We're trying but it's eating up so much mem that I doubt it will make the final build Sorry...
Strictly from a programming standpoint, but how about two robes that act as one? One for when the hood is up, another for when the hood is down. Is that feasible?
The problem has more to do with the different animations required for the different versions of robes. Since we don't actually have clothing physics, robe animations have to be built into the character models themselves. In order for robes to look at all decent, it takes a lot of 'bones' in the skeleton of the model to animate them right. Adding the complexity of robes that have hoods that are up or down on top of all this is pushing our memory limits. Or, rather, we're actually way over already and are looking for places to trim. We're doing what we can.
-Akari
Thanks devs. Hmmm. So KOTOR 3 would greatly benifit from a physics engine. Interesting.