So I'm going to build my monk.
Fire Godlike to get damage reduction and fire retaliation (an oh so cool look).Fire retaliation is scaled by might and character level,it starts with 3-4,now it is raised to 7(base 6) on 3rd level.
Stats:
Mig - 14 for some increased damage.
Con - 14 because monk requires to be wounded to kick his abilities in,and endure close range fight.
Dex - 18 to interrupt foes monk needs to attack.The quicker the better...
Per - 13 ...and that speed is utilized here.The design of the character is to flood enemy with so many punches that enemy is either killed,or most of his actions are interrupted.
Int and Res - 10 I didn't wanted negative modifiers,but if you find comfortable to lower these stats you can increase Per of Mig
Abilities I have - Swift Strikes are awesome,Torment's Reach as well
So far so good,the character is very fun and potent to play;and what happens once Swift Strikes are activates is just ungodly.