
nuanil
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Where the Endgame REALLY went wrong
nuanil replied to Drakonnen's topic in Star Wars: General Discussion
And this would tie in extremely nicely with the conversation between Kreia and Atton in Telos about Jedi relying oto much on the force, and the mandalorian battle circle, "Take away a Jedi's lightsaber and the force and they're weaklings that can't compare to a true mandalorian." or whatever they say when you do the battle circle. See, this is the beauty of it though. As the Exile, you don't NEED the force. Thats what sets it up as the better confrontation, in my opinion. Multiple times we heard how the Exile turned from the Force and grew stronger for it because he develoepd abilities that he otherwise wouldn't have nurtured while continuing his Force use. Nihilus can't shut himself off from it though. So alone, with the two of them, Nihilus would have no one to feed off because the Exile would just shut himself off and manage to defeat him without using the force at all. Instead of being seemingly random and not understanding how to control it as when he "lost" the Force the first time on Malachor, Kreia's final lesson to her student would be how to turn it off and on like a light switch, and how to use that unique power to defeat Nihilus. So I don't see it as a plot hole. I see it as a plot enhancement and tie in opportunity <{POST_SNAPBACK}> -
HAHAHAHAHAHA!!! <{POST_SNAPBACK}> Dude, I think there was something in that jawa!
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Well if we were talking Spaceballs, it'd be a grounded Winnebego park ;o).
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there's also the "spam Force Wave repeatedly" method that will get you through every single combat save Scion, Kreia and Nihilus. Outside that, Force Barrier, Battle Meditation and Knight Valor.
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12 months is more than enough to make an expansion pack.... and let face it that's all KotOR II was. <{POST_SNAPBACK}> That's about all you can make within 12 months for anything with any depth is an expansion pack, or a severely unfinished game. Someone tried to point out that EA pushes out a yearly sports game, but let's face it the EA sports games are little more than an engine upgrade.
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As much as I want tos ee a K3, I do NOT want to see LA handcuff a developer with a 12 month dev cycle like they did with K2.
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Do you always read the spoiler tag text?
nuanil replied to dufflover's topic in Star Wars: General Discussion
Easiest way to get someone to open a box is write "Do Not Open" on it. Or the infamous big red button that says, " DO NOT PUSH". -
to all who prefer kotor 1 story
nuanil replied to darknesslord's topic in Star Wars: General Discussion
Here's the question, EXACTLY why do people think K2 is so superior to K1? BOTH games have at their core a cliche plot: Hero wakes up and has no clue about recent history, hero slowly discovers clues about his past and the past of the region, Hero has revelation of why he is like he is, hero has a final show down with a "boss" or series of "bosses". Most of us consider K1 superior because it was a finished product, the worlds felt bigger and teaming with life because of the content, the sidequests. You shouldn't have to sort through the cut content that exists in the directories to get a true understanding of the plot. I've seen a number of people say they understadn the plot, but go on how they listened to the sound files, watched the custscenes all of which were cut and can now understand the plot. If K1 and K2 were to play a baseball game the scoreboard would look something like this: K1 |1 1 1 1 1 1 3 1 1 K2 |1 1 2 3 1 1 1 0 0 -
I liked the feel it left me with. ^_^ It gave no real closure, no consolation, no usual pat on the back with a "you did well soldier, now let the good men and women take over and happily breed like rabbits in the sunset" kind of deal. But somehow it managed to make me feel a little like my character was perhaps supposed to feel. I don't recall another game that managed that, and this makes it memorable to me... <{POST_SNAPBACK}> Well I guess if they didn't put so much focus on gaining influence with characters to get enough plot details to halfways understand it, the ending may not have left me sitting stunned, looking at my monitor in disbelief that this was truly it, the end of the game,. I understand that they wanted a cliffhanger, Empire Strikes Back ending, which is fine, but at least we knew that last state of the main characters at the end. And come to think about it, The Dig was also a LucasArts game as well (I think anyway).
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Not so sure that being memorable as perhaps the worst endings of all time is that good of a deal. The only game that left me with this feeling of having wasted my time after completing it was The Dig. Don't get me wrong I severely enjoyed the game rigth up until you leave Onderon for the second time. After that it felt like a runaway train.
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You're thinking of Bushido I believe.
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What is the Mass Shadow Generator?
nuanil replied to Christopher's topic in Star Wars: General Discussion
which are you talking about the MSG or the Sith Academy <{POST_SNAPBACK}> The generator. Chris was asking how the exile found such a weapon. -
What is the Mass Shadow Generator?
nuanil replied to Christopher's topic in Star Wars: General Discussion
I think it was Bao-Dur that designed it. -
true in a sense. However, unless I missed something <{POST_SNAPBACK}> Well I read somewhere here that but I don't have first hand confirmation. I mentioned that on the spoiler forum as well, I think I remember maybe 6 quests that weren't required to advanced the plot.
