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Everything posted by El Zoido
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Never far from the Queen
El Zoido replied to cabal23's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I thought I had read that the mask is an exception and can be worn even by godlikes? -
Performance on Intel graphics on Linux?
El Zoido replied to Barbas's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I've briefly tried it on my i3-3110M-based Laptop, out of curiosity. It worked, performance is so-so. Looked playable at least. Can't tell much more though. I'm running Linux Mint 17.1 Cinnamon 64bit with the Intel drivers from the xorg-edgers ppa. Turning of msaa seemed to improve performance a bit. -
I use the GOG version. Don't now how localisation factors in there, or how I would set this option in that case. PoE is started by use of a shell script, I think.
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- Ondras Gift
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Currently it seems to work. I still have water on the lower streetlevel, but it seems to be very shallow, at least (my characters are not entirely submerged). Don't know what triggered it.
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Ok, I think I've found a partial fix for it. Leaving the district and coming back didn't work, but entering the Mask and leaving again lowered the water level down to the Mask's door. While I think it's still a bit too high (NPCs still get wet feet), at least I now can actually see something again.
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I just visited Ondra's Gift for the first time and seem to have encountered a bug with the water level. That or the spring tide of the century. Initially the water level seemed just a little bit to high - all the lower streets (the level the Salty Mask is on) were submersed in water. Just enough to wet the feet of the NPC standing around there, so I thought it might be intentional (even if a bit strange). I visited the Mask, left it again and it was still the same. After I visited one of the Abandoned Houses on the topmost part of the map, however, the water level increased by a few meters and now the entire district is flooded. Obviously that makes navigation and questing there pretty difficult. Guess I can be lucky that my party is apparently able to breath underwater - or just very good at holding their breath (Guybrush Threepwood level good). Edit: Screenshot: Here's the savegame (max downloads is limited, so please leave it for the devs, sorry): https://www.hidrive.strato.com/lnk/cLoNAVxX System: Kernel: 3.13.0-43-generic x86_64 (64 bit, gcc: 4.8.2) Distro: Linux Mint 17.1 Rebecca Cinnamon CPU: Quad core AMD Phenom II X4 965 (-MCP-) cache: 2048 KB flags: (lm nx sse sse2 sse3 sse4a svm) Graphics: Card: NVIDIA GF104 [GeForce GTX 460] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1680x1050@59.9hz GLX Renderer: GeForce GTX 460/PCIe/SSE2 GLX Version: 4.4.0 NVIDIA 331.113 Direct Rendering: Yes
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I have noticed this once or twice, but never as bad: I just fought two ogres and an Ogre Druid on level 2 of the Endless Paths (normal difficulty). Some spell/ability of the Ogre Druid apparently causes massive amounts os screen shaking. I don't know if it's supposed to be a novel way of making spells affect the player but the game became unplayable for several seconds, until the effect subsided again. My system: System: Kernel: 3.13.0-43-generic x86_64 (64 bit, gcc: 4.8.2) Distro: Linux Mint 17.1 Rebecca Cinnamon CPU: Quad core AMD Phenom II X4 965 (-MCP-) cache: 2048 KB flags: (lm nx sse sse2 sse3 sse4a svm) Graphics: Card: NVIDIA GF104 [GeForce GTX 460] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1680x1050@59.9hz GLX Renderer: GeForce GTX 460/PCIe/SSE2 GLX Version: 4.4.0 NVIDIA 331.113 Direct Rendering: Yes
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I think it's a feature, although in your case it might look a bit strange. But indeed the idea behind it is all unconscious=group will get killed for sure. Edér's Second Chance ability aside (which is a special effect of his starting armor, I think?) you can assume that another party member is needed to wake up unconscious characters after battle or something like that.
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I think the cloak-bug is not limited to certain cloaks, but rather affects all of them. I can also confirm the issue that on area transition your camera always starts at the bottom left. I didn't notice the temperature issue so far, but I think that it's a known problem with Unity games. Did you enable vsync?
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Hello! Just wanted to mention two bugs I came across: 1) The prices in Black Hammer Smithery are suddenly (?) massively inflated. Every item they sell is ~100x more expensive than in other locations and I could get 10x more from items I sell to them. I think it started after I brought back the missing shipment. 2) Cloaks are not displayed. When my characters wear a cloak, it's invisible in the game. It seems to be the same bug as in the Mac version, only I'm playing on Linux (Mint 17.1 Cinnamon 64bit, NVidia GTX460 with NVidia drivers).