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jaguars4ever

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Posts posted by jaguars4ever

  1. You can get everyone including your crew through alive if you have at least 4 teammembers loyal (Garrus/Miranda, Jack/Samara, Tali/Legion, and someone else for the crew escort) and did all the upgrades (shields, armor and weapons).
    Thanks.

    Don't thank him yet.

    That's only only if your crewmembers (not your squadmembers) are alive enough to be escorted. If you recruit Legion (which happens right before the crew's kidnapping), and go stargazing for 2 or more missions, then your crewmembers (Kelly, etc) will be liquefied.

     

  2. Ah, the eternal dilemma: How to rid yourself of Miranda, Jacob, & Jack (esp. Jack) without detrimentally effecting the health of yourself and the rest of your crew? :ermm:

     

    The Good:

    Mordin: Best Bio NPC ever. 'Nuff said. Gilbert and Sullivan FTW!1

    Garrus: Fav character from ME1. Didn't disappoint this time around. Love how he retained the psychological hardening I taught him in ME1.

    Tali: Joint Fav character from ME1, as she was one of the few characters that actually seemed to care for Shepherd. Now in ME2, she's finally romanceable too. In fact, my favorite Bio romance after Leliana.

    Legion: Awesome addition from a faction I didn't expect. Implemented really well (must take on Flotilla/Citadel). One of the more interesting characters from the ME universe. Rendition of The Robot was awesome!

    Grunt: I must admit, I expected Grunt to suck donkey balls. He proved me wrong. Actually had compelling and believable character development...for a Krogan.

     

    --

     

    The Bad:

     

    Jacob: To be fair, I don't really hate Jacob. It's just that he has less personality than a Halo mook. And has no sense of humor (neither does Bitch Queen Miranda mind you). Granted, he is respectful to the rest of your crew. And he does seem to be an honorable sort. Ah, forget it. He can stay...for now.

    Miranda: Bitch Queen must go, however. Questions every decision I make. Give my back my yes-man Pressley, dammit! No sense of humor. No integrity either mind you: She lies and manipulates. And she snoops on your email. That's just bad form.

    Zaeed: Great loyalty question and all, but he's not really fully implemented. Those "bubble convos" on the Normandy didn't cut it for me. Seemed like a last-minute inclusion...or serious neglect.

    Samara: Space Paladin. Ugh. It's nothing personal Samara, and you're a swell gal and all...but the whole paladin/boobie thing brought back recessed memories of Aribeth.

    Thane: Love him or hate him. I'm sure the ladies swooned over Fish-Lips. And to fair, he's one of the more chatty NPCs. But there's only so much drug-induced-emo-spasms a guy can take.

     

    --

    The Ugly:

    Jack: And then there's Subject-OMFG-Ultimate-Freak. No words can express the loathing and utter contempt I have for this NPC. Hell, I'd rather have Yeslick in my party than this reject. I should have left her on that prison ship where she belongs.

  3. That's nuts how fast they're (BioWare) churning out games.

     

    On one hand as an impatient gamer, I kind of like it. On the other hand, it could lead to rushed releases. :ermm:

    Bioware makes that up with numbers.

     

    They're now not a game studio anymore, they're an EA facility.

    Hating on Bio because they consistently produce quality RPGs (unlike most RPG studios) consistently on time (unlike most RPG studios)? Come on Morgoth, you can do better than that. Unless you'd much rather that they produce buggy rpgs and/or titles are delayed beyond their official release date (Hello Obsidian?).

     

    Bio > Black Isle > Obsidian (so far) > Troika

    Sorry, but from DA to DA2 (or whatever it will be called), there's only like 1,5 years of dev time.

     

    This reeks.

     

    Bioware has a tradition to take about 3-4 years per game. So either they have the numbers to compensate that, or they're pressured from "above" to churn out sequels so fast.

     

    How big is Bio these days anyway? Someone has numbers about the Edmonton, Montreal and Austin studios?

    Not sure about Bio size. Volo or Alanschu (does he still exist?) will probably know.

     

    Sure, the accelerated dev time is no doubt due to increased numbers and/or pressure. But if the end-product quality is equal or better, who really cares?

  4. That's nuts how fast they're (BioWare) churning out games.

     

    On one hand as an impatient gamer, I kind of like it. On the other hand, it could lead to rushed releases. :ermm:

    Bioware makes that up with numbers.

     

    They're now not a game studio anymore, they're an EA facility.

    Hating on Bio because they consistently produce quality RPGs (unlike most RPG studios) consistently on time (unlike most RPG studios)? Come on Morgoth, you can do better than that. Unless you'd much rather that they produce buggy rpgs and/or titles are delayed beyond their official release date (Hello Obsidian?).

