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Skor

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Everything posted by Skor

  1. I have to concur. The maps are way too dark to be of much use.
  2. I agree 100%, and I also make no pretense to being in my right mind. Still, Strength = how strong your character is makes a lot more sense to me than Might = how strong your character is and all forms of damage and healing and also "soul power" I guess?. And you know, GURPS uses the d%, just like Pillars of Eternity. And don't forget how all barbarians are mensa brainiacs. LOL. Most characters focus on str and int.
  3. Just got done making two rangers and had them attack a couple of trolls. Marked prey didn't do anything. It says it gives +20 damage for both ranger and companion, but nothing is being added.
  4. You laid out in detail my biggest issue with this game. It just fails basic rpg design and common sense. It is very un-intuitive. But yeah, I still love the game. And like you, if it were not for the double click to equip bye bye racial/class passive abilities, I'd be in game playing instead of typing this.
  5. Yup, game is on hold for me now. This is a game breaking bug imo if you have already triggered it. Going to wait until they fix this. Off to play some hearthstone. Please hurry with the hotfix (as in don't wait till next week's patch before fixing this).
  6. I would like to start off by saying I love the game. Been waiting 15 years for another BG2 like game. I love so many aspects and improvements in the UI and the way you manage your party. However, the OP has made solid points, if not in a rather abrasive fashion. I love, LOVE the slow speed (especially the auto slow when combat starts) and the double speed for traveling. Pure awesome. 1) The attributes, which are the foundation of any RPG, are completely borked. They should have just stuck with traditional definitions. Seriously, in this game any mage worth his salt is going to look like arnold swartzenhager. Might for both spell and physical power is retarded. Split that stuff up and put it where it belongs. Its very confusing and is not intuitive to even rpg veterans who have been playing pnp rpg games for 30+ years, like myself. This in and of its self for me was the single biggest aspect of the game to accept. 2) Some classes are near pointless, yes I'm looking at you chanter and ranger. I so wanted to love the idea behind the chanter but not being able to use half his class abilities in most combats makes the class feel like wasted character slot. May of the racials and class abilities are based off of incurring negative factors. This is a horrible mechanic. Like he said, basing the monk off of getting hit is lame. Many racials are the same way. In any RPG that has abilities like this, I always tend to go with something else. I'm not building a character around him getting his ass kicked. And there is too much of that in this game. 3) The spells are difficult to use at best. You basically have to ambush your enemies, via sneak, in order to have any chance at catching them with aoe type spells. Otherwise, they are in your grill before you can get most things off. I feel there needs to be more spells that target a single target, that way you can select the target and its ok when he moves. Your spell is still going to hit him. Unfortunately, many spells that should be like this are tiny aoe spells instead, which make it near impossible to utilize before your enemy rushes in to engage you. I also wish you could cast a lot of those 'gotta be in combat' spells before it officially recognizes that your in combat. I too would like to see long term buffs that you can cast out of combat that last for a much longer period, like 10 mins while on a map or something. I'm as close as you get to a fanboi without losing perspective on good rpg game mechanics. I want nothing more than to see this game succeed beyond belief, so we may have many more in the future. Don't just be yesmen, but help with supportive criticism that will lead to better design.
  7. Crap, I double clicked armor on all my guys a significant way back. <sigh> Now I gotta see whats not actually there. If my PC is affected then I guess I'm shelving the game until they fix it. I'd say this is a red alert bug that they need to get on ASAP.
  8. I definitely think they should give them something to accelerate their access to their invocations. Even ciphers start with at least some points so they can fire something off before having to build more with attacks. Perhaps a talent that you can use once per encounter that can give you 3 chant points or a talent that accelerates your acruel rate would go a long way.
  9. I don't think anyone here is complaining that the chanter isn't a facemelter as you put it. The complaint is, that for many people, the chanter rarely gets to use half of his class abilities because the ramp up time is astronomical. Thats the issue. I'm not even complaining about their tier one chants being weak. I'm ok with that.
  10. Took me a few tries but I managed to solo it with my druid at level 2 with his spells. Opened up with the sunscorch one, then retreated down the corridoor a bit and then tossed down two of those rending claw spells as they engaged me. Finally shape changed to finish off the big bear.
  11. So I've tried several builds of chanters and they all take 18 seconds to acquire 3 chant tokens so they can cast their invocation. 18 SECONDS! Most battles don't last 18 seconds. Whats the point? Why even have invocations a part of their class? I love the idea behind the chanter and their buffs, but that whole reward level of their class seems to go unused. In order to use the higher level inocations its going to require 24-30 seconds. You can't be serious. Anyone who has played a high level chanter able to give me some hope on why even bother?
  12. I'm curious, I started with a 20 int and it shows my chants have a duration of 6 sec total, instead of 4. I can't tell from the graphic on the music sheet if the extra duration is being split between both the active chanting and the linger or just the linger. If its splitting it and making the active chant an extra second longer, then its actually creating a detriment because it is taking me 33% longer to build 3 counters to fire of an invocation. Anyone esle figuring this out?
  13. I'm trying to figure out the same thing. I'm starting with 20 int, but my two starting chants only show a 6 second effect. If Int doesn't work on chants duration, I think its important to know that up front as it severely changes my build. Can anyone shed some insight?
  14. I'm going to make a full custom party. After looking over the pre made companions, I'm not impressed. I don't think any of them is a class/race combo I'd personally make myself, especially with their attribute points spread the way they are.
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