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tinysalamander

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Posts posted by tinysalamander

  1.  

    The sort of person that a character falls in love with and under what circumstances says a lot about who they are. If the character is willing to get involved with anyone, from the hairiest wild orlan to the mightiest aumua, same or opposite sex, from the cruelest Bleak Walker to the kindest Wayfarer, then you're basically taking a big chunk of their character and dissolving it into bland mush, all to service a player fantasy of getting some elf strange or whatever.

     

    https://allthetropes.orain.org/wiki/Single-Target_Sexuality :cat:

  2. This exactly. It's why I'm not really capable of progressing past this quest with this character- he truly believes in Eothas, much like Eder, despite his silence for the past decade and a half- it wouldn't make sense for him to go "Welp, Eothas ain't helping, guess I'll just give up my faith and hop on another god train". As much as it pains me, I'll have to just hop in the pit and re-roll. Thanks for all the answers, everybody, I appreciate it!

     

     

     

    You could try to rationalize that as a speaking to your god's god buddy. That's what I did (even if my character wasn't particulary into worshipping stuff). It's just a communication. A communication with god is called prayer, nothing more to it.

     

    True form of Eothas is

    Schrödinger's cat

    .

  3. Being completely random here.

     

    You get 1 ability from this list at level 1 and gain more (though not all) as you level. You can choose, obviosuly, and some might require you be of certain level.

    Beastmaster: you gain your pet with bonuses when attacking the same target and Takedown attack.

    Elemental master: you gain 3 modal abilities that change all the damage you do into fire, ice or lightning. You also take reduced damage vs those damage types (either automatically or on per modal basis).

    Archery: you gain +6 to accuracy with bows and crossbows and one attack that hits everything in its path (until it hits a wall). Unlike various spells attack area is pretty thin but long.

    Slayer: you attacks ignore half(?) damage reduction from 1 choosen creature type. Add another type at later levels.

    Sniper: +30% crit chance vs distracted targets (flanked, unaware of your presense or currently under attack of your pet).

    Venomous blast: you gain an attack that explodes when it hits your target. Everyone nearby take some piercing damage and become Paralyzed for a short time, then Dazed for a bit more time.

    Barrage of arrows: you gain an attack that hits everyone in a medium-sized area with +10 accuracy.

    Spellbreaker: An attack with +5 accuracy that deals normal damage and removes 1 random buff, ending its effect completely, from all nearby foes. Removes more buffs at later levels.

    Geomancy: medium-sized area effect that slows down foes decreasing their attack speed, movement and melee accuracy a bit. It also breaks all traps in the area for which you have sufficient Mechanics skill. Summon golem at later levels (basically, a tank with immunity to mind control and +10 defense vs magic).

    On guard: your movement increases by 1, reflex increases by 5, and each combat encounter the first attack against you misses. You automatically retaliate against such an attack if possible.

  4. P.S.: Also, coding guidelines. As much as everyone thinks that it's not an issue, I know that most people would be too stubborn to do the very boring task of documenting their code, work with the coding guidelines given by Obsidian and whatnot. It's a horror to get a piece of code from someone who's not acting by your coding guidelines or who was just too lazy for documentation. And code review takes up a lot of time.

    Coding guidelines aren't a real problem as long as you can reject anything which does not meet them (you'll see it quite fast – if it's there at all it's everywhere). Works fine for Qt.

  5. Okay, right. I remember the double click thing now that you mention it.

     

    The thing is, I've had Kana in my party since the beginning. I've been playing the game since launch, and I've never had Kana lose his weapon slot. I find it odd that it's only happened within minutes of first playing patch 1.04. Seems like something has regressed.

    That happened to me long before 1.04 even existed %)

  6. I just checked their site, and Unity claims to be able to publish games in 64-bit Linux, so I don't see any reason why PoE won't be (and considering the map file sizes, it sounds like PoE would benefit well from 64-bit memory addressing). I have to admit though, I'm curious: what's wrong with keeping around the 32-bit libraries? It's not like modern hard drives are lacking in space, unless you've a small ssd.

    Shadowrun was Unity as well and, AFAIK, there was 32-only build. As for "why," tl;dr version: because.

    Supporting such games sends wrong signals to developers. In Linux world 64-bit is everywhere for some time.

    3D acceleration was also broken for 32-bit programs on 64-bit system with Nvidia last Debian release. What happens 5 years later? 10? Who knows. Since there is no source (usually) I'd like my games to work as long as possible.

    Also, this setup can break quite nicely whenever bug happens on distribution level. Sure, most of them where fixed by now (probably, *cough*), but I'm not really interested in encountering new ones there and I'm using testing releases once in a while.

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