     

    Bio > Black Isle > Obsidian (so far) > Troika

  5. resource acquisition in me2 is a mindless and repetitive endeavor that requires no skill. horrible resource acquisition is made worse 'cause the developers not give the player any clues regarding what quantity o' resources is appropriate AND they adds a cost factor into fuel and probes, without no context to make an educated decision regarding optimum or reasonable expenditure for probes and fuel. is as if the biowarians were contemplating some sorta strategic resource management mini-game, but then they simply stopped 1/3 into development. is clearly the most pointless feature we can recall in a bioware game, and is arguably the most asinine.

    What about the Galaga-esque fighter minigame in Jade Empire?

    JE's "space invader" mini-game was Bio's best minigame. I'm not a big fan of minigames, but JE's minigame (just like JE) was pure fun. Even better than KotOR's beloved pazaak! JE > KotOR.

     

    As, for ME's dialogue wheel, I never understood where all this hate comes from. Sure, PS:T-esque dialogues where deep, but people often forget that that dialogue system in PS:T was actaully part of its gameplay. The best part of its gameplay mind you, considering how lousy the combat was. Likewise, the dialogue wheel is part of ME's gameplay. Unlike, PS:T where the focus was on narrative exposition, ME's focus is on cinematic interaction. I think the dialogue wheel fits in quite well with that. Instead of reading streams of text, your character would act it out. Its not often that the character actually speaks out the dialogue options to begin with. Only Indiana Jones and the Fate of Atlantis, Deus Ex, and The Witcher come to mind. Now as fun as the dialogue was in Indy, in ME1/2 it's even better as the spoken dialogue is an acted representation of the choice, rather than transposed recitation. That's awesome and pure cinematic. It's like watching a movie except you can will the actor to perform a certain way. You're the puppeteer and your character is the marionette. I think it's this seamless disconnect that makes ME's dialogue pure fun. On one hand it's not totally non-interactive as to rob the participation from the player. On the other hand, it's not a straight recitation of the text which doesn't add any excitement or suspense as to the execution. Instead, Bio's produced a supremely awesome and fun innovation.

     

    The only sucky thing about the ME dialogue wheel is that not enough games use it.

  6. * "In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."
    Caesar's Legion

    Pros: Wear cool costumes, can say things in Latin

    Cons: Kill, enslave people

    I'm not seeing any cons here.

    *Dons uber-stylized Wasteland Legionnaire armor*

    *storms village killing defenders*

    *captures comely females as love-slaves*

    "Veni, vidi, vici."

     

    WIN

  7. It's like going through Rapture and then one part of the game forcing you to read internet fanfiction, a "what if?" as gentle and inconsequent as a boner at 3 AM when you're dreaming of naval construction yards. There's context but there's also a tenuous excuse to include it.

    =]

     

    I might pick it up for that comment alone.

  8. You know what Bioware needs to do. They need to give Mass Effect the Dragon Age treatment. Make it a traditional CRPG in style. Give us the choice to play human, turian, asari, or salarian (male or female), then give us 2 to 3 origins pure race, get rid of the classes however, and let us dive in. Oh, a tools system would be really cool.

    ME3 with Dead-Shep-Import-Save (or Dead-Shep made cannon for new game) practically begs for this. Just swap Quarians for Dalish, Krogans for Dwarves, Asari for mages/elves, Darkspawn for Reapers etc. give them an origin story, and unleash them on the galaxy.

     

    Too bad it won't happen though.

  9. As for Bio's Villains:

     

    Irenicus > Mephistopheles > Loghain > Sun Li > Bodhi > Sarevok > Saren > Malak > Death's Hand > Sovereign > Morag > Huerodis > Archdemon > Harbinger > Bandon

    Yo Irenicus, I'm real happy for you and I'ma let you finish, but Melissan was the best Bio villain of all time!!! =]

    Oh yeah, forgot about that bitch. Says it all really. Fixed now. =]

  10. good villains where oh where have you gone....

    They just don't make them like they used to...

     

    zorglub.jpg

    Zorglub

    blair.jpg

     

    Tony Blair

    zorglub.jpg

     

    --

     

    As for Bio's Villains:

     

    Irenicus > Mephistopheles > Loghain > Sun Li > Bodhi > Sarevok > Saren > Malak > Death's Hand > Sovereign > Melissan > Morag > Huerodis > Archdemon > Harbinger > Bandon

  11. You got stabbed by an angry Sikh dude? What did you do, Walsy - bone his girl? 'Cause I'm pretty sure that would impugn the honor of his code. That's a pretty universal rule, man.

  12. There needs to be an Ultimate Hardcore Mode for Men:

    • Only one save slot: User inputed/periodic rolling saves. None of this experiment and reload nonsense. Your make your role-playing choices. You live with the consequences. Plus, the possibility of game-breaking bugs adds to the manly tension!
    • Permadeath = True Game Over. If you fall in combat, that's it. Your character is dead, and the rolling save is overridden. Sorry, you can't reload. Start a new character, better luck next time.
    • More experience points, special quests, better in-game rewards, weps, nekkid b00bies & sex in acknowledgment of your iron cojones.

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