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dododad

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Everything posted by dododad

  1. I'm finding it a bit easy at times also. Would it be possible to just allow changing to PotD midgame? I'm really not into breaking anything, I'd still go with hard as soon as critters caught up to me, It's just that I've stumbled to some areas that I previously missed, and I see no fun in steamrolling everyone.
  2. Tuned damage on Brilliant Radiance down. Why oh why would you do that? It's the only offensive 'per encounter' ability that Priest has, and you go nerfing it?
  3. Man you a great guy, thanks a lot! But not every one nowing coding. Please tell what exactly i need to do? I downloaded script ruby "savefile_cleaner.rb" i installed ruby for windows, i found file mobileobject.save and now what? I dont now how to make it work (((( http://editrocket.com/articles/ruby_windows.html should help You need to give the script the file to clean as a parameter, so it should be something like "C:\Ruby\bin\ruby.exe savefile_cleaner.rb MobileObjects.save" and it should produce a file "MobileObjects.save.cleaned that you need to replace the original file inside your savegame. I haven't tested anything with the windows ruby, but in theory everything should work also on windows... I need to do this in CMD window or window ruby.exe ? Thank you very mach!!!!! For windows: 1. Install RubyInstaller and tick associate .rt files with Ruby 2. Download latest script .rt file 3. Extract MobileObjects.save from save in ",,,\Saved Games\Pillars of Eternity\" 4. Have MobileObjects.save and safefile_cleaner.rt in same directory 5. Run cmd from that directory and enter "savefile_cleaner MobileObjects.save" 6. You'll get 'MobileObjects.save.cleaned' 7. Rename it to MobileObjects.save and replace it in the save that you took it from. That's it. Obviously do that at your own risk, and make backups. Besides that, if devs went from 44MB to 4.5MB, that could mean huge optimization, so you can wait for official patch. I went from 18mb to 4mb with Depili's first patch, and down further one mb with the last one, so you can assume there's still stuff left in that file.
  4. Well, in my case Brilliant works for my PC priest and for Durance. When I picked it up it, I also thought it was bugged, but the thing is that tooltip only reports damage and effects of Holy Radiance.
  5. Oh, just saw your reply after doing additional investigation. Could probably get rid of the summons with similar script, just need to alter the filter (or just plop both in at the same time, will look at it later) I'd appreciate it a lot. If it's any help. It appears that all summons stay in that file. Offcourse, in my case that skeleton summon is by far the most used, since npc Chanter starts with it, and it is a useful spell, but I also noticed residue from summoning figurine.
  6. I think that Chanter ability and summoning spells are only a part of the problem. Game will also write quite large area specific info after entering each area into the save file. I don't know if these are used only on area in question, or each time entering an area like that bloated MobileObjects.save file is. If that's the case, this problem will only show itself fully when all areas are explored.
  7. I used the script with rubyistaller on win7 and it pured my save of rime_and_frost nonsense. I decreased my loading times and I had no other problems whatsoever. But that's only a part of the problem. My MobileObjets.save is still infected with mountain of remaining summoning spells, so I'd really appreciated if anyone knows what needs to be changed on to get rid of those as well. I extensively used summon skeletons spell on the chanter, so there's just as many of those left in my file. I assume that almost whole MobileObjects.save is filled by residue from Chater abilities or spells, making the class nearly useless if you want to avoid long load times and huge saves.
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