Blarghagh
Members-
Posts
2741 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Everything posted by Blarghagh
-
Only one of the support characters? I wonder which one you hate so much that it lets you forget how stupid all of the other one's are, Rosj.
-
Fighter Balance Mod for 2.01
Blarghagh replied to dherve10's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Moved, because we have a modding subforum now! -
Welcome to the new modding forum!
Blarghagh replied to Cantousent's topic in Pillars of Eternity: Modding (Spoiler Warning!)
I tried moving them, but it turned out I lack my special mod powers in the tech support section. -
Yeah, I ended up getting that too and while I'm not through all the way, I haven't had to buy new pants. Amnesia was the most scared I've ever been, but this is mostly railroaded with a lack of mechanics. It feels closer to Thechineseroom's Machine for Pigs than it does Frictional's other horror titles. It's an interesting story (despite some of the dialogue sounding like a heavy handed term paper on transhumanism) but if you're in it for the scares, look elsewhere. It did provide me with an abundance of the feels, though. Such as
-
I guess the mouth goes too, then. :D
-
If someone ever meets Bruce, can they please suture his fingers together so he can't type anymore?
-
It's not so much Woosh as it is Poe's law. I had no problem believing he was entirely serious based on posting history. My response was geared towards Chu's comments and not Baro.
-
Jeopardy! He's famous because he's got so few useful things in his head that he can fill it entirely with trivia! Fantastic. EDIT: I'm not on the autoblocker, so Arthur Chu literally took time out of his day to ban my twitter account. To put it in perspective, in five years of Twitter I have made about two hundred tweets in total, most of them retweets, and have six followers. My last tweet was in July. That's how unimportant my twitter is. Arthur Chu felt that was somehow threatening enough to take the time to press a few buttons to make sure he couldn't see my twitter account anymore. Yeah, what a waste of space of a person.
-
I was going to check what his claim to fame was again (didn't he win some stupid gameshow like wheel of fortune several times?) and apparently I'm blocked by him. I guess I made it onto the autoblocker somehow. Anybody who cares about this stuff enough to use something like an autoblocker isn't worth talking to anyway.
-
So because some people who use it are idiots, we should get rid of the entire thing? Let's just blow up the entire world then. Here's what I think: If what stupid internet idiots do bothers you that much, you are the problem. Stop thinking about some anonymous dumb ****s on the internet so much. Because if you give so much attention to internet stupidity, you are the internet stupidity. It's why I haven't been in this thread that much other to check for profanity because of moderator duty - too much idiocy. People are starting to type like 4chan idiots and use gamer language and respond with one word "wat" posts and whatever - it's gotten completely dumbed down. If you want to type like a ****ing moron, go ahead, but I'm going to stop paying attention to it.
-
I have. Almost a majority, I think. Then again, I'm in the game industry. All creative works that are not derivative works are copyrighted by default by the creator or owner. Non-registered copyright is harder to defend in some instances but it doesn't have to be registered to become copyrighted. Trademarks, on the other hand, or a whole other ballpark.
-
With the lemons?
-
Yeah, even when THEY write it, uncensored profanities censored by the board system will still be removed. People have been thrown in moderated status for consistently posting uncensored pics in other threads, like the funny things thread, in the past. I think that may become a thing again since nobody seems to still give a ****.
-
MGTOW, anti-feminists so ridiculous that even Return of the Kings laughs at them.
-
Oh man, DKs were overpowered and overpopulous back in Wrath. I'm dreading the same happening to Demon Hunters for a while. I want to roll one, but I'm going to wait until a fairly long time after launch because I have no interest to stand around a raid boss not being able to tell which demon hunter is me.
-
To be fair, actively holding aggro was less about making an active contribution and more about mitigating other player's idiocy.
-
Hipsterism is practically a religion. Except your status isn't that you're more pious but more ironic.
-
Pokémon is a killing game? I clearly remember every battle ending with "the opponent fainted".
