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Blarghagh

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Everything posted by Blarghagh

  1. So Lord of the Rings is a remake of the awful cartoon version, then? Not an adaptation of the book?
  2. In my teens had three root canal treatments without working anesthetic. Imagine someone jamming barbed needles into your nerve, twisting and turning them and pulling out your nerve piece by piece. That was quite an experience, I think thats when I reached my pain limit, the max amount of pain you can feel. Breaking my elbow and jumping on a broken bottle is laughable compared to that. Yeah, that's exactly how it felt for me too. I've never felt anything else that came close, including the one time I was kicked in the nards.
  3. I thought this was the funny things thread, not the criplling emotional pain over wasting your life thread.
  4. I only required pain medication for a day both times.
  5. I always hear people say they got all wisdom teeth done at the same time, when the dental surgeon they sent me to specified that nobody should do that because it causes too much pain and discomfort. I got the two on the right done, then two weeks later the two on the left. It was also done under local.
  6. My wisdom teeth are all gone. I had very little choice. They grew in sideways.
  7. Sometimes the local anesthetic doesn't work well if the area is infected, thankfully that wasn't the case this time despite a massive infection (it moved to my nose which I had surgery on last month, so I've been on antibiotics for the past week too). The extraction wasn't painful, it's just the after pains that are annoying me something fierce. For things like wisdom teeth you generally get some prescription painkillers but now I'm having to make do with ibuprofen, which isn't very effective. Much better than the time the anesthetic didn't take and they performed root canal. Worst pain of my life. I don't envy you if anesthesia doesn't work for you at all.
  8. Cool special effects breakdown on The Force Awakens. https://vimeo.com/151719063
  9. Another day, another tooth pulled to get rid of recurring jaw infection. Ouch.
  10. The real reason God made being gay a sin.
  11. I don't have a problem with killing pixels, I have a problem with the character killing what in their pixel world is undoubtedly an endangered animal. I don't mourn the animal, I judge the character. If the character is a stupid poacher, why would I use my gaming skills to help them get what they want?
  12. Really? I enjoyed it much more the second time, unencumbered by expectations.
  13. I see some people defending it as "early adopter stuff is always expensive, adjusted for inflation pong was like 700 bucks too" but early adopters would be the people who bought Nintendo's Virtual Boy in 1995. We had the early adopter phase - what we need is a consumer friendly item.
  14. Geeze, the consumer Oculus Rift got priced. In the US, it's about 600 USD. Where I live, it's 700 Euros + Shipping which translates to 800 USD. That's insane. As someone who got to use the DK2 on a regular basis and loved it, I still wouldn't pay more than 250 bucks for it until there were at least some solid products for it - right now it's a gimmick.
  15. I've always kindof wanted some kind of mix between Lord of the Rings and Mad Max. Like majestic elven and dwarven kings with tattoos and piercings riding death buggies in the wasteland.
  16. If you are, so am I.
  17. Italically disagree. Uuu, I know - Bold disagreement from Italy with Underline. There we go..... Eeee, right, anyway: I generally don't feel scared while playing horror games, 'tense' pretty much describes what I feel while playing most of them (Then there's 'annoyed' when they use too many jumpscares), and Bloodborne definitely made me feel tense, just like Alien: Isolation (which is probably my #1 horror game I have ever played purely for the horror). It just made me feel tense for different reasons - I feared the unknown, and the game never really gave me much space to get a good look at enemies so even the whole "Unimaginable horror" thing kinda worked. But sure, I can definitely see where you're coming from - horror is pretty difficult to point out purely due to different ways different people experience it. It had to be done. If I had disagreed anymore I'd have written it out in 1337-speak. But yes, horror is really subjective. I feel like the key difference is rational vs emotional. I can understand that some people don't find Amnesia scary - that game practically requires you to be easily immersed to be effective, but the people who do find it scary do so not because they're afraid of losing hit points but because they have an emotional reaction. An instinctive fear of what's out there. Alien Isolation worked for me on much the same level for the most part, but the effect was diminished by how often you run into the alien and the whole "do this entire section again" if you die frustration. While Amnesia stayed scary for me up until the ending, Alien Isolation went from me screaming "get away from me" in terror to the more frustrated "oh you again, piss off" after a couple of hours. The alien went from being a scary threat to an annoying obstacle. Hence why I say frustration is the opposite of horror. When you start thinking of the horror aspects in terms of gamey obstacles to overcome it loses its threat on an emotional level. Length and exposure are also big factors - Alien Isolation was simply too long in my opinion and the Alien was everywhere. Familiarity breeds contempt.
