I posted all these message to understand what contributions kickstarters give to a software project, to understand the dynamic they bring to software development. And I can see quite clearly the dynamic.
What I would like to note is that I have changed my mind - my suggestion to include sieges and siege craft might not be a good idea, because it might make the game too static, not dynamic enough, perhaps only assault ladders during a siege.
I feel a little more danger is needs to be added to gameplay, for example the lions in the wild is exciting and fearful but the game pauses, so the danger element is lost somewhat.
The fear of being surprised or overwhelmed by an enemy.
Perhaps the "pause option" can be one of the skills chozen by the player - that will allow battles in the game to be more dynamic. Then those that love that skill of pausing and arranging troops, can pick that skill if they want to, they can pause the game to arrange their troops and tactics, to arrange and plan battles.