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Humanoid

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Everything posted by Humanoid

  1. So I've heard over the years that FIFA's career mode is pretty barebones, sort of an afterthought to their money-spinning, lootbox infested Ultimate Team mode. I've heard of some stupid things like advice that you shouldn't train to improve your stats, because by doing so you increase your value so much that no other club will ever be able to afford to buy you, and thus you'd be stuck with your crappy starting team permanently. But I was not prepared to experience first-hand just how janky it actually is. For one, I discovered that the manager AI does not take injuries into account at all. To briefly explain, your stature in the team is abstracted into a single progress bar, which is a measure of how much the manager likes you as a player. Well, I started off a new game in the Australian A-League, and given that I'm starting on the quite easy "Semi-Pro" difficulty, I had no issue working my way up the pecking order. I filled the bar completely, was the team's star player, first name on the team sheet, etc, etc. Then I got injured - torn quad in the process of scoring a goal even - and am out for 3.5 months. The manager rating starts to drop over time, quite reasonably I thought at first since no one can expect to get straight back into it after a long injury layoff. But it kept dropping, below the first-team threshold, then below the bench player threshold, and with about a month left on the injury the bar drops into the persona non grata zone, the manager informs me that I'm no longer in his plans and I've been put on the transfer list. It's like no one actually informed him that I was injured and he assumed I was out partying every night or something. Oh well, I'm actually sold to a club in the Spanish second division, which is a step up from any form of Australian football, so whatever. Then for my debut for them, I'm subbed on in the 86th minute with the team losing, the game is over in the blink of an eye, and the commentators start talking about what a disastrous debut it was. Yeah... this mode is a disaster.
  2. Things started going wrong for me with XCOM 2 when as a rookie in the very first mission, the hit chance against a standard enemy at point blank range was less than 100%. Very much unlike the first game. Don't get me wrong, there's plenty else I ended up disliking about the game, but the net result: - XCOM 1: four-digit hours invested. - XCOM 2: one campaign for under 50 hours played. So it was very much a conscious decision on Jake's part to increase the RNG in the sequel (and then wonder why everyone just used explosives instead of guns). Oh god, they're going to make 50% the hard cap in that Marvel game aren't they?
  3. They can focus the camera anywhere they want on Miranda as long as it's not on her weirdly scanned face.
  4. You'd need some kind of adapter if you motherboard doesn't have an E-key M.2 slot though, which most don't.
  5. That's a good motherboard, although your earlier build had a WiFi + Bluetooth enabled motherboard, so is that something you actually needed? If so, the MSI B550 Gaming Edge is (somewhat confusingly) the WiFi version of the Tomahawk, and it's the board I personally run. The Gigabyte B550 Aorus Pro ax is slightly better specced though, shame it didn't exist back when I shopped. Minor at best, the advantages being ALC1220 audio vs ALC1200, and more USB ports. Mesh cases are commonly recommended these days unless you have a specific reason to avoid them, but probably not such a big deal in your situation as your chosen parts are pretty efficient. Front runners are probably the Corsair 4000D, be quiet! Pure Base 500DX, Fractal Design Meshify 2 (or Compact variant), Lian-Li Meshify II USB-C, Phanteks P500A, NZXT H510 Flow. EDIT: And in terms of SSDs, it tends to be a decision between older, formerly high-end PCI-E 3.0 drives and the new PCI-E 4.0 drives. Popular examples of the former include the Samsung 970 Evo Plus, as well as the WD SN750, Crucial P5 and Kingston KC2500. The latter is represented by the Samsung 980 Pro, WD SN770 / SN850, Crucial P5 Plus, and Kingston KC3000. Personally I'd choose whether I want a 3.0 or 4.0 drive then choose the cheapest of these drives in that category. I have an SN750 and KC2500 currently for what it's worth.
  6. Thoughts: - The cooler is vast overkill for a 65W 5600 when it's really more aimed at the high-end ~150W CPUs. I get the argument that you might want to get the best available, but at half the price of the CPU itself, spending may not represent the best spending at getting a quiet PC instead of improving other things. - One of these things is the unnecessary chipset fan on most X570 boards like this one. I would get a good mid-range B550 board instead, as for your purposes it would actually have *more* functionality. X570 just offers more of what B550 already offers, most pertinently perhaps being multiple PCI-E 4.0 M.2 slots for storage freaks. But you're not even running a single PCI-E 4.0 SSD, let alone multiple. At the very least, I would grab a board with a USB-C header for the front panel, since your provisionally chosen case has it. Asus unfortunately have been just about the slowest vendor at introducing it to their mid-range products. - You could probably get 3600C16 RAM for a very similar price these days, Kingston's Fury Renegade line has brought down the premium for these kits. - This system will consume in the region of 200-250W of power. It's hard to get a quality PSU that small of course, but your choices at 550/650W should be just as good as they are at 750W, e.g. the RM550x. The RMx series is slightly better than the plain RM series and is generally worth reaching for.
