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Everything posted by Duncan

  1. So..it's been a long while now, any word on this? I mean you guys have announced an expansion and us Mac users still can't even see our cloaks. May I ask why I should put faith into this expansion and buy it while the mac users seem to not be cared for? Note: I am a fan of the game, i just want the mac client to work as intended. What if something else doesn't work for the mac client in the expansion? As of now, I know for sure it won't get fixed.
  2. Is the wolf companion stats fixed or is it still all 10? I couldn't see it in the patch notes, hoping its either not written or i've missed it. Please tell me it's fixed.
  3. Nakia, you contradict yourself. The companions in the game are exactly that. Intelligent and capable beings as part of our adventure group. If you've had your way and we've had these "romances" people will immediately become sex objects and all regards to their persobality opinion or anything else will be obsolete. How do people expect me to feel emotionally attracted to a character who I have only known for such a small amount of time and only been able to talk through what the writers chose me to is shocking even after playing games for decades. Are you guys this easy to fall for someone in real life too? It would have to be maybe 1 in 5000 games for me to actually feel a romantic attraction to a written character. That's why I date and date and date before I find someone I'm emotionally invested in. I don't get this. I really don't. No romance.
  4. there's a console command for this. And no it doesn't disable achievements. It's just lacking the UI to be used in settings.
  5. I think you would've. I picked up that game a long time after release. Picked up the enhanced edition along with the first game for like 4.75, and really enjoyed it. So next time, let's wait to buy a game. That sucks though as these amazing devs can really use the initial sales.
  6. Yeah I do, this is a long game. Also it has the possibility of my story continuing with dlcs. There have been plenty of non-retroactive fixes, or changes. I'm just gonna have to keep waiting for the game to be more polished then. The game has potential for me to wait btw, no complaints. I'm a patient man.
  7. Seeing as how the final patches seemed to have slowed down a lot, and this latest 1.05 steam update seems very appealing, and that I really want to play for reals with most of the things optimized/solved/fixed/improved, I was thinking on signing up for the beta on steam so i can get the update and play. How has your experience with it been? Tl;DR: How's the steam beta update worked for you? Would recommend?
  8. Dude, same. I'm extremely seriously looking forward to this. And very upset that besides acknowledging it once, they haven't seemed to care.
  9. I've noticed this as well. But it's been a long day, and i want to start my play through after the patch. Can someone make a TL;DR version on how to avoid this bug? It'd be swell man.
  10. Yeah I'm in favor of enemy npcs using the same classes, features and limitations as us. More realistic and fair that way. If I'm fighting a bleak walker, and I'm a bleak walker myself, it'd be silly that he can somehow use his abilities unlimited times while I cant. Just as an example
  11. I'd rather see our class having an effect in the game outside of combat much more than actually more classes. (Class specific quests, events, dialogue. I know it exists a bit, but increasing this would make me happier than if I got a new class)
  12. Yeah, disappointed by the lack of two handed battle axes and war hammers. How can an rpg in this theme miss such iconic weapons? Weird.
  13. After seeing hundreds of posts about it (at least 3 of them being mine) we finally had a dev merely acknowledge that somewhere during the production mac's stopped showing capes properly. (Linux doesn't support shroud so that's a different issue entirely, this is about Macs). I just want to raise this issue once again, because after talking about it since release, we only managed to get merely a single "yeah, it doesn't work. idk why" response, and i want them to know we care about this issue and would like it to get worked on. At least for me, it's an important problem. I'd like it to be not ignored, that is all. Couple things: If you're not using a mac, your initial reaction might be "wtf lel other bugs more important mang" (exaggerated because why not) but simply put yourself in our shoes. This bug could've happened to Windows. It's annoying and should be fixed. Also, another reaction might be "there are other class ability bugs etc that have nothing to do with graphics, therefore more important" I just want to point out that, yes, they are very important to fix, but most of us are playing games like this to lose ourselves in a different fiction, playing different characters, going on adventures, etc. Cloaks have been a staple accessory for many adventurers and there is a reason why most games have them. It would only enhance the gameplay for us mac users, just like it does yours (even if you weren't aware of it). Thank you.
  14. Yeah they suck. Horrendously named, ridiculous characters. Just ignore them if you can. They definitely take a lot of to the game's atmosphere.
  15. If you tap your nutsack on your keyboard for 30 hours repetitively you can finish the game on easy. Start on normal at least.
  16. That's a pretty legit and realistic idea as well, maddemiurg. Ther are some creative minds on these forums I hope the devs are listening
  17. As you progress all your characters spells will become second nature to you. But at first it was a bit daunting yes. Hang in there rookie
  18. Um. No. Many soldiers and Knights or duelists trained and fought with a longsword only. It is a middle ground in balance, speed, and effectiveness. It also opens up your other hand for disarms and other physical maneuvers and you're not hauling a cumbersome shield to slow you down. Your average peasant or sellsword will fare better with a shield to cover his undisciplined onslaught of course.
  19. +8 + 1 per level would be a good scaling, I thinking, meaning +20 at level 12. But the biggest issue really is the Talent. The Two-Handed Style Talent is boring, but at least it's good and dependable. The One-Handed Style Talent is really, really bad. My suggestion has always been to add a secondary effect to it, such as increasing Penetration, or reducing Recovery Time a lot after managing to Deflect (a riposte-like effect, essentially; you deflect during Recovery, you get to attack faster). Or something like that. Your suggestions are pretty amazing actually. I'd be down with either. I hope this catches a dev's eye.
  20. I wasn't even talking about the one handed talent. That is pure garbage. when I roll my one handed fighter im staying away from it. Going two handed is good, plenty of pros. Whether the talent is good or bad is another issue. The fact that it doesn't keep weapon quality in mind sucks though.
  21. I think the main problem is that the one handed accuracy bonus doesn't scale to mid or late game. Once you start getting exceptional quality items, their bonuses in the off hand do more than make up for the 12 accuracy bonus. This should be adjusted to make that weapon style balanced with the other ones imo.
  22. Shame, as I was afraid, it seems pretty subpar. Granted the combat in the game is stupid easy. So I was going to only get 3 companions in my party as oppose to the full group, plus most likely going in hard. Not sure if my one handed fighter will handle that. But hey, I'll give it a go anyway. At least it'll be challenging and fun
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