of the spots have a semi-randomized drop. A ranged weapon spot could be any ranged weapon. The spot at the Adra columns where you get Durance I've seen with 3 different two-handed weapons. Three is not a great baseline, but probably that spot will pick a random 2-H fine weapon to spawn there when you enter the zone for the first time each game.
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I also find it really annoying that party members with move orders will stop and start attacking for no discernable reason. Just as bad is when you order someone to move a couple selection circle diameters to the right (with an open route there) and they immediately bolt to the left and try to circle around the entire melee scrum to get there. I'd also like it if my front line people would not run forward into my own AOE effects when an enemy dies. If I have you standing in a place, STAND IN THAT PLACE. Don't go running off! I'm not sure why basic movement AI has gone so far downhill since 1998.
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No. Tax revenue from the stronghold is based on completing quests, not time passed. The only thing that really seems affected by the passage of time is construction of improvements to the stronghold. So, once you run out of quests to do, the stronghold stops being any kind of source of income (or anything else). This also encourages you to metagame the stronghold - don't do ANY quests until you've acquired it, so you can increment the stronghold progression by doing as many quests as possible after getting it. In my most recent playthrough, I basically walked into GIlded Vale, and then walked straight out the other side after gathering up a couple companions to go the Caed Nua. It wasn't until after the stronghold was underway that I went back and played the game "legit". This also served to get me companions early so I didn't have to deal with their horrendous talent picks by getting them later.