  7. I did get maybe around 30-40 hours out of FO4, and I never even engaged with the settlement mechanic. It was only natural to not do so: I mean, the way the game sets it up, you've just set off on your big quest, and in the first town you go to, you meet some NPCs and you're supposed to go with them back to where you started? How does that structure even make the slightest sense narratively? It'd be like going straight back to the Vault after reaching Shady Sands in FO1. So yeah, I never went back so I never even learned how the base building even worked. Doesn't help I think that as a non-American, I can't think of a single thing about Boston other than it exists. So there was no sense of place at all as I trekked through what was for me, the ruins of a completely generic city. So much so that my entire experience was basically ended within a few hours of leaving Diamond City (which was okay, the best part of the game's low standards) because all I could see besides Diamond City was generic bombed out ruins. Just the traditional Bethesda thing of misunderstanding Fallout and setting it as if it was 20 years after the bombs fell, and not 200.
  8. I really can't predict whether I'll like a Bethesda game prior to actually trying each as it arrives. So it's fortunate that I won't have to pay for the privilege of trying Starfield. I'd give Morrowind and Skyrim a low B, Fallouts 3 and 4 a D, and Oblivion an F.
  9. Double post, but I guess I'll split out the non-RL2 stuff here. Started playing Shredder's Revenge, which is fortunately on Game Pass because it'd be a very marginal standalone purchase. As I believe I've said before back when first footage of the game was first revealed, I had a pretty deep sense of uncanny valley with this game, and that hasn't changed with the full release. It's like, these are the Turtles I grew up with, only, these aren't really the Turtles I grew up with - I much prefer the look of the classic Turtles in Time. The new voice actors, while unavoidable, contribute to this feeling as well. In terms of gameplay, I haven't delved into the more complex elements of the fighting just yet, so mostly playing it like a primitive two-button brawler using a combination of attacking, jumping and dashing alone. I'll look into the provided in-game tutorial when we're not in a hurry. It feels solid enough, other than impacts perhaps lacking a bit of oomph. Also had a pretty annoying bug where during a dual boss fight, one of them just vanished from my screen, but remained on my (online) co-op partner's screen. Couldn't hit or be hit by the invisible boss directly, except when he shoots projectiles, which very much can hit me.
  10. "Finished" Rogue Legacy 2, and by that, I mean I cleared the world ten times over to see all the content. Well, almost all the content. Technically it can be done in seven clears, because each iteration of New Game+ unlocks one "Prime" (hard mode) boss. But I'm a fairly cautious, thorough player, so I stuck to full clears instead of beelining bosses for quick clears, and as a result I tended to stay 50-100 levels ahead of the level curve. The good news is that the core gameplay is fundamentally good and I have no notable complaints about it. But as with all games I like, I'm a lot more critical of the problems it does have, which are all at the meta level of the game, and here are some I found particularly glaring. 1) The "upgrades" system, i.e. the castle building money sink that serves as the game's tech tree. It's incredibly cluttered yet somehow also incredibly bland. Here's a picture of the fully unlocked castle: Besides the incredibly high numbers and the absolutely packed grid that obscures everything, my biggest complaint would be the actual upgrades themselves. Take the five brain icons at the right side of the grid. Three of them act identically, where each point in brains increases your Focus stat by one. What does Focus do? It increases the damage your spell crits do. Then there's the brain icon with the little plus sign on it. What does that one do? It ...increases the damage your spell crits do. But for some reason it does so directly instead of by increasing your focus. Just... why? Never mind the fact that Focus itself is a trap for new players, it's a stat you should disregard entirely because spell crits (and indeed crits in general) aren't a meaningful mechanic for your first few playthroughs. Except that you do have to put one point in each of those tiles because doing so unlocks an adjacent tile. However you don't know what it'll be without looking up the wiki, and it may be something incredibly important like unlocking a new class, or it may be completely useless like being a more expensive duplicate of the thing you just bought. 