-
I've been told that one can start the expansion at any point in the game, though the designers recommend level 30+ so as to remain capable, i'm afraid I can't vouch for the veracity of this rumour however. Playing Soma and it seems to have quite an air of System Shock about it so far, is it just me or is it obvious that the protagonist is just another ? PLEASE DON'T CLICK THE SPOILER IF YOU ARE AGAINST SPECULATION ON WHAT SEEMS TO BE ONE OF THE KEY THEMES OF THE GAME! You don't seem to have gotten very far yet since about one and a half hours in they literally spell it out for you. It's not the twist, it's the premise.
-
Yeah, there's a definite lack of healers and tanks in the game. Possibly because healers/tanks are hardmode compared to dps.
-
The newcomer experience for WoW is pretty bad anyway. I wonder how many first time players got to level 60, got thrust back in time into the terrible and outdated questing style of Outland and ended up quitting. Then there's the whole "people only do half zones and half continents" issue. Personally, I think they should retune the leveling zones to cut Outland and Northrend out of the leveling experience so there's a cohesive, chronological experience and then use Outland and Northrend for their new Timewalking rewards. Make what is 1-60 now into 1-70 (make people finish some zones, or do a couple extra) and retool the Cata zones into 70-80 and Pandaland into 80-90. I mean, I leveled the Pandaland content without ever leaving the first zone... that can't be how it's intended. That will also allow them to ramp up the difficulty a bit more since you have less continents to do so the amount of time spent on it will even out. A cohesive experience will go a long way to getting new blood into the game. Plus for the old-school people you can make the Outland and Northrend stuff relevant again through the Timewalking Rewards system.
-
Find a social guild instead of a raiding guild. I'm in a guild that only just started heroic and that's worked out better for me than hardcore raiding. Met a bunch of new cool people when I stopped caring so much about raiding.
-
What's on the idiot box Part 4 (or something)
Blarghagh replied to LadyCrimson's topic in Way Off-Topic
Castle kept me hooked for 5 seasons despite hating police procedurals on the strength of its entertaining characters. -
The alien was scary for me until he started to get frustrating. Starwars hit the nail on the head with "I don't want to play this agaaaaain". I didn't make it through that game because I was simply too annoyed. I've held off on SOMA for now despite being a huge fan of Amnesia. Amnesia was like 12 bucks at launch, which is the perfect price for a game and a new pair of pants. I don't have the budget for 30 bucks for SOMA AND a new pair of pants. It's bound to go on sale sooner or later. Or pants might go on sale, either one is fine.
-
I feel like it's made for people who think raiding in WoW is too casual now. Problem is, all those people forgot all the other negatives that came with the hardcore raiding there was. About 1% of players saw the original Naxxramas raid in vanilla WoW. These are not the people you build a succesful MMO on, despite those people clearly and falsely taking credit for WoW's success. There being things that are always just out of reach is imho a good thing, it certainly is what got me into raiding, I think a big part of the decline of WoW is that it is much too easy to see everything. For this I blame the LFG-system and the raid finder. The first destroyed the sense of community on realms, the second makes it so that everybody can see all the content without any effort. (Blizzard's attempt to fix this with Cataclysm backfired massively due to the LFG system, there not being any notworthy repercussions for abandoning your team as tank/healer if things don't go super-smoothly literally killed it) Sure you can do the "normal" and "heroic" version of the exact same content but it's the still same content dropping the same gear (with another colour palette) meaning it gets boring real fast since most people do the raids on "raid finder" to get the baseline gear, then do the same stuff on "normal" with their guild and after that the *same* raid again on heroic. If that sounds boring then that is because it *is* boring. I miss when there was a natural progression both in raids as well as in the heroic dungeons (eg. Karazahn -> Gruul's/Magtheridon -> SSC -> whatever the Kael'thas raid was called -> CoT: Mount Hyjal -> Black Temple -> Sunwell Plateau) and if a guild started up later during the expansion they'd still have to go through raids in that order, more or less (our guild started "late" in TBC and we made it to just before that nasty boss in the Sunwell that destroyed entire guilds: M'uru), though generally one could skip the last (and hardest) boss of a raid for progression (eg. since we started up late we tiptoed around Lady Vash for a while...). By the time I quit WoW when a new raid was released you got handed gear at the level of the last raid for basically free (either through heroic 5mans or through badges earned in said 5mans, later