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dejarik

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About dejarik

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  1. Since body blows reduces damage, my assumption is that it's best to turn it off when an enemy has the debuff so that force of anguish (and other attacks) do as much damage as possible. How did you handle this in your playthrough? Manually, through AI or just have it on at all times?
  2. Thank you so much for the extensive answer - this was exactly what I was looking for. Some follow up questions: 1. Regarding Kapana Taga. It's been so long since my last playthrough. From what I can read, Fyrgist is level 15. Is there some sort of trick to getting Kapana Taga at level 8-10? Just board and take it? Or win through sea combat? 2. What is the logic that the phantom follows in its auto attacks? Is it always the closest enemy? Does it change if an enemy comes closer?
  3. I’m currently at level 7-8 in a potd run. My MC is Boeroer’s Fountain of Woe, the rest of the party is Eder (Swashbuckler tank), Xoti (SC priest, buffer/debuffer mostly), one flex slot (to do companion quests and such) and lastly Aloth as a SC wizard. Essential phantom seems like a lot of fun. From what I’ve read there are many ways to equip Aloth so that the phantom deals good damage or otherwise helps out. Do you have any basic tips of how I can get value (and fun) out of the phantom with Aloth? I’m not sure if the phantom can do melee, but maybe with the right spells (spirit armor and such). I’m sure there are some high level summoned weapons I can use later, but I hope there is fun to be had before that as well.
  4. @Boeroer I just started my first replay since 2019 because of this build (and the others in the video), and also to prepare for Avowed. The combination of fun and good builds are what I find most interesting. Thank you! My question is: What kind of armor do you recommend for this build in general? I don’t mean a specific armor, but I’m thinking armor rating vs. recovery speed. This build already gets some +armor from Hardy, Thick-skinned etc.
  5. A quick question regarding power levels: The Voulge gives +3 to Storm power levels. From what I can see in the descriptions, only the spells Returning Storm and Relentless Storm are tagged with the "Storm" keyword. Neither the Storm of the Seven Bolts nor the "Amira" invocations have the "storm" keyword - are you sure the Voulge affects these spells?
  6. On this topic - what are the best ways to debuff reflex so that the mortars are more accurate? - Nature's Mark (-10) - Chill Fog (Blindec, -5) - Miasma of Dull-mindedness (-10) - Curse of Blackened Sight (Blinded, -5) - Tanglefoot (Hobbled, -5) - Crippling Strike, Blinding Strike (-5, Debilitating Strike adds -10 from Hobbled and Distracted)
  7. I did a quick test on Maia as a Gunhawk/Streetfighter. With the Gunhawk class she gets 5m range on Blunderbusses, which means she gets the Accuracy bonus from Marksman. I was able to get the reload time down to around 1.4 seconds. The 1.4 seconds came from (5 base -13 % dexterity - 20 % Gunner - 30 % Dual Wield - 15 % Two Handed Style - 20 % Sure-Handed Ila). That was with no armor (and also no Nalvi). That seems pretty good. Right now I'm running Maia as a Gunhawk/Assassin, but that opening Assassin shot isn't that impressive right now. I'm not sure if it's worth it to switch between Blunderbuss and Arquebus in long fights just to keep the Streetfighter bonus on, but I think it might be (especially with some AI configuration). Do you know if her other Gunhawk bonus (interrupt) works on the blasts from the mortars?
  8. What kind of spells would you say are the best choices to be trying to recast constantly? I’m only on level 4 with my Tactician/Blood Mage, so for me it’s been Chill Fog and Minoletta’s Minor Missiles so far.