2) Scar challenges. These are sort of preset scenarios where you might, say, re-fight a boss with a twist, or complete some platforming challenge within a time limit. I have quite a few issues with how this is done. These challenges completely ignore your progression, i.e. the "lite" part in rogue-lite, and instead hard-code your level and available upgrades. Used to having nice things like increased movement speed, extra double jumps, all that good stuff? Nope, it's all ripped away from you so despite 95% of your time playing with those upgrades, you're suddenly thrust into a fight with half your normal movement speed, and none of the usual movement utility skills you've gotten used to. There's a limited handicap system you can use that crudely scales your health and damage (for combat challenges) or gives you a few seconds of extra time (for platforming challenges) but they do nothing to address the feeling of playing with your hands tied behind your back. So with such a crappy system it might seem odd that my other main complaint is how hard it is to access. From your home base, you have to enter a building, jump up to the relevant NPC, navigate a poorly designed menu, start the challenge, tediously walk in and out of three separate rooms which each house a choice of two random "relics" (i.e. combat upgrades), click away the pop-up explaining what the relic you've chosen does, then manually enter the boss room proper. Just let me retry the challenge again without the song and dance, dammit. Furthermore, this functionality is locked out completely on the first character you use each time you start a new New Game+, so you have to intentionally die at least once. This is particularly egregious because these challenges - the combat ones at least - are designed such that you're forced to do them with multiple classes to actually get the reward. Got a perfect score on one with your mage? Well good for you, you get *nothing* until you do the same fight with several other classes such that your cumulative score is enough to reach the bronze/silver/gold thresholds. 3) The horrendous equipment UI. It's incredibly basic and refuses to show the information you actually need in terms of selection your loadout. The UI for purchasing gear and equipping it is one and the same, and it's remarkably inadequate for both. On the purchasing side, you have no way of knowing what tier of equipment you've unlocked until you've purchased the immediately preceding item. Have I unlocked the recipe for Leather Weapon (don't ask)+2? The only way of knowing is to first purchase Leather Weapon+1 and then seeing if the upgrade button is available next to it. And in terms of unlocking gear in the first place, there's a bit of a trap in that unlocking a higher tier of gear can be an act of self-sabotage. Hell, the NPC outright tells you to buy the unlock to get +1 gear immediately, but it's not necessarily good advice. You have the default Leather gear but have yet to find the Obsidian stuff? Well have fun having your drops diluted by Leather+1 instead of that more advanced stuff you wanted. In terms of equipping gear, it's not much better either. Notably while you have a maximum encumbrance limit that's shown straightforwardly enough, it's actually fairly key to know there are multiple soft limits before you hit that hard cap, you gain significant bonuses by "travelling light", i.e. progressive bonuses for only carrying 20/40/60% of your hard limit. Or it may be 21%/42%/63%. Or 24%/48%/72%, etc, depending on upgrades you've unlocked. But all you get in the UI is the straight hard cap and where you are in relation to it, so the game might tell you you're at 640/870 weight and leave you to figure out the rest for yourself. Armour rating is another trap where you have no way of knowing how much armour is enough, and how much is too much. By default you can only block 35% of the damage from a given hit (though it may be 39%/43%/etc with upgrades). Well, how hard can the enemies hit for? After all, if no enemy hits for more than 1000 damage, then having more than 350 armour is literally useless. So how hard do enemies hit in this particular iteration of New Game+? Have fun figuring that out.
  11. I do like quite a few of the classes, but some I've only used once admittedly. - Top five for me so far, in no particular order, are Fighter, Boxer, Chef, Valkyrie and Duellist. Versatile and no obvious weaknesses that make me wish I'd taken something else. - Barbarian, Lancer, Ronin and Assassin are a step below in my experience so far. A common theme between them is that their regular weapon attacks are a bit unusual, more than just the super responsive see-thing-hit-thing of the above classes (except Chef who is a bit slow). - I've played the ranged classes the least so take my opinions on them lightly. I had an awful time (once each) with the extraordinarily gimmicky duo of Pirate and Bard. Mage is disappointing because they have no defining characteristic and you may as well just play Astromancer who is simply a better mage. Ranger and Gunslinger are the two classes in the game where you have to aim every shot, and I don't have the patience to play like that at the moment. For context I've just taken down the fifth boss, so I've now seen all the regularly accessible zones.
