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El Zoido

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Everything posted by El Zoido

  1. I thought I had read that the mask is an exception and can be worn even by godlikes?
  2. I've briefly tried it on my i3-3110M-based Laptop, out of curiosity. It worked, performance is so-so. Looked playable at least. Can't tell much more though. I'm running Linux Mint 17.1 Cinnamon 64bit with the Intel drivers from the xorg-edgers ppa. Turning of msaa seemed to improve performance a bit.
  3. I use the GOG version. Don't now how localisation factors in there, or how I would set this option in that case. PoE is started by use of a shell script, I think.
  4. Well, at least I'm not the only one :D
  5. Currently it seems to work. I still have water on the lower streetlevel, but it seems to be very shallow, at least (my characters are not entirely submerged). Don't know what triggered it.
  6. Ok, I think I've found a partial fix for it. Leaving the district and coming back didn't work, but entering the Mask and leaving again lowered the water level down to the Mask's door. While I think it's still a bit too high (NPCs still get wet feet), at least I now can actually see something again.
  7. Fair enough! I modified my original posting.
  8. They vanished for me after muttering a few warnings. Don't know if you can even interact with them, since they triggered during the fight and were gone before I could reach them.
  9. I just visited Ondra's Gift for the first time and seem to have encountered a bug with the water level. That or the spring tide of the century. Initially the water level seemed just a little bit to high - all the lower streets (the level the Salty Mask is on) were submersed in water. Just enough to wet the feet of the NPC standing around there, so I thought it might be intentional (even if a bit strange). I visited the Mask, left it again and it was still the same. After I visited one of the Abandoned Houses on the topmost part of the map, however, the water level increased by a few meters and now the entire district is flooded. Obviously that makes navigation and questing there pretty difficult. Guess I can be lucky that my party is apparently able to breath underwater - or just very good at holding their breath (Guybrush Threepwood level good). Edit: Screenshot: Here's the savegame (max downloads is limited, so please leave it for the devs, sorry): https://www.hidrive.strato.com/lnk/cLoNAVxX System: Kernel: 3.13.0-43-generic x86_64 (64 bit, gcc: 4.8.2) Distro: Linux Mint 17.1 Rebecca Cinnamon CPU: Quad core AMD Phenom II X4 965 (-MCP-) cache: 2048 KB flags: (lm nx sse sse2 sse3 sse4a svm) Graphics: Card: NVIDIA GF104 [GeForce GTX 460] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1680x1050@59.9hz GLX Renderer: GeForce GTX 460/PCIe/SSE2 GLX Version: 4.4.0 NVIDIA 331.113 Direct Rendering: Yes
  10. Maybe I'm frequenting different sites then, but Bethesda is definitely known for releasing extremely buggy games. They do get less flak from the press, though.
  11. It seems to trigger on a spell by the Ogre Druids called something with "World's Maw" (didn't catch it entirely, unfortunately).
  12. I have noticed this once or twice, but never as bad: I just fought two ogres and an Ogre Druid on level 2 of the Endless Paths (normal difficulty). Some spell/ability of the Ogre Druid apparently causes massive amounts os screen shaking. I don't know if it's supposed to be a novel way of making spells affect the player but the game became unplayable for several seconds, until the effect subsided again. My system: System: Kernel: 3.13.0-43-generic x86_64 (64 bit, gcc: 4.8.2) Distro: Linux Mint 17.1 Rebecca Cinnamon CPU: Quad core AMD Phenom II X4 965 (-MCP-) cache: 2048 KB flags: (lm nx sse sse2 sse3 sse4a svm) Graphics: Card: NVIDIA GF104 [GeForce GTX 460] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1680x1050@59.9hz GLX Renderer: GeForce GTX 460/PCIe/SSE2 GLX Version: 4.4.0 NVIDIA 331.113 Direct Rendering: Yes
  13. I think it's a feature, although in your case it might look a bit strange. But indeed the idea behind it is all unconscious=group will get killed for sure. Edér's Second Chance ability aside (which is a special effect of his starting armor, I think?) you can assume that another party member is needed to wake up unconscious characters after battle or something like that.
  14. Yepp, that's what it looks loke for me, as well. Didn't want to abuse it for obvious reasons. I suspect that it's because you would receive a discount, which however get's either applied wrongly or is using a wrong multiplier (probably due to a typing error).
  15. I think the cloak-bug is not limited to certain cloaks, but rather affects all of them. I can also confirm the issue that on area transition your camera always starts at the bottom left. I didn't notice the temperature issue so far, but I think that it's a known problem with Unity games. Did you enable vsync?
  16. Shameless self-bump. Anyone else had the price bug? Anything to do about it safe of not using the smithy as a vendor?
  17. Don't know, I guess you don't get XP for every kill even when the log entry isn't complete yet, only when you add some info to it (which happens every few kills, I think). Anyway the amount of XP you lost would be quite negligible.
  18. Hello! Just wanted to mention two bugs I came across: 1) The prices in Black Hammer Smithery are suddenly (?) massively inflated. Every item they sell is ~100x more expensive than in other locations and I could get 10x more from items I sell to them. I think it started after I brought back the missing shipment. 2) Cloaks are not displayed. When my characters wear a cloak, it's invisible in the game. It seems to be the same bug as in the Mac version, only I'm playing on Linux (Mint 17.1 Cinnamon 64bit, NVidia GTX460 with NVidia drivers).
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