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GhostofAnakin

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Everything posted by GhostofAnakin

  1. Hope I haven't run into a bug in Dying Light. Every time I go to buy ammo for my handgun, it says I have no free slot for the ammo. My assault rifle is down to like 20 bullets and my pistol only has 2 or 3.
  2. This site censors c-o-c-k-tail? Really?
  3. Found my first assault rifle in Dying Light. It came out of nowhere, too. I was about to "unlock" a safe house when I heard gunfire and realized belatedly (after taking some damage) that there's a guy on the roof with an assault rifle. No problem. One molotov ****tail later and I had myself a new gun.
  4. I finally found my first gun in Dying Light. A pistol inside a cabin where an old dude killed himself. It's only got a couple of bullets though, so I haven't bothered to use it. I've picked up some stronger melee weapons after setting some bandits on fire at air drops. Kind of cheesy, but I just lob a molotov into their midst and see them burn from afar without even engaging in combat.
  5. Does anyone who has played Dying Light know how the day/night cycle works? In terms of time frame, does an hour pass after doing X activity or something? Because I always wait until morning to do stuff (yes, I'm a wuss). But it seems like I'll be in the process of doing a mission and suddenly I get a radio transmission from Jade telling me that I've only got an hour to go til dark. It feels like I'd barely been at it for less than 30 minutes.
  6. What is it with developers and their obsession with making the player climb radio towers? They're annoying, especially when you spend half the time trying to figure out which ledges you can actually jump at and which ones you can't grab. In the middle of playing Dying Light and I'm spending most of my time trying to climb one friggin' tower because every ledge I think I can actually jump to, I can't and end up falling down and dying/restarting.
  7. Still playing Dying Light. I've been a complete wussy. I haven't ventured out at night yet, except for some easy kills where a group of slow moving zombies were clustered together just outside a safe zone. So I lobbed a molotov into their pack, and any who weren't hit immediately were soon killed when they ran over to join their friends. The rebar weapon is strong as hell, but my guy gets tired after one swing. So it's only really good if I'm facing one zombie.
  8. Unless I'm missing the obvious, there's no stats listed when you go to the screen to change your outfits. So I don't think it's stat based.
  9. Started Dying Light. I've got to re-organize my reactions to the configuration of the various buttons. I keep trying to jump using the wrong button. Also, what's the point of getting new clothing when you can't even see it since the game is in FP view? Even in cutscenes, the only thing you see are your hands/gloves.
  10. Guillotine Gun? My mind, it boggled. Not sure if I'm disappointed or not that it's just a gunblade analogue, I was sort of hoping for a gun that actually fired Guillotines. Still, as a side effect I know about the might actually have been real Chinese 'Flying Guillotine', which I'm sure will be useful in future. I'm actually not sure why it is even called that. It fires mortar rounds. In any case, I finished the Dead Kings DLC. The end fight was a piece of cake. But, geeze,
  11. Once you unlock the guillotine gun in AC Unity, there's no point using any other weapon. It's got the best combination of range, damage, parry, and speed that I've seen. Plus the mortar is just overkill. Between Mortar, berzerker darts, and poison gas, it's a breeze to clear a room now.
  12. Got the Guillotine gun in AC Unity: Dead Kings. It's quite overpowered. I'm not sure if that's a good thing or bad thing.
  13. Good to know.
  14. Finished the main story for AC Unity. On to the Dead Kings DLC. It came free for me with the purchase. Is that the same for everyone? Usually these DLC cost money.
  15. Ubisoft certainly seems to hate its female characters. Every game of AC seems to see the main female in the game get killed at the end. Also, I hate the "boss fights" they come up with. Then again that applies to most games.
  16. It's a bit more fun than BioWare's "pick 5 flowers for this farmer" or "find this sack of potatoes" quests that infest Inquisition, at least.
  17. Or maybe you did too many sidequests before reaching that part in the story.
  18. That's only fun if you can break into your neighbor's house and tear his furniture apart, then spray paint on the walls "Boba Fett was here".
  19. Since I've been bitching about AC Unity's combat mechanics and overall control mechanics, I should say that on the positive side the assassin quests/investigations are really entertaining. It's always amusing to hit a target you're supposed to kill with a berzerker dart and watch from afar as his own men tear him apart.
  20. Isn't the natural next step playing through Mass Effect 3? I hear the ending is superb!
  21. I don't bother with those, either. Largely because it's boring and there's no reward at the end of it.
  22. Spent all afternoon Googling and finding the various Nostradamus riddle puzzles for Assassin's Creed Unity. Finally unlocked the armor associated with it. Maybe it's just me, but these kinds of "puzzles" are more a nuisance than fun. Only reason I even bothered with it is the reward/achievement.
  23. She kind of looks like one with the shape of her head.
  24. Those wonky AC Unity control mechanics just bit me in the ass. I was being pursued by a gang of thugs and attempted to climb up and run through a second floor doorway. I was just about to lose them when my character does everything except jump down off the balcony and enter the doorway. Needless to say F-bombs were dropped.
  25. Sounds like a case of " a bad workman blames his tools " ... There are controls that cause you to jump away from a building if you are climbing..you probably pushing those by mistake ? No, I do nothing other than push the directional button (L3) toward the open window for my guy to hop down off the ledge. Nothing happens. So at that point I press the O button to "drop", but he drops backward and hangs from the ledge. If I press the X button/R2 button to "climb" he jumps above the open window and hangs from the next floor. There doesn't be a simple way to simply drop down from a balcony railing onto the balcony without doing all sorts of quirky acrobatics.
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