  12. Decided to stop quibbling so much over $20 and bought Rogue Legacy 2 with the stacking discounts on EGS. I've played it for like 20 hours over the past three days so I can say well worth it. Even if I do suck at precision movement and barely ever remember to use anything but my basic attack. Not also being able to play it on the Xbox when I want to is unfortunate but it's the type of game I wouldn't mind double dipping on a year or two down the line. I did try to install it on my NUC but it won't launch, I imagine because integrated graphics are good enough even on a primarily 2D game, figures.
  13. Yeah, not their fault obviously but not even knowing when a game will release there until it does hurts somewhat. Compare with say, Epic Store exclusivity where even if someone is ardently against them, they know exactly when that exclusivity ends. Me, I have a pretty big itch to play Rogue Legacy 2. But I want it either on GOG, or on Microsoft Store with Play Anywhere support. I might even have gambled on Play Anywhere being added eventually if it was purchasable for PC from Microsoft, but nope. That said, $22.50AUD on EGS (vs $36AUD on Steam) is at least getting close enough to where double dipping in the future wouldn't hurt *that* much.
  14. If the question was whether to pay for it, then I'd say CK3 is still pretty undercooked, but given it's on Game Pass, give it a try. The DLC at this stage is not particularly impactful and can be safely ignored. _________ Think I'm done with Football Manager for now. I won the Premier League once (by a solitary point) and with that done, it got to a point where I was well and truly sick of the match engine and just used auto-resolve for all matches thereafter. This approach did well enough, and getting through a few off-seasons worth of recruitment in rapid succession improved the squad so much that the league is an automatic win by ~20 points each season, and yielded a Champions League trophy too. Not the way the game was intended to be played, so I guess it's now Football Director of Football instead of Football Manager. The year is 2036 I believe, and the game is down to under 5% real players now, sold off my last one about a year ago. So this raises an interesting philosophical question: is it considered more successful to, say, micromanage for a full season and win one championship, or to speed through four seasons in the same amount of real-world time and win three out of four championships? i.e. success rate per opportunity, or success rate per unit time?
  15. I must have played the game before the box was implemented, whatever the hell it is. Seeing the video title I thought it was in reference to that Peter Molyneux scam or somesuch. What I don't get is that this is the same developer who made it so that at the end of Act 1 in their previous game, they just instakilled all potential party members in the game except the ones you've explicitly put into your party, presumably because they didn't want to leave any loose ends.
  16. Hmm, the Heart of Russia expansion for Euro Truck Sim 2 has been shelved indefinitely. Now fans will be even more regretful that they spent so much time working on this rather than filling that giant Yugoslavia-shaped hole in the map instead.
  17. I have a weird moral dilemma in Football Manager, where I accidentally save-scummed due to a crash. Some sort of memory leak caused the game to terminate near the end of the final match of the season, which I was about to lose (a likely story right?) and was happy to lose really. With monthly autosaves that still set me back several matches, and there's no way in hell that I would play through all of that manually. So I set holiday mode (autoplay) until the end of the season and went to do something else. Anyway, when the game crashed I'd won the league* already in the previous matchweek so that's not the issue. The AI holiday manager managed to do the same - with better wins ironically. But it comfortably outperformed me in Europe, "earning" me an undeserved Europa League runners-up medal. So, uh, putting aside the embarrassment of the autopilot manager being a fair bit more competent than me, I feel the save is a bit tainted now. But I also am not going to double-down and keep save-scumming until I replicate my previous results exactly. So I stopped playing and am going to have to sleep on it at the very least. (* With Feyenoord that is, having made the controversial decision to switch between cross-town rivals at the start of the season, so not some absurd overachievement. And the team that was about to beat me in the final match was my old team Excelsior, so there's a bit of Karma there, ignoring the fact that I was happy for them to win and guarantee their survival in the top league. In the save-scummed version they ended up having to go to a relegation playoff but fortunately they survived that.)
  18. Eyy, the real life Excelsior just got promoted to the Eredivisie (top Dutch league) the same year I did it in Football Manager. Heard it was a mad game, levelled it from 0-3 down to get into extra time, then fell behind again, equalised, then won 8-7 on penalties. But that's off-topic I suppose. As for the video game, I went and did some research instead of just winging it and was a bit disappointed with what I found, mechanically speaking. Seems that as many times before in the history of the series, the key to success is simply stacking the team with Pace, Acceleration, and Dribbling. Sometimes it's better to not know I guess, because knowing how shallow things are behind the scenes can certainly impact what satisfaction you get from winning. Ah well. So enough with that, time to dive into the latest Euro Truck Sim 2 patch, and its long-awaited revamp of Austria. Truth be told, I don't remember much about how the old Austrian cities looked, because the horrible, poorly-signed highways and prefab buildings made it deathly dull to drive though, and I'd always take a detour through France when driving between Italy and Scandinavia (my two favourite regions of the game). Started by driving to Innsbruck which is lovely, if confusing to navigate. Then while fumbling with the UI, I accidentally took a driver-for-hire job instead of a regular job, which meant I drove an entry level truck to Klagenfurt instead of my shiny new 2021 state-of-the-art DAF. It's funny, while driving it the thing that most caught my attention and made me cringe was the spectacularly cheap-looking steering wheel. Kinda made me feel icky imagining how sticky and unpleasant holding it would be, now that's immersion.
