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Everything posted by Humanoid
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I was thinking more Pearl Harbor, as war movies go.
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My best times with Darkest Dungeon 1 were when it was in Early Access so I think I'll repeat the trick here. Guess I'm installing the EGS client for the first time ever. I do have somewhat of a love-hate relationship with the game in that it has a *lot* of mechanics I dislike and disagree with the implementation of, but very much appreciate that modding said mechanics was fairly trivial, with most of it stored in plain text files.
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Looks like more of the same to me. Which is not a bad thing.
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DKC2 lacked the little/large buddy dynamic that actually had gameplay implications when it came to dealing with enemies. Then DKC3 went about re-implementing it in the worst possible way with characters the average player would feel nothing for. ...but at least it wasn't DK64.
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That's what you get for buying a Gravis Ultrasound or Pro Audio Spectrum.
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As a career rogue, to be thrown into a starting dungeon filled with enemies completely immune to sneak attacks was not an experience I was prepared to suffer and I abandoned the game pretty quick. So in the end, MoTB was a victim of DnD rules for me. But I tried.
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I only tried BG1 after BG2, and I got a couple screens out of Candlekeep before I got bored and abandoned ship. And I didn't even hate party-based RPGs back then! At a guess I probably got somewhere between a third and halfway through NWN, but I remember absolutely none of it. I even bought the expansions because everyone said it was much improved but I don't think I even started either of them. The crazy thing perhaps is that the only NWN game I properly played was SoZ, where I quit after I cleared the path to the final location, so like 95-99% through (depending if it would have been a final dungeon or just one boss fight). That's a weird habit of mine though, and one I've retained: this year alone I've stopped my Cyberpunk playthrough, an XCOM Long War campaign and a vanilla JA2 campaign all at about 99% done. And the latter I've never even completed officially before. But I just cleared up the palace map and just needed to assault the bunker but couldn't be bothered.
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Can't name my first game, it'd have been one of the random games on the family PC. Most likely it'd have been one of Space Invaders (or a clone), Alley Cat, Pitstop 2, or Winter Games. The PC gaming habit didn't really go past that at the time as we got a NES thereafter, though I remember regularly watching my cousin play some SSI Gold Box games.
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People yammering on about Persona 5 was one of the reasons I gave PS4 a chance in the first place (my first and only Sony console thus far). I gave it three attempts in 2-3 years but never got out of the first dungeon. I think in the end my most-played title on it was Pro Evolution Soccer, which I could have played on any other platform.
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Hi! I didn't think there'd ever be a console where I own fewer games for it than I did for the N64, but somehow the PS4P managed that.
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Knocked over every single level in the Overcooked series (in All You Can Eat guise) over the past couple weeks in two-player mode. Previously over the past five year it'd mostly been a three/four-player experience over the holidays but it's just too hard to get everyone together now and figured it was time to see everything through. I know there have been quite a few complaints about the multiplayer performance/reliability for the game, and indeed there was one day where we couldn't connect at all and had to resort to Steam Remote Play. But overall it was a generally satisfactory experience, even if I'd never be able to tell the graphical difference to the original release in a blind test. Other than that, we're also trying the new Age of Empires 2 co-op campaigns. As with the original release, the missions are of pretty uneven quality and I doubt that will ever change, but it's a decent enough change of pace.
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On Game Pass -
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I tried the previous game, Berseria, about a year ago. The game got worse and worse as more party members forcibly joined. Finally quit when the oh-so-kooky mage girl formally joined up. The whole thing was Mood Whiplash, The Game. And the time before I quit wasn't enough to even learn how the combat system worked. That said, it was played in co-op so combat was just chaos anyway, no time to stop and figure things out.
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Everyone seemed young on that brief glimpse we got of the portrait page, it'd make me think it was a prequel but MD is there and he was meant to be a rookie in JA2. Hmm. EDIT: And Ivan's English is way too good.
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Driving through Valencia in Euro Truck Simulator 2 and while I normally have full confidence in SCS Software's meticulous research, I'm somewhat doubtful that this is correct Spanish.
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Over here our TVs kinda transitioned from centimetres to inches around the time plasma supplanted CRTs. Which might be a little backwards but it at least unified the TV world with the monitor world (which has used inches for as long as I remember).
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As long as her favourite one isn't Rebel Assault it's fine.
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I had the same complaint less than a week ago. Fortunately there is a rather prosaically named mod "No World Congress" which I promptly installed. I imagine this disables Diplomatic Victory as a side effect, which I consider a feature as it's the most idiotically implemented victory condition in the history of the series. And yeah, "it's alright" is my reaction to it too. I suspect that it won't last beyond this month and that I'll return to Civ 4 in due time.
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Yeah, even as someone who does not like Star Wars at all, I liked KoTOR and its successors well enough. Sure it was during the early days where going full 3D meant heavy compromises, but mechanically it was functional, and I liked the heavy focus on dialogue, as silly as the few canned lines of alien speech endlessly repeating was. Besides, it's not like we had any other option back then for a spiritual successor to the IE games - frankly I would have played whatever BioWare released regardless of the setting at the time.
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The stealth system is making no sense to me. I'm lockpicking all the doors in the tutorial area but doing so puts the relevant NPC on alert permanently, not that there are any consequences to being caught (as far as I know). And yeah, when I heard people say that stealth was broken, I thought maybe it'd be like Skyrim, surely it can't be any easier than that. Welp, the stealth detection radius is about half a metre and is non-directional. I'm completely baffled by this design. EDIT: I was wrong, the alert status does go away eventually, after like 10 minutes real time. This could get tedious pretty quick... EDIT2: Leaving the zone and returning has no apparent effect.
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What are you Playing Now: Living the Game Life
Humanoid replied to Amentep's topic in Computer and Console
Yes, the charge system in base Civ 6 really did alleviate most of the tedium and I was quite pleased with that. It's just that Gathering Storm basically returns them to the status of the previous games where you always need them on hand to repair damage now, bearing in mind it costs no charges to repair. It really is back to the old worker system in that regard. -
What are you Playing Now: Living the Game Life
Humanoid replied to Amentep's topic in Computer and Console
So I'm playing a game of Civ 6 with the Gathering Storm expansion for the first time (yes, it's been out for 2.5 years and I've owned it for most of that time, shh) and ugh, there's one major step back. Settler/Worker/Builder micromanagement has always been the worst part of every Civ game ever since I got the original bundled with my Sound Blaster 16 back in the day, and after Civ 6 initially made some big strides to address the tedium, the Gathering Storm brings it back with a vengeance. It's just whack-a-mole like how pollution tiles used to be way back to the dawn of the series. Random bad tile spawns, and you're forced to build, move and order a unit to clean it up. Just now it happens all throughout the game instead of just late post-industrial era games where at least you'd have the infrastructure to address the issues quickly. Screw that, I'm getting the mod that allows you to set the Disaster Intensity setting to -1, because the devs in their infinite wisdom decided that a setting of zero means "few, mild disasters" instead of "off". -
Wait wait wait, Encased is a non-party based isometric RPG? I think I'm sold.
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What are you Playing Now: Living the Game Life
Humanoid replied to Amentep's topic in Computer and Console
Rogue for me, but geez, is it even possible to telegraph the outcomes to the questions harder? I'll stop myself from ranting about how "rogue" these days is just shorthand for "dual-wielding light-armoured fighter". Bring back the Thief class dammit! -
Yeah, I do tend to forget that the XCOM I love is mostly the work of modders and not Solomon and co when giving credit. I have a four-digit number of hours in the first game, and it'd still be four digits if I only counted Long War. XCOM 2 didn't even get to three digits.