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tinysalamander

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Posts posted by tinysalamander

  1. I'm not getting it. Playing on hard i never need to rest more than once during a map/level. Is there realy a problem such as "being force to rest"?

     

    In general, casters want to feel like spellcasters, not poor man's crossbowmen, and you need to recover those slots somehow…

     

    It doesn't mean you can't finish the game using Blast with you wizard most of the time aside from boss battles, but it's just not as fun.

  2. The more in depth one studies the Arcane the highest the risks involved there should be some diminishing returns to balance the fact that casters, wizard in this case are considered to be "OP" in late-game. Perhaps all this mental focus will have it's toll on some aspect of the individuals life... insanity levels/tests for example after a wizard casts a high level spell he could be "tested" for fatigue or some other condition etc...(something similar to Dragonlance's casting conditions)

     

    IMO, you are unlikely to find a good balancing point for this. If the difference between safe and unsafe options is minimal it does not really matter. If it is a high risk – high reward scenario players will likely use those options if they can ignore or heavily mitigate the penalties (say hello to Suppress Affliction) as odds are against you.

     

    Your foes' combat life is 1 encounter so it doesn't matter that much if enemy caster is paralyzed/loses all endurance/drops deads. You, however, do not have that luxury as your expected combat life is the whole game, which is quite a number of encounters and you are bound to fail sometime even if the chance is low. If the chance is high and not easily ignorable it promotes save-load behavior.

     

    Personally I'm fine with the mechanics as they are already but since people complain about "rest spamming"  a possible solution could be to have a cool-down on resting say... max 8 hours per day of in game time. Again for me personally it works just as fine as is at the moment.

     

    Will not work because someone who wants to rest will. Double time speed and wait. You can push your players only so far before they'll start hating you, and I think this is pushing it into that direction.

  3. ^ But that would make unique items a lot more mundane. A weapon with the Speed enchantment wouldn't be half as special if I could bestow Speed on any weapon I found (for example.)

     

    Not necessarily, if you can't add Speed enchantment manually. Unique weapons will get unique built-in enchantments, just as it is now. Or, say, some unique weapon can be enchanted with Speed, but most others and all non-uniques cannot.

     

    There could be enchantments that are exclusive to player enchantment too.

    • Like 1
  4. Do you know what would make Brighthollow an appealing place to visit and rest?

     

    A bonus Camping Supply slot.

     

    Resting at Brighthollow allows you to prepare and pack up your travel goods more meticulously, allowing you to carry one extra Camping Supply package whenever you depart from there after resting.

     

    Which you'll immediatelly burn on arrival from there because of travel time *cough*

  5. So...it's okay for casters to curb stomp every easy fight, and curb stomp  the few hard battles as well? Is that our consensus here on the issue? As that's what exactly what per casts do. That's the current state. 

     

    It's like the old “we wish that nobody is poor” vs “we wish that nobody is rich” thing. Guess which side you are on :devil: If non-casters are underwhelming they should be fixed, not others brought down to them.

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