  19. Y'know, I think I registered on the BIS forums back in June of 2002, and I have never actually started a thread on that forum or any of its successors. But now it looks as if I have, even if I wasn't actually responsible for it. So after 19 years and 11 months, the streak is broken, thanks Tepid. Anyway, continuing on with the FM21 Touch adventure. I've now played 3-4 seasons in the Eredivisie, sticking with Excelsior. To be fair, only one other club has tried to poach me away, and I turned them down as they were a mid-table side, a distinctly sideways move despite them offering to triple my wages. I wish the game would let you do stuff with your personal money, like buy a Ferrari or something. That said, it's hard going because it takes a long time for a yo-yo club to improve their finances enough to compete with the established top division club. Especially true when in two seasons running, the board decides to upgrade the stadium instead of allowing any meaningful transfer budget. Actually, worse than the transfer budget is the wage budget - I'm trying to play a "realistic" game with proper delegation of responsibilities, i.e. scouts and the Director of Football find me players instead of me trawling the database looking at hard numbers. But there's a problem in that the game is essentially set up to find what it thinks are an appropriate level of ability without regard to finances. So the vast majority of recommendations are for players who cost double my entire transfer kitty, and who demand triple the maximum wage I can afford to pay them. Thanks guys, very helpful. Finally, being in a league with VAR for the first time exposes the game's rather primitive implementation of it. Offside call? Always offside. Penalty call? Always a penalty unless it's a question of whether the foul was in the box, in which case it's always outside. And for those penalty calls, play is always stopped, and the ref always jogs slowly to the pitchside monitor to review it himself. I might think the real-life implementation of VAR leaves a lot to be desired, but Football Manager takes it to the next level of pointless awfulness. The sad thing of course is that FM Touch has now been discontinued, so I can't even look forward to future improvements to the system, once they get it right in 5-10 years. If I ever start a new game I might just do one of those where I use Instant Result for every match.
  20. I have Stellaris installed, and have had for several years. Haven't played it since within a month or two of its original launch. I've even added several DLCs to it via Humble Bundles since then, but still have no particular intention to play it.
  21. Now that the real-life football season is over, I can feel comfortable playing Football Manager again - specifically FM21 Touch. I'd forgotten where I was, having last played it the month that it was an Amazon Prime freebie, but turns out I'm manager of Excelsior in the Dutch second division, around a couple months in. Anyway, being a very hands-off manager, and this being the Touch version, I can motor through a season pretty fast, and I finished up the season in 2-3 days of play. Secured promotion by finished third place in the league, as while only the top two automatically promote, one was the Ajax youth team who are ineligible for promotion. Then I checked my staff at the end of the season to see who I could promote ...turns out I went through the entire season without an Assistant Manager. Umm, I don't know how that happened. Did he retire or get poached? Was no one there in the role to begin with? Who was giving me all my squad selection advice and handling training? It's quite the mystary.
  22. How about people who own them but wish they didn't?
  23. As a kid I would have expected the 21st century conversation to be about where to park my flying car, yet sadly here we are, still tethered to the ground.
  24. Touche. Though in all seriousness it's more because they simply don't exist, rather than being occupied. It might not matter for something like GTA or Saints Row where you tend to make explosive exits from your vehicle, but even in Saints Row I followed the road rules most of the time. Like, the only carpark I actually remember is outside the club that's central to the main plot ...and it doesn't work properly because there are some invisible walls in it. The Witcher 3 was pretty decent about providing horse parking at inns I think?
  25. It sounds silly but I avoided driving simply because of the lack of anywhere to park. It's really immersion-breaking to just get out of the car in the middle of the street, so driving feels heavily disincentivised. Please, widen the streets and give us curbside parking. Yeah, it's probably just the Truck Sim driver in me talking. Still waiting for the imminent 1.44 patch for that which revamps the heavily outdated Austria map.
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