-
Posts
8080 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Blogs
Everything posted by Calax
-
raises hand hey when everything comes out to about half price I went for it.
-
-
it has a surreal sense of humor that mostly girls pick up on.
-
yes but you'll look even cooler when you get outland gear.
-
it went to mumbo jumbo.
-
Yeah.... Myth three, while a difficult game, was a mess storyline wise and it wasn't all that fantastic. Stick with myth two.
-
Probably end up being the sorceror of medium power who lives in a Tower with a full library and helps little children find their way home. I Don't know what I'd want to be in life. well... other than a divine being who could squash somebody like say Saroun like a bug.
-
I'll see unreal 1 and raise you Unreal tournament and Myth: The Fallen Lords (one of the greatest games of all time in my humble opinion.)
-
For those who don't know, the way achievements work is that during you gameplay period if something happens (for example, in dead rising if you kill 53000 or so zombies and clear out the entire town) you get an achievement that gives you points.I'm not saying that I know how everything works between the devs and Microsoft, but there has been a distinct lack of cheats in games put out for the more recent generation of conosles. It was my supposition that this was caused by the fact that achievements exsisted and in order to get more money/support out of microsoft, devs would try and jam as many achievements into their game as they can imagine and so as to not invalidate the achievements they take out the codes. PC games don't have this problem and often codes will be included that have some... interesting easter eggs (like for example the Company of heroes big head mode... yes that's right, big head mode with proper physics for those giant noggins.)
-
Meta: Your not dead on in your assumptions, but then your not completely off base. My main problem is that with the advent of the Achievements cheat codes and such have been all but eradicated in order to allow for achievements that would be invalidated by cheats. And while the idea is FANTASTIC for fostering desire in your system (by having people match their gamer scores against one another) It's also what's leading the charge to remove any method of easy victory other than grinding your bum off early on so your a good sight stronger than most of your opponents. Volo: there is not a two year old in this world who can actually play a game of the complexity of those old NES games and expect to beat them. Hell an 8 y/o would probably have a problem beating them. The easing of game difficulties was done in an attempt to get more people to get into games. And despite what your ego would tell you, you aren't the center of the universe. Nor are you typical of a gamer of any kind.
-
I have a kindred soul... And for the record. I think that getting through a Campaign after beating it once (like say your HD just got skragged by a magnet so you got a new one) is also a "legit" cheat.
-
While pc gamers have always been able to hack and slash their way though code in order to come up with a trainer or other little toy to make themselves into god incarnate (which several games have said you are but you can still be killed by your average human with a knife... wierd) Console gamers have recently watched as the number of cheats on their systems get slashed again and again (particularly on the 360) And while there are going to be some people who scream in happiness that others won't be able to "illegitimately" get through a game without serious know how (like turning your XboX into a portable computer... of a sort), I think that it's kind of a bad thing. While people won't be able to use the codes to hack and slash their way to fame and fortune online, they can still get what they feel is a fulfilling experience by beating things up faster than a semi can destroy a picket fence. Now I've picked out Consoles in particular because in the console wars Microsoft has recently come out with the idea that people should be rated on what they do and given a number of points for doing a particular stunt or stupid stupid thing, Achievements. This effectively kills cheats because if a company puts in a god mode cheat, they won't be able to have a 'damage taken' 'damage regenerated/healed' achievement and thus ultimately lower the point value of the game. And in a competitive world like ours (earth... not gaming) people will probably only play the game AFTER they've exhausted every other source of achievement points that they can. I will admit I am a bit selfish in posting that cheats be brought back to games. I have ADD, and if I retrace my steps in an RPG or find myself facing guys who put up a hard fight when everything else I've seen in the entire game died as soon as I administered the Fingerpoke of Doom! to them, I tend to just flat out stop playing. This also goes for grinding like a maniac to get a team of people up to par because the leveling system either A) doesn't give people in reserve XP, just arbitrarly raises their levels when you start pushing a limit B) your characters in the party start to gain 1/2 again as much xp as those outside your party C) theres just so many people that your army of followers can be from lvl 8 to lvl 72. or D) the difference between two dungeons in terms of levels is so dramatic that you find yourself using every res item and spell at least once within five fights. (That last one usually happens in JRPG's where you get a period of "hey find everything you can and do it before the final dungeon" time, then you charge down the dungeon only to find yourself facing guys that are 10-20 levels higher than the last major fight you had) (oh and C only really applies to Suikoden but I wish more RPG's would have that many possible members.) Thoughts?
-
the game is visually incredible... but like tale said, the other stuff is meh. It's an arcady game that has a very tenuous attachment to it's storyline. It follows the old recepy of taking the player pointing him in a certain direction and saying GO! with any sort of story placed seemingly after the fact. it's not almost no variety and minimal enemies (well... theres bugs of all kinds and humans, and humans in suits... and thats' really it) I got through about 3/4's of the game before I couldn't stomach going back to the tedium.
-
from what I can tell you don't make a lair... rather you roam around on a hose with a horde of goblins following and you pilliage your way through the world.
-
why do I get the feeling that you are going to be hunted by some bumbling idiot (like the three 'adventurers' who work for you at crossroads keep in NWN2) who dies in twenty seconds?
-
that sounds like it could of happened at my high school... of course that would require the students around here to actually you know... have a sense of school spirit and pride.
-
from what I'm told (I think Feng told me this actually) they zip by like that so that they don't get kilt by a car trying to swap lanes (which almost happened to my in my CAR from a guy in a jag...)
-
OH Mk... we know you have to play THAT game... I'm playing a different one tho.
-
Guitar hero 2... OW MY FRIGGIN WRIST!
-
It's shallow until you try to get everything... then it becomes scary in what they want you to do. Also 2 was the first outing as the hack and slash it is, DW1 was six characters beating the crap out of eachother like virtua fighter on the ps1. DW3 is considered by many to be the best in terms of difficulty and fun level. DW5 has the most stuff and it also has the biggest maps. It should be noted that the engine powering Dynasty Warriors hasn't changed since dw2... it's just been played with to get more beauty. They should be putting together a new engine for #6
-
Is this supposed to be somehow reassuring? By second Ardjet fight do you mean the fight where I'm desperately trying to move upwards but the lockon system keeps forcing me to stay level with raptors that never end? Edit: This is officially the most retarded game since the SNES days. all the levels do is give you a Tch extra life. The second Ardjet fight is the one where you have to kill the AI. You can shut off the lockon you know...but it is just easier to get above them and the back away so your backing up. eventually i'll break the lockon.
-
trust me, the leveling system is... meh (i've only ever broken level 7 in all the skillion times I've played it) The hardest fight ever is the second arget fight.
-
the right to ravish you?