they added raid finder to that list), so there is no need anymore to visit any older raid, and nobody does either, only the current content counts. Moreover since it's less necessary to actually *have* a guild people are a lot less willing to put in the effort necessary to be part of a decent guild (eg. show up on time, or at all), which lead to the top 10 raiding guilds on my realm disappearing in short order (some of them had actually been around to raid Naxxramas in vanilla). That 1% of the players still inspired the rest (or I might be special), certainly the situation in vanilla was far from ideal, but the current situation is entirely the other extreme. Sure we all have less time nowadays (I certainly couldn't put in the time I used to even if I wanted to), but handing everything out for free isn't exactly helping the feeling of accomplishment. I still fondly remember beating Sartharion 25 with 3 drakes (Sarth3d 25man) or even the first time we managed to beat Moroes (2nd boss in Karazahn) before I joined a "true" raiding guild. These kinds of moments are what raiders raid for (Moroes certainly gave met the raiding itch) and really I don't even remember any bosses that came after Wrath of the Lich King, which is saying something I guess... But maybe I'm just suffering from this affliction known to EVE players as "bittervet syndrome" and everything is actually great with how things are in WoW nowadays (though I'd argue that the declining subs are a sign that at least *something* is wrong). PS: the fact that Blizzard still doesn't have a decent grasp on character progression doesn't help any, eg. a paladin in vanilla is so different from a paladin in, say, Cataclysm it's not even funny. The same goes for pretty much every class, Paladins are just the most extreme example. These constant "total rethinks" of classes surely don't help player retention. Oh, I do agree with most of what you said (though LFR loot is no longer just a color swap, and it's always below the last tiers heroic so it's not part of the gearing process). It's just that raiding is not as big a part of WoW as people think it is. I was reading about this very subject earlier and I found the actual number of people who did Naxrammas and realized I made a giant overstatement. Ion Hazzikostas didn't say it was 1% of the players, he said it was about 3000 players total made it through Naxx. Back when Naxrammas came out, there were about 7 million players. Think about that - out of 7 million people, 3000 people made it through the raid content. That's less than 0.05%. The reason Blizzard keeps LFR because now at least something like 30% of players (still a minority) sees the raid content so they're actually able to justify making new raid content. The weird thing is that such a majority of MMO players never set foot in raids. It's becoming readily apparent that the reason Warlords of Draenor lost so many subscribers despite the raid content being almost universally praised is because it's got nothing else that's good. Normal (to a point), Heroic and Mythic raids are challenging. But everything else (including LFR) has zero difficulty. Leveling is piss easy - I can solo 5-player designed group quests when I'm level appropriate for them. Professions are pointless and easy and filled with cooldowns where you can't actually craft. Last week, I just did /follow someone in LFR and went AFK to see if that would work, and it did. Hell even heroic dungeons are a faceroll, and I did the relevant rep grinds for WoD in three weeks. And I'm not trying to make myself look awesome here, I'm a TERRIBLE WoW player. I still use the keyboard to turn. Mists of Pandaria did a lot to stem the subscriber loss because it had cool mounts that you could get through rep grinds and professions that took a lot of time and gold and because there was quest and story content in the end-game, and there were scenarios to do, and you had reasons to do dungeons. Even the LFR was a little better in MoP, it was still possible to wipe on it occassionally. But the vocal minority has been saying for so long that the only interesting thing in the game is hardcore raiding, and Blizzard believed them. Now the only thing that is any good is the raiding, and people are leaving the game in droves. I have plenty to do because I started over on a new server, but almost everyone else I know that still plays is out of non-raid content so they don't do anything but log on for raids. I keep seeing the WoW fanboy boards like MMO Champion whining about casuals ruining the game, but in truth the reason it lost 4.5 million subscribers since the launch of WoD is because Blizzard focused on them and their obsession with raiding. EDIT: I got confused on the 1% figure because that was mentioned for another raid, namely Sunwell the final raid of Burning Crusade. It wasn't until Wrath that slightly more than a completely negligable amount of WoW players actually started raiding. EDIT EDIT: I'm sorry about my weird sentence structure in the last few posts, I have the flu and my head's not where it's supposed to be... I recognize some of my sentences are awkward.