
Plutospawn
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Atton and Disciple: Ebon Hawk Conversations
Plutospawn replied to stop_him's topic in Star Wars: General Discussion
In my last game I didn't get any Disciple/Atton interaction at all. By the time I got Disciple, Atton was already a Jedi. That might affect things a bit. Or maybe it's just random. I've never got the cutscene where Atton finds out that the Disciple's sending stuff to the Republic, though. -
I wonder if there was even a bond to begin with. Usually Force Bonds take time to be established and at the beginning of the game, Kreia and the Exile are practically strangers. Maybe Kreia was using a bunch of Jedi mind tricks?
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Disciple & Darkside -- Am I Missing Something?
Plutospawn replied to Scott Heine's topic in Star Wars: General Discussion
I found Disciple to be the easiest to turn into a Jedi my first time around. I didn't even have to take him out and about in my party, I just ran through his dialogue tree. I was a goody-two-shoed light sider in my female game, so maybe that had something to do with it? If he's in your party when you first get Visas, he'll be the one you talk to and you get influence if you say the "I didn't mean to hurt her" bit. But he's a naive little boy who likes sweet little girls, so the options in the dialogue tree are pretty obvious. He never did tell me what his problem with the Jedi was, though. -
As a general rule high awareness, computer, repair, intelligence and charisma are good for unlocking dialogue options. With the droids intelligence and computer come into play most, while awareness and intelligence is for the "meatbags." I've seen awareness options pop up for Kreia, Disciple and Visas.
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Yeah, it's hard for me to fathom how Jolee could be dead (unless Revan hacked him to bits, of course). But knowing Bindo, if there's a threat this big, he'd have his nose right in the Exile's business if he were alive. Maybe he and Kreia did "Rock, paper, scissors" to see who got to play mentor?
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Bao-Dur seems to be tougher, more vitality etc, but Mira seems to have a lot more to say than the Iridonian. If you can live without the chatter, I'd go with Bao-Dur, but I like to stick Mira in my party.
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I agree that the game has many faults (Other posters have mentioned them numerous times so I don't feel the need to repeat), but I don't think explaining what happened to the original cast is one of those faults. Sith Lords is an entirely new story with an entirely new cast of characters. Why should the Exile even know or give a rat's ass about what happened to Mission Vao? While as a fan of the original, we're probably a little concerned or curious about the Ebon Hawk's original crew, it doesn't make much logical sense in terms of the story that Sith Lords has. As for Jolee and Juhani, I kind of assumed that they were dead, seeing as how many Jedi are left. Zhar and Dorak bit it on Katarr, so why not those two as well?
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I really liked the quests on Korriban. The tomb that your PC tests themselves in was nicely done, in my opinion. And the little twist about Vash. How you go through all this trouble to find her only to discover she's dead. There goes your revenge/questions right out the window. It's a nice irony. But I do agree, it didn't really feel like a completely new planet. There just wasn't enough to do there. All the other tombs were blocked off and even if you do that little bit with the thorium charges, you destroy the holocron on the other side anyway. (But maybe I'm doing that wrong?)
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I played through as a LS female and had Visas in my pocket. As a female I didn't really get any romance options per se, but she was a flaming light sider alongside me near the end of my first planet after Telos. You just need to be nice to her. Ask if she's okay, say that you never meant to hurt her, ask about her scars, things like that. The nice guy answers are pretty obvious and she eats it up. You also get influence on her if she's with you on Nar Shaddaa and you convince that diseased refugee to commit suicide.
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I want mechanical body parts!
Plutospawn replied to Ivan the Terrible's topic in Star Wars: General Discussion
Luke got his hand lobbed off too! If Obsidian somehow tied it into the plot, like in one of the battles against a Sith Lord that your PC got maimed, I think it could be cool. -
What have past romances done right/wrong?
Plutospawn replied to Ivan the Terrible's topic in Star Wars: General Discussion
Maybe the real problem with these romances are that the characters you get to chose from to romance are generally extremes. Aerie's all fluffy and naive and Bastila's a frigid bitch. Carth seemed to me like the most average, but then they had to toss in a "traumatic past" for him to be scarred and whine about. I guess there's few well-adjusted folk in these fantastical realms, heavily medicated in a galaxy far far away. -
I'd say from the first drawing that the anatomy needs a little work. The legs are too short, noticeably the calfs and feet. That and she does look very masculine, I'd slim the waist a bit and define her breasts more, maybe slim her neck down to give her a more feminine look. But the latest drawings look better, I like the line quality.
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Battles have to be sort of unrealistic to suit the game mechanics, don't they? I mean, how many times did a dark Jedi swat your PC with a lightsaber without your PC losing a limb? Sure it would make more sense in the Star Wars universe, but would you really want to waste time sitting around in a doctor's waiting room staring at a cauterized stump?
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Would you rather have challenging
Plutospawn replied to mgnails's topic in Star Wars: General Discussion
Storyline is why I play RPGs. Combat is secondary. If they have time, sure, tweak the combat, but not at the expense of the story. A move like that would make me want to wrap someone up in Saran wrap and set them on fire.