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Everything posted by DAWUSS
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I'd stll like to hear it and I won't laugh
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OK, this idea came to me while I couldn't fall asleep last night. During combat you eventually crash land but manage to survive. You begin as a level 1 Jedi with your only Force Power being Force Heal (you'll gain more Force Powers much later in tge game). Eventually you end up traveling across the galaxy searching for what happened to the "True Sith", and their impact on Revan and the Exile, all while trying to hide your Jedi presence in the midst of the Empire. You can replace Jedi Exile with Revan and of course edit the name. The other parent would be the romance option you chose for K1 or K2 Corporal Vicyp will be the male's romance option (a male not introduced in this segment will be the one for the female) ... maybe this would make for a total conversion mod instead...
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... at the rate we're going we'll get to part 16 by page 10
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...
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I believe KOTOR III should be more of a defining point in the series
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Did Ratrin Vhek really own the Ebon Hawk?
DAWUSS replied to Sikon's topic in Star Wars: General Discussion
I'm suprised he didn't try to score with the Exile -
Did Ratrin Vhek really own the Ebon Hawk?
DAWUSS replied to Sikon's topic in Star Wars: General Discussion
... and even Vhek can't escape the Curse of the Hawk, when the Red Eclipse take his life -
... and then wouldn't you need to make K3 run on the same engine K1 and K2 ran on?
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But where are you going to take them ? Revan is level 20 (probably higher now) Exile is anywhere from level 28 to level 50. You cant just erase those. Revan is no longer playable now he has his own memory back. Exile is, but only as some sort of Jedi superman. And RPG is about growth from obscurity to something "great" even if you take Baldurs Gate I/II BG was purposely capped at level 7/8 for that very reason, to give you somewhere to go. Now I'm not familiar with the d20 SW rules only the WEG ones. But as I understand it Yoda is something like level 14 in those rules. And there are no EPIC SW rules. No, what KOTOR II did was weave a new story into an old one. I'm talking about a new story period with only the most scant references to the previous games. <{POST_SNAPBACK}> You really don't need to have characters level up anymore. You don't necessarily need to level up to be an RPG (see Legend of Zelda). Since you made it seem that Revan is no longer playable, you could take that Jedi "superman" Exile (and it would seem reasonable here especially if we are building off K1 and K2) and play on from there
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Like behaving a certain way will have NPCs labeling you a certain way? (ie. You heal a lot of NPCs and make a lot of medpacs, they'll view you as a medic or doc) I think the personality bit also can be a determinant of the influence factor seen in K1 & K2. Also, one should be able to impact the other if there was a personality the player can give his character
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Whoa defensive... No really what story ? Its meant as a question not a sarcastic statement I know that may not come across on the net. <{POST_SNAPBACK}> I think he was talking about the Revan-Exile story. And BTW, if we make K3 will an all-new cast, we'll just be doing EXACTLY what we did in K2 (when we sent off the main characters from K1), and you can only do that for so long until it gets old
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The KotOR series can break away and start fresh after they finished the Revan/Exile story in KotOR III. KotOR IV could be set 400 years after the events of the previous KotOR's, making a new start or even a new trilogy. Or even 6000 years later with the New Republic and with the Skywalker trilogy buried in history. <{POST_SNAPBACK}> We could start fresh in IV, since hopefully the Revan-Exile story can be properly resolved by then. I'd like to see something along that last statement, like 2000 years after the Battle of Endor, where the Luke Skywalkers Jaina Solos and Emperor Palpatines are all long said and done and maybe a brief trace from anything from that time period exists (maybe a cameo 3PO unit, but that's it)
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You just kill off the two old characters job done. There is a difference between a resolution and the resolution a particular person wants to see. KOTOR III is going to be on a new system and will therefore be played by new people. It needs to be accesable to those people and since you could never reference the events of the previous games in detail without taking much away from the current game it's best to make a clean break. and this time make sure that the game has it's own identity and is not bound up with the characters. Do something VERY different like Squenix does each FF incarnation. <{POST_SNAPBACK}> ... and then a new player to the KOTOR franchise would wonder who the Exile and Revan are as they both end up dead, and then would probably become even more lost as to why they even were in the game when the main character is introduced. The whole game he'll wonder why one had to do with the other. The Revan fanatics (some of you like to refer to them as fanboys) will become pissed the second he dies because they wanted him to be the "big gun" of the galaxy and have children with Bastila. The other long-time KOTOR fans would become a little disappointed at the Revan-Exile conclusion, especially if it took two games to set the whole thing up and it doesn't end up being at the core of the game (especially if it ends up underdeveloped [see new player]) Now some would see a quick Revan-Exile wrap-up as a means to move on start with something fresh (unless they hear "Revan" and "Exile" so many times [in which case they may as well have been left alive]) as a new character in a new day, leaving behind all previously created characters (T3, Visas, Carth...) (where long-time fan would think this game really didn't deserve to be a 'KOTOR') Granted, you're not going to please everybody, but who would you rather please, the long time fan or the newcoming gamer who may or may not even care that much about the previous KOTOR installments. Just a thought
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There's too much unresolved for a brand new storyline in K3 and to quickly wrap them up or leave them out entirely would be a disappointment to the two previous games, especially the second's bad ending
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I'm suprised no one's decided to make a K3 mod yet
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Kreia interested in T3-M4's recordings?
