
Molcho
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33 ExcellentAbout Molcho
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(2) Evoker
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Turn off helmet
Molcho replied to Archaven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
IE Mod includes a console command that disables the display of helmets. -
Ranger should get an overhaul
Molcho replied to Chryyso's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's enough to flank enemies with your pet. When playing solo, a melee ranger can easily tank enemies while the pet shreds them to pieces from the side. -
Ranger should get an overhaul
Molcho replied to Chryyso's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's quite alright. I don't like milk, for instance. -
Ranger should get an overhaul
Molcho replied to Chryyso's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I find them to be relatively flexible, especially due to the way they are dependent on their pets in order to work. - Want to play a ranged style? Use your pet as a roadblock/disabler - Want to go tanky melee? Get merciless companion and have your pet flank your enemies (the damage is really good - try it out). - Want to go DPS on your PC? Let the bear/antilope tank for you. - Need aoe damage? Take the Stag. The concept of a "tag team class" is kind of interesting in general and it plays out much differently than other classes (which is the point). If you only consider playing the ranger as a pure ranged DPS class with the pet being just cannonfodder, then of course it will feel lackluster, because the class isn't designed that way. -
It's definitely possible, especially on Normal mode. I went for a tanky build (lots of deflection) and hatchet+shield with all the according talents. I also kitted out my wolf companion to deal more damage in general, to enemies who suffer a dot (wounding shot ftw) and be able to perform sneak attacks. My rogue would tank enemies and use wounding shot/marked prey on them, while my wolf flanked them for sneak attack.
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I'm calling it quits
Molcho replied to Nasdaq7's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I posted all these message to understand what contributions kickstarters give to a software project, to understand the dynamic they bring to software development. And I can see quite clearly the dynamic. What I would like to note is that I have changed my mind - my suggestion to include sieges and siege craft might not be a good idea, because it might make the game too static, not dynamic enough, perhaps only assault ladders during a siege. I feel a little more danger is needs to be added to gameplay, for example the lions in the wild is exciting and fearful but the game pauses, so the danger element is lost somewhat. The fear of being surprised or overwhelmed by an enemy. Perhaps the "pause option" can be one of the skills chozen by the player - that will allow battles in the game to be more dynamic. Then those that love that skill of pausing and arranging troops, can pick that skill if they want to, they can pause the game to arrange their troops and tactics, to arrange and plan battles. Auto-Pause is entirely optional. -
I'm not enjoying this game
Molcho replied to Bigby's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sorry to hear that. As a fellow German, however, I can't say that I'm as disappointed with the writing as you appear to be. I think it's solid and the characters are well fleshed out. Then again, I am no backer and maybe my expectations were lower to begin with. Good luck with selling your Collector's Edition. Hopefully the next iteration will suit you better