  18. I thought we got that in 1993 and 1995. :D Oh right, forgot 1992. Which ones are those? I might give 'em a try. I was probably too young to appreciate Lovecraftian stuff at the time. Oh yeah, ditto.
  19. I... Actually tend to disagree. Horror in Bloodborne works because you're constantly threatened, and sadly, in challenge lies frustration when it comes to videogames. Lovecraftian horror, among other things, makes protagonist vulnerable, sends him into a spiral of insanity he can't prevent - funnily enough, these concepts translate exceptionally well into From software's formula. I'd say they did much better job of this than frictional games with Amnesia in spite of giving you means to defend yourself - but, well, From software games are hardly for everyone (DISCLAIMER: This is not in any way, shape, or form me telling you that you suck - personally I don't think Souls-like games are actually that difficult as long as you're patient enough) Strongly disagree. Being careful because the game is hard and you don't want to lose progress isn't the same as being scared. In Bloodborne, I never ran away because a monster was scary. I ran away because I didn't have enough hit points or because they were a bitch to defeat. Games like Amnesia or Alien Isolation (which also had a decent way to defend yourself in the flamethrower) had me hiding in the corner because I thought there might be a monster around - even when there wasn't. It's an irrational fear. Bloodborne didn't give me any pause until the monster was already there, and then I'd only stop or leave because I didn't have the items, skill or patience to deal with it. There's fear in not wanting to lose your stuff, but it's a rational fear. It's tension, not horror. Not saying Bloodborne is a bad game, it's great when you want a challenge and that leads to a lot of moments of excitement and tension, but tense is not scared and Bloodborne is certainly not a horror game. EDIT: Then again, if Resident Evil can be counted as a horror game, so can Bloodborne. So I'll amend my original statement to "A Cthulhu-based horror game that is actually good and scary" instead of just good. Early parts of Dark Corners of the Earth scratched that itch, but then it became a frustrating and annoying shooter full of bugs.
  20. Frustration is the antithesis of horror.
  21. Got a sinus infection and a fever. Feeling like crap. Couldn't get to see a doctor today because the ground is glazed with frost and the doctor took an ice day. I'd blame him, but I watched some guy fall, break something and get carted off in an ambulance from my window.
  22. For games that were announced/canceled: Silent Hills. Crucible. Dungeon Keeper 3 (War for the Overworld wasn't bad but it didn't scratch that itch). Legacy of Kain: Dead Sun Possibly on this list: Beyond Good & Evil 2. Games that were never announced: Black & White 3 War Wind 3 KotOR 3 Games I would love to see: Open World RPGs in the WarCraft or StarCraft universes that aren't MMOs. Space Cowboy game, whether in the Firefly universe or ripping it off. A Cthulhu-based horror game that is actually good. New Jurassic Park building game. Games I think might be succesful: Something like the old "Creatures" games where you have to take care of little monsters. Haven't really seen anything like this in a while and I think kids would love it.
  23. I did think about it like a horror movie. It's hard not to if you've ever seen The Thing. The difference is that The Thing's deaths were surprising and well plotted, whereas in the Hateful Eight they were boring, unsatisfying and some of them downright laughable. It answers (terribly, I might add) the narrative questions you care about about forty-five minutes before the climax and then has a longer ending than Lord of the Rings, just bloodier. It doesn't help that the great Tarantino dialogue stops in the second half too, so it doesn't even have that to lean on. Great first half, though.
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