DAWUSS replied to DarthMedion's topic in Star Wars: General Discussion
no, but it does sound interesting -
Atris doesn't show up
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Youre never going to get that. IF, K3, against all odds, ends up getting funded and developed it will be released sometime in 2008 at the earliest(if production would start tomorrow) at which K1&2 will be long forgotten and so the devs will start over and so K3 will most likely have nothing except the brand name in common with previous games. <{POST_SNAPBACK}> True, that is something to consider is its release date, which would be no later than, say 2007 (maybe a demo will hold the public over until then), but I doubt K1&K2 will be forgotten by then. The wait however will simply create added pressure for the developers to make a good game because the public won't wait for crap.
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Anyway, to the K3 I mentioned in the above quote, this could work, and it would be easy to novelize (something everyone probably wants seeing the demand to make Revan and the Exile part of the SW canon). Granted, it sounds more like a TC mod idea for either K1 or K2 for people too impatient to wait for K3, but it would make for an interesting K3.
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I wanna play someone besides the Rodian Suvam Tan in practice...
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I think RPGs should be built more around the "role" bit instead of the turn-based action. Just attack when you're ready
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If they kill each other (which I'll hate to see if it's done even the slightest bit wrong), it should be done at the game's climax of course both of them being killed by a gizka would be too funny (and then too lame) If we do introduce a new character, then his/her story should be resolved by the end of the game if both Revan and the Exile end up dead before the credits roll. Revan and the Exile currently seem to (and probably will) be the core of he KOTOR series.
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Which kinda reminds me of how KOTOR II went. "OK, we'll solve the problem of 'Where's the previous character?' by just wrapping up his state of being and go on with our character." We wrap up Revan and the Exile by killing them off (their state of being) and going on with our new character (the one who sees the nightmare). Continuity for how many characters? Again following the contiuity of 4 Revans and 4 Exiles will be a mess, as opposed to 1 Revan and 1 Exile. As an example, I'll just use the Command & Conquer franchise. Each game had more than one ending, but only one ending ended up being canon (usually that "ideal" ending), otherwise the further out you would have had more continuity issues. Now granted, they were developed back when games could be produced in a year and it would have been less of a problem then than now, and I know that this isn't a military RTS, this is an RPG. Also, having a set canon can free up the writers a little bit without having to write out 20+ scenarios because they have to compensate for each character of continuity. At least that's how I see it.
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It sounds nice in theory and as a story it would work fine since you would be in control of every outcome. However as a games designer you are not in control of every single outcome so you would have to allow a branch off for every possible eventuality. Especailly if you intend to recycle old NPC's. Even if you take something basic like speech. For every line you gave Revan you would need to record two versions (unless you did a gobledegook voice). Ok dosnt sound too bad, but thats space and time you could be using to for something else. Both Carth and Bastila could be dead (since you could kill them in KOTOR) which again means you need to do that entire sequence again in another way. I'm sure whoever is writing would much rather write their own characters than simply recycle someone elses. Although I think you would probably need T-3 (he's easy anyway) and HK-47 since the are the R2D2 and 3PO of the series. <{POST_SNAPBACK}> There were two lines for every mentioning of Revan and the Exile in II, so I don't see why it wouldn't work for III Also about the every possibility feature, I think that's why it's good to determine what's canon and what's not so you can write for 2 characters instead of 8. (Unless you want 8 games in 1 [or something like KOTOR II where it almost really didn't matter what you did in terms of alignment you were basically going to end up doing the same thing]) Letting Revan be open for gender/alignment was OK because he wasn't seen at all and all that affected was a few lines of speech. I think here's where we need to determine what's canon and go off of that, because the series is developing around these 2 (or characters, and it would help knowing who and what they are.