Craftsman
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On Topic please.
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Will the combat system be changed in the sense that if a lightsaber passes though someone they will not keep on fighting. ?
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NO. This is Star Wars, lets keep it natural. No same sex realasionships. All that is needed is the same type like in KOTOR 1 but more depth thats all. If including romances will hinder some other part of the game then scrap it.
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I hope that theres enemys you CANT beat through combat.
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Can we have that Mafia secen in KOTOR 2?
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It was the best RPG game for the X-Box ever. It was the best Star Wars game in years, it returned to Star Wars lovers the joy that was taken from them when the new trilogy started getting released. It was a masterpiece of a game created by Bioware Corp. Now Obsidian has the reigns to create Knights of the Old Republic 2. I got to play the entire E3 demo for the game, get ready to feast your eyes on what I saw. The special E3 presentation demo I was able to play was on the X-Box console at the Microsoft booth. There were two stipulations to the special demo. Stipulation 1 and best for me was that my character couldn't die so I could play through the whole demo without worry of having to restart, this won't be the same factor for the game's release. Secondly, the storyline and locals may not be in the released version of the game so don't worry about reading spoilers. The demo had two pre-created characters that you can choose from, however in the finished version your chracter can be built from the ground up. The two choices were a light side Jedi called a "Jedi Weaponeer" or a Dark Side "Sith *something*". I believe the light is more powerful then the dark, so I chose the light side. The game started off in a mining asteroid interiors. My character came across a distress signal from a woman trapped in the mine who's (ironically enough) in distress. After some branching dialogue I decide the best thing to do is come save her since she knows the way out (I could've come to kill her). Problem is there's tons of droids and mines in my way. Game play has the exact same flavor from the first game, however I just have to comment on how excellent the in game control scheme was. On an X-Box controller, you can control the character's direction with the left anlog stick, and cycle through options with the left d-pad. The A button pretty much does everything else. If you need to go into the inventory, then you want the black button on the left side (I don't know what that button is called, I don't have an X-Box) which gets you to in game options. Left and right triggers cycle through the different menus, B quits, and the analog cycles through the different options on each menu. From here you can do pretty much all you could from the first game. Change a character's clothing, armor, weapons, sheilds, etc. The one enhancement is that you can stock in two different sets of weapons for each character, and these weapons can be changed on the fly before and during combat just by selecting the option "switch weapons" on the dpad menu in game. If you want to switch party characters, that's the black button on the right side. Pause is the white button. Since my character was a Jedi, I stuck him with a trusty lightsaber and a Jedi Robe with a heat resist shield and a belt to help me disable the mines. (The demo kept it very simple, there was no leveling up and all your powers were automatically given to you) My character was a pretty powerful Jedi, and I had plenty of droid fodder to test these abilities on. At first I decided to start hack and slashing with the lightsaber. They were standard lightsabers, so they really didn't do much damage, even though I had the range between "attack", "flurry" and "critical strike". Then I cycled through the force powers. Because the first level stuck primarily with droids, I couldn't use powers that didn't work on droids. However there was this one VERY powerful force move I ended up using a lot called "Force Storm" which works on both droids and humans, which involved calling up a sudden lighting strike from the sky that not only does a hell of a lot of damage but also attacks more then just the character you target, but also characters clustered around him (that are bad). You still had your hacking stuff, throw in a few extra parts to fix droids and they will attack other chracters in a patrol mode. Eventually I make it to a reactor. A few force storms later I disable the force fields around the various tunnels and send more droids in. After defeating them however I see fit (trying this, trying that, hacking here, etc) I moved into the tunnel to find a stash of rockets and armor. I can't use that stuff myself but eventally I move on to where the girl is being held in distress and safe her. She says there's an escape pod that's going to take us down