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tinysalamander

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Posts posted by tinysalamander

  1. This might be a bit of a radical idea, but you actually can turn off your speakers or take off your headphones during the narrated segment as a work around.

     

    (Don't get me wrong, I actually like the narration).

     

    Turning on and off speakers (while guessing how much time narration will take in case it's between the lines) is surely not the most enjoyable thing to do.

  2. How do you envision the move away from talent trees? Could you elaborate more on your idea?

     

    As I'm seeing it, since talent points is a limited resource making the player choose what is essentially the same talent multiple times is just not fun (although it can be mechanically effective). What needs to be done is to evaluate whether a given talent is good enough choice (more or less) throught the time you can select it till max level. If it isn't you don't create Greater/Better X talent, you make it so that this X talent scales at some fixed point(s) where appropriate.

     

    Although, I suppose, as hilfazer mentioned it's more like lines in PoE2. D&D and its descendants seem to like feat trees for some reason. I don't, though.

  3. I suppose it's frustrating to have to start a new game, but given the limitations of GoG and non-dlc content, it's probably the best implementation save for dropping all of the items into every player's inventory from the start (which, given the novelty-item nature of some of them, I would find immersion-breaking).

     

    I'm not seeing how GOG cannot wrap a file or two into a single "DLC".

  4. I mean it's basically 1/encounter as long as you have food and don't give a damn about immersion (unless you roleplay a narcoleptic of course).

     

    Or you treat your rest as a short rest and move on. I think I checked actual date once when I started playing and that's it. As for day/night cycles I think it's more of a problem that for some magical reason whenever I'm playing it's mostly night (in-game) which makes it a pain for my eyes %)

  5. - Multiclassing works fine in d20 systems.  Spell level progression and number of spell slots are tied to class levels.  If you're multiclassing Fighter/Wizard, you will have fewer spells and progress in spell level much slower than a pure Wizard (based on when you take Fighter levels instead), but you'll have more HP, have the bonus combat feats, better accuracy, the proficiencies, etc from the Fighter levels.  In practice, though, it's almost never worth sacrificing caster levels and progression for being a half-assed martial class unless it's via a purpose-built class (like Pathfinder's Magus, for example.)

    Doesn't that mean it's actully not working fine?

     

    [shameless RoC's Legend ad here]

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