-
Posts
473 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by tinysalamander
-
-
It is already possible.
Interesting. Thank you.
-
Hmm, so is it possible to mod in trinkets yet?
// I have no idea whether it was already possible, but seems like a nice thing to have.
-
Are people desperate enough for mana-based systems with ability to recover it mid-battle?
-
The only problem with those DLCs I have is the fact that it's a pain to install them from GOG, since there is no client for Linux. If they ever stop providing patches (as opposed to full redownloads; which can happen when big DLCs come along but the base game also keeps updating) it's going to be real pain to reinstall everything.
-
Seems kInd of like apples and oranges comparing a chanters short duration summoned creature to a ranger pet that's always there (unless you do the Ghost Heart) ?
Except when it's not there, being dead
-
i passed the 500 letter from her...
the most annoying part - she left me without any reason!
it started with a notice she wanna talk to me and since then i couldn't make her talk. i was pressing on her, removing and adding back - couldn't talk no matter what!
then i went to the ship and she suddenly left me =\ and now the spam!
She really hates you but can't forget you at the same time. She is a very obsessive person.- 3
-
Random encounters are dead. And they should stay dead
- 2
-
That said, I was more bothered by the fact that, absent nicking a passer-by in the process, the city guards are totally fine with a band of mercenary bounty hunters trying to murder a lady on the steps of the Temple.
Must be bribes…
- 2
-
Oh god,Obsidian please don't post tumblr fanart.
Why not?
- 1
-
And Fire Godlike has +3 fire resist. PALE ELVES HAVE +4!!!!!!! Your MFing hair is on fire!!! how are you not immune? Why is a weak tiny elf better resistant to fire than a creature MADE FROM FIRE??
Cause Magran is a █████
-
-
Requires prior talent.
Requires prior talent.
Requires prior talent.
I'd rather not go there. Madness lies that way.
-
Yes charmed/dominated enemies will be affected by friendly buffs and the buffs will persist after the charm effect ends.
Damn…
-
So, while I'm waiting for patches… What currently happens when you cast a party buff with mind-controlled foes in the area of effect? Will they be buffed too? Will those buffs end when mind control ends?
AFAIR, the fact that buffs affected mind-controlled foes was the primary reason I stopped doing it in PoE1.
-
Spiritual Weapon should be part of the core class progression. It's already the 2nd bonus spell for Magranites, do the same for the other subclasses.
I'd rather hope this isn't the case. Or at least would like to choose something else at creation then in case I'm feeling like playing pure caster.
-
Looks like Eothas' toothpick.
-
K... but Maia might be portrayed as an autonomous agent with personal convictions and a sense of her surroundings. She might not want to break up someone's relation. That's her action. I don't see this in any way as assuming monogamy, but even if it was, society is overwhelmingly monogamous. Yes people like to sleep around, but nobody want's their partner to do so. Society overwhelming favors treating people how they want to be treated, and while people object to monogamy for the political sound-bite almost nobody actually behaves that way. So even if it was assumed, it would be somewhat justified. It's further perfectly okay to write characters who uphold that standard and aren't simply fantasy husks that are shaped at the player's discretion.
Which doesn't mean you shouldn't be able to try. You just might not be successful.
- 2
-
The game was perfectly playable at release so what is the reason to have held off release for some balance patch?
I wouldn't use the world “perfectly” here…
- 2
-
I also would like it if the game came out pretty balanced. Sadly, this wasn't the case at all. Now you could discuss the following: is it better to leave it in that very unbalanced state and disappoint people or is it better to balance it with patches and disappoint people?
I personally think that the later is preferable. That's because I play those games for a long time, multiple playtroughs.
People who only play it once will prefer the first approach I guess.
I will only play it once and I would prefer second option if possible.
- 1
-
This is a GAME, not a visual novel. The game challenging the player is an integral part of any game.
Hey now. In many good VNs you tend to die quite a lot…
- 2
-
A Vahnatai NPC would be nice if unlikely.
-
Because the majority of the players want unballanced mess of a game, yeeeah
- 1
-
1. Separate classes from occupation.
2. Take a look at Rule of cool's Legend and adapt their class structure (I don't think that would be an infringement of any sort? it uses OGL 1.0a license in any case). Basically, you have 3 groups of abilities (tracks) per character, which allows for easier “multi-classing” and higher customizability than pure class systems while remaining relatively less time-consuming than full classless. Tracks can be assigned different speeds of progression, if you think PoE needs that.
3. A pure mana-based class that doesn't require you to hit things with pointy sticks. I wouldn't mind that being priest, but I suspect not everyone will agree with me here. I also had an idea for that where lower level (relative to you current maximum) spells would give you mana, while higher level will cost it, but I'm not sure if it's actually workable. Basically,
cost = 0 if highest_spell_level_you_can_cast > 1 { cost = spell_level - floor(highest_spell_level_you_can_cast / 2) }
This assumes that spells are free to cast when all you have is level 1 spells, although you might use the formula even if that's the case if that seems more reasonable. You'll have to have some starting mana each encounter, though (which isn't necessarily bad).
Maybe multiply cost by 10 if you need more granularity in case you need to be able to restore mana via different means (taking damage or something).
-
And at the end of her route you learn that she was never drunk at all and it's stabby time
- 3
constructive proposal/конструктивное предложение
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
So-o-o, step 1) create multi-class system; step 2) fordid free character creation. Sounds counter-productive. And some of us create custom characters and roleplay their parts as well.
Какое такое не должны? Делать мультиклассовую систему и не давать создавать с помощью неё персов это бред. Тем более что некоторые из нас создают своих персонажей, которых сами же и отигрывают.