to the surface, so she joins the party and I equp her with armor and blasters and we move on to the surface, a Sith infested world. There was a CGI cutscene of the escape pod headed towards the planet when suddenly a bunch of turrents started firing at the pod. The pod finally went down and crashed landed. Party survived, but it raised the question what shot us down? There are no defences on the planet, all that's around are science facilities. The planet was a lush jungle with weather that reminded me of my home in New England, it always rains damnit! The planetscape was full of different smugglers, but I was able to dispatch them pretty quickly with force storm and my new party member with her blasters. Soon we moved into the sith temple. The dark side of the force was strong in there. So strong you could actually interact with different clouds of the dark side. If you try to control it, it will make you afraid, if you try to take it you will get dark side points, I tried to turn it to good but failed and decided to stay away from it. Eventually there were some Dark Jedi I had to fight (there's always Dark Jedi, ALWAYS Dark Jedi) I picked up one of the Dark Jedi lightsabers and started fighting with Two-Handed. This ended up being a lot more easier then in the first game. After some fighting I entered an elevator where I witnessed the end of a sith ritual. The leader of the sith group offered me the chance to join him or I would perish. Of course I chose to perish but instead killed him and the rest of his group with my l33t Jedi Skills. After that I entered the undergroundentrace behind them, and the game told me "You've reached the Ebon Hawk, everyone is alive and happy, you've completed the demo" Then there was a CGI of the Ebon Hawk flying away to parts unknown. Now how the Hawk was able to get underground is beyond me, but I won't ask... http://dynamic4.gamespy.com/~maxpayne/site...d=383&Itemid=38 Jade Empire watch out!
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I will not be scoring Kotor 2
Craftsman replied to jeremy soule's topic in Star Wars: General Discussion
Hey give this new guy a break. He cant be that bad. -
What character do you plan to create for Kotor2?
Craftsman replied to ramza's topic in Star Wars: General Discussion
I would like to say two things. First my character. Male. Solider. Second thing. There are attack, passive and defensive stances Deep, new story set in the same popular Old Republic timeframe. Seven immersive worlds -
I hope theres powerful opponents that DONT use the force. Like some alien creatures or something.
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Maybe too good.
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Mira is her name.
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I hope there are EXCLUSIVE dark/light/middle powers
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Thoughts on the E3 Footage
Craftsman replied to ultimate_ed's topic in Star Wars: General Discussion
Wheres that? -
Thoughts on the E3 Footage
Craftsman replied to ultimate_ed's topic in Star Wars: General Discussion
All that stuff could be fixed quick -
How do you intend to first play the game?
Craftsman replied to Darth Sun_Tzu's topic in Star Wars: General Discussion
LONG LIVE THE LIGHT -
Thoughts on the E3 Footage
Craftsman replied to ultimate_ed's topic in Star Wars: General Discussion
I think the PC interface was perfect. Just add in that weopn thing and it should be fine. -
How bout Vehicles in KOTOR?
Craftsman replied to Bantha Fodder's topic in Star Wars: General Discussion
Bigger maps, could mena vehicles to get around. The engine would allow for it, if it could for swoop racing. -
And you wonder why Lucasarts is reluctent to give us mod tools.
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Thoughts on the E3 Footage
Craftsman replied to ultimate_ed's topic in Star Wars: General Discussion
No. The PC interface, will stay VERY similar. -
Thoughts on the E3 Footage
Craftsman replied to ultimate_ed's topic in Star Wars: General Discussion
No its all underground. -
Thoughts on the E3 Footage
Craftsman replied to ultimate_ed's topic in Star Wars: General Discussion
Also something seemed different. I am sure the animations have been worked on. They flowed better. Maybe im jsut seeing things -
I see. Thanks
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Sure no problem. Hmm. KOTOR 2 will be big. Bets are Jade Empire will get lost in the annals of RGP gaming, fable, which at E3 i thought looked ugly, might be minor distraction. Lets hope KOTOR2 can live up to expectations.
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Thoughts on the E3 Footage
Craftsman replied to ultimate_ed's topic in Star Wars: General Discussion
But the cloaks flow really nicely. I cant wait. -
Thoughts on the E3 Footage
Craftsman replied to ultimate_ed's topic in Star Wars: General Discussion
Overall KOTOR 2 is looking very good. Its the xbox version no dount bout that. THE CLOAKS ROCK. Its set in a undergorund mine on Telos. You save one of the people in your party. Lookin good! Animations also look better.