  9. Hello everyone! I'm at the start of my (second) POTD run now that the DLCs are out, and I'm allowing myself to change the companion subclasses - especially the ones who have no subclasses (Eder, Aloth, Pallegina). I'd like to hear if any of you have changes the subclasses - or what subclasses you'd think were fun (and powerful). Eder: I like him as my main tank (that can deal some damage) - right now I have him as Unbroken/Trickster. Unbroken because it's the most tanky fighter and Trickster because it gives even more tanking abilities and some more for Eder to do. Aloth: Even though single class wizard might be the most powerful because of PL, I'd like to try him as an Assassin/Wizard (no subclass). It just seems cool launching spells from stealth and getting the assassin bonus. I see him as a pure damager dealer, whether it's wizard buffs and a ranged weapon or just slinging spells. Assassin/Blood Mage might be asking for trouble damage wise - and I guess it's nice to be able to empower spells. Pallegina: I think I'll have her as a Herald - it's more interesting than a pure Paladin or a Crusader. She already has her Paladin subclass, so for the Chanter it's either Beckoner or Troubadour. Troubadour seems more generally powerful, Beckoner seems better for specific combos (with Grave Calling). What do you think? Serafen: He's got the Wild Mind subclass which ... increases variance, not something I like on POTD (even if it's mostly positive effects). I haven't played with any of the other cipher subclasses (only played one in POE1). Do you have any ideas for something that could be fun here? The same goes for the Berserker subclass. Berserker/Soul Blade? Xoti, Tekehu and Maia all have interesting subclasses, so I'm not thinking about changing them - here it's about choosing classes. Tekehu: Probably a Stormspeaker/Watershaper Xoti: Pure priest. I don't like her as a monk. Maia: Either a Scout or a Geomancer. Any suggestions here?
  10. Testing a Tactician/Blood Mage in the first cave now. With Blood Sacrifice and the Brilliant inspiration, I'm spamming Minoletta's Minor Missiles constantly. I haven't tested the Brilliant inspiration on casters before, it seems to have the same effect as Blood Sacrifice - restoring one spell.
  11. Takkik: How have you distributed the stats on the tactician/blood mage? The blood mage's self damage is affected by your might, but as a fighter you want to be doing damage. How are you playing the character - as a ranged debuffer/damage dealer? Melee? A team focusing on blind/flank sounds cool. Are you using companions or mercenaries? If companions - who? Nerd Commando (on youtube) have some interesting build including tactician and blood mage. The "Oil magnate" is a Paladin/Blood Mage with 4 Might who justs spams Slicken (with some Lay on Hands sprinkled in) The "Mossad psyblade" is a Tactician/Psion build which seems interesting. Plays as a DPS/CC build with staff/pike using a lot of interrupt abilities (to restore discipline) and phantom phoes to trigger Brilliant Tactician. The "Trip Hop cleric" is a Tactician/Priest of Wael who's an interrupting tank with the general priest buff/debuff/healing abilities
  12. Are there any types of spells (or specific spells) that are particularly good/important or bad on POTD, when it comes to the actual damage spells? My favorite buff/debuff spells so far have been Secret Horrors and the druid spell that gives everyone healing and +2 AR. What is the best way of increasing PEN on spells, besides the elemental traits?
  13. Hello everyone, now that Forgotten Sanctum is out, I'm planning on doing a new playthrough. In my previous save (got to around level 14 before deciding to wait for all the DLCs), my party didn't have a lot in terms of offensive spells. It just seemed that it was hard to get enough accuracy. My party was Eder as a tank (fighter/rogue), MC as a gun based holy slayer, Maia as a gun based ranger, tekehu as a healer (mostly) and Serafen as a damage/CC witch. In my new save I want to be more spell focused - especially with the new blood mage subclass which seems great. Before I begin my save - are my fears of never connecting on my offensive spells unfounded? What are the important things to do to make sure that an offensive spellcaster actually connects?
  14. Boeroer: That kind of rogue build sounds a lot of fun. In such a rogue build, how high would you prioritize Intellect for the AoE effects? Are we talking max PER and max INT first and foremost?
  15. Multiclass characters don’t have access to level 8 or level 9 abilities - right?
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