
xzar_monty
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Everything posted by xzar_monty
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But hey, if D:OS2 was the first one to really do it, how many cRPGs actually have full VO? Seriously. Two? How many? Look at these facts: Deadfire had full VO, and it bombed big time. Pathfinder did not, and it sold very well. Its sequel also quickly got over $2M in backer money even if full VO is not forthcoming. So I still don't think you have an argument within the world of cRPGs, at all. Right on this very forum, people were complaining because they couldn't get Deadfire's narrator to shut up.
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Of course it matters. It's an extremely significant question for anyone who tries to make these kind of games. If it's a choice between an investment of $0 or $200 000, you can rest assured that it matters. It's a bit funny that you never even try to back up your opinions in any way whatsoever, while many people contributing to these discussions try to take the larger picture into consideration, too.
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Your original claim was "Most customers expect it though", which is not something that can be claimed upon the basis of Sawyer's post-mortem, unless he is referring to an exhaustive survey done on this topic. I have watched parts of that post-mortem (not all of it, mind you), and I'm fairly sure that bit at least contained no such reference to any surveys. So, you see individual posts, according to which non-full VO is "unprofessional for some". I have no problem with that, apparently it is. But this "some" can be a very small percentage, and we certainly cannot claim, on that basis, that "Most customers expect it". This is just not how logic or rational thinking works.
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I am not sure at all whether you can back up this claim. P:K did not have full VO and it did quite well, thank you very much. So what, exactly, would your evidence be? Also, you should keep in mind that this question is genre-specific, and when I'm questioning your claim, I am explicitly questioning it within the genre of cRPGs. Full VO is NOT necessary. Anecdotally speaking, I can say that I have never known, met or heard of anyone who thinks that full VO is necessary. I have only seen that claim made on the forums, and even on the forums by just one single person, whose comment you can see above.
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In my view, only Minsc would count, as he has no quest. The only thing that happens with Minsc is that he can start protecting Aerie. I agree that romanceable NPCs have more content than the others, but I don't see how that would make them lesser, as nearly all of them have a fair amount of content anyway. If memory serves, Jaheira probably has the most content. (It would actually be quite interesting to see the numbers.)
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Fair enough. But it was not the structure of what you describe, rather the content (or something else like that). Again, I agree that sometimes it is difficult to pinpoint why something doesn't "click", so to speak. As I've said, I enjoyed Deadfire a great deal, although the main setting was problematic: on the one hand, the main story implied urgency because Eothas was clearly up to something drastic, but on the other hand, you actually didn't have to hurry at all, you could spend as much time as you wanted doing other stuff, and in the end you didn't even affect the main story in any way whatsoever (although I have subsequently learned that there IS a way to affect it). So the whole concept is all over the place, narratively speaking. But I enjoyed it nevertheless.
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I agree it would be disheartening. The people who play games like these give the impression of being a fairly conservative bunch, and this strongly conservative nature of the gaming community may indeed be one reason why Deadfire didn't succeed -- it was too different. But we don't know. And we don't even know whether the gaming community as a whole is conservative; what we can say is that an awful lot of people who contribute to cRPG forums appear very conservative. Dungeon crawling is fine, but not necessary, and we've certainly seen enough of it. The Endless Paths were quite poor in PoE, and I was happy that there was no such thing in Deadfire.
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Btw, I know this is off-topic but in my view, a stronger criticism (than classes and characters) that can be leveled at Obsidian is the company's fixation with factions. Due to the corona, I decided to give Tyranny a try, and the bloody factions are there, too. In PoE, you must support one of the factions, at least to a certain extent. And then, towards the end, you are strongly suggested to "join" one of the gods, although you don't have to. In Deadfire, the factions vie for your attention and co-operation. And now, in Tyranny, I notice right at the start that factions are just about the most important thing. I don't like this. Surely there are plenty of other ways to further a narrative.
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My understanding is that the PoE system was designed as a deliberate step away from the DD model, which it clearly is. I think it works, although your criticism is justified and to an extent I agree with it. However, I also think that criticism of similar severity can be aimed at the DD system, which has its own flaws. In the end I'm happy with both.
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Precisely. Given the inherent limitations in all cRPGs, teleportation is fairly likely to ruin a game or, at the very least, lead to some nasty and unintended consequences. You do have teleport in P:K, but its use is strictly limited, i.e. you can create teleportation hubs and move between them. Teleport at will and anywhere you like is not possible. I think this is a good thing. As you say, teleportation sounds great, but it's almost certainly not worth it, and it can end up being just terrible.