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to all who prefer kotor 1 story
nuanil replied to darknesslord's topic in Star Wars: General Discussion
Very true, when you raised that I found it hard to name some sequels which were better than the originals. (granted, I haven't been doing much lately) Well, at least this'll make it easy for a K3 to do - K2 has made it a pushover <{POST_SNAPBACK}> Wing Commadner 2 is the first sequel that pops into my head as showing up is predacessor off teh top of my head. Fallout 2 didn't do it, Privateer 2 didn't do it, I-War 2 didn't do it, Baldeur's Gate 2 did do it, but ToB didn't. A lot of the series get better simply because of technology leaps, Mechwarrior for example, oh I know the Space Quest series did really well up till 4, 5 was alright, Police Quest was good for the first 3. -
HK-50 I think was supposed to be the Calo Nord of K2...
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to all who prefer kotor 1 story
nuanil replied to darknesslord's topic in Star Wars: General Discussion
Well I hope english isn't the OP's primary language. K1 had a complete, if predictable plot (even though I didn't exactly see the "You are Revan thing coming till right before it was revealed) and honestly the plot is on par with your average "block buster record breaking opening weekend" movie. The last movie that surprised me with a plot twist was the sixth sense. K2 is severely incomplete, you're left with more questions about the characters than when you started. It's still predictable in it's general flow. I wasn't all that surprised about Nihilis "starving" on me due to the conversation with Visas mentioning that his need to feed on the force would wind up starving him, and then later when you discover that you are this walking gravity well for the force, and you're ability to wield the force again is a side effect of having formed these bonds of friendship with you companions (or one sided friendship if you're darkside lol). Sion is revealed to feed on pain very very early in the plot, so it's no surprise that inflicting pain on him would make him stronger (or at the very least be able to regenerate completely). It's no surprise that Kreia was/is Sith. Almost all her influence gains involve you supporting Darkside actions. You have to essentially apologize for every light sided action you do to simply keep from loosin influence. I loved the ability to make the upgrades for your weapons. Bottom line for me was that K1 may have been a simpler story but it was presented very well, and K2 is a better story that would have blown K1 out of the water if Oblivion had had another 6 months at least to polish it up. And a sequel that blows the predascesor out of the water is a good thing IMO. -
Things you would've added to KOTOR2
nuanil replied to Topaz Quasar's topic in Star Wars: General Discussion
"Less is more." -
Well I'm not that familiar with EA's sport's series (aside from playing Tiger Woods Golf occasionally). But I'd bet their development model involves more of a continuous cycle of constantly refining and upgrading their existing engine and content, and their programmers are intimitely knowledgable with their code, which helps streamline the process. Almost like they have 12 months to deliver a patch to their previous game, upgrading it's functionality, removing some that didn't work well/work right, and altering the player and team lists. It's quite concieveable that they are doing the engine work for Madden 2007 right now, and will get the player lists and models finalized near the end of 2006. And that they've completed the engine work on 2006 now and are in the process of finishing the player animations etc now ready for release. -edit- P.S. I did intend to imply that I meant in depth games like RPG's. Sports games don't have a whole lot of depth in concept or variety when compared to an RPG. Content goes beyond itemizing your character(s) and putting the soccer ball in the net or the golf ball in the hole.
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If lucasarts had given Obsidian the proper amount of time to do this, we wouldn't be having this discussion. 12 months isn't enough time to get a game together and polished, even if you do reuse an engine. If LA had allowed Obsidian to wait until Q2 2005 or Q4 2005 I'm sure it would have been the polished game everyone was expecting.
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I will spoil the ending for you all!
nuanil replied to BilboKnows's topic in Star Wars: General Discussion
People have sued stores for damages after tripping over their own kids... and win. -
Kotor-II ending is a anti-climax
nuanil replied to Badsight's topic in Star Wars: General Discussion
Played through the game as a LS Male, and I feel like my date ran out on me in the theatre while I was getting refreshments. The ending was a supreme let down for me. I was expecting to be swept off for a viewing of the "undoing" of Malachor while discussing the journey with my companions. At the very least I was hoping to see who lived adn who died, did I leave everyone on Telos before I headed to malachor? Did Bao-Dur go back to the reclamation efforts, did all my hard work towards getting fuel back to Telos go through (as there was never any dialogue for this I went back 3 times after clearing up the freighter hijackings). While I was able to play the game, I did experience a lot of crashes, graphical bugs, general gameplay (player movement and AI issues), and gear bonus bugs. I found that I could add multiple + wisdom crystals to my saber and only get the stats from one crystal. I had to restart my game every 5 level ups or I couldn't get my proper skillpoints. The stat bonus for the full alignment status would disappear at random. wishlist of fixes: I find it odd that only 1 person can see the influence acts, it would seam to me that both people would be able to being fluenced positively or negatively for every action. Character pathing is horrid, getting stuck in the middle of a meadow or hallway and jsut standing there like a stunned droid until you forcibly run your character for 1-2 combat rounds until you can do anythign useful -- please fix Having an active attack or force queued and the game deciding to toss in a normal attack for no good reason -- please fix it so it only queues attacks if I have nothing else queued, and I would prefer it to not automatically attack the next target before i have a chance to pick my action. About half way through the game the auto-pause feature was broken and would not auto-pause when enemy sighted, or enemy died (and the options were selected). Some sort of exposition as to what happened after malachor, even if it's a Baldeur's Gate II: TOB style with just a photo and a text explanation (that I don't have to goad out of the old hag before knockingher off) -
You just gotta live with it, until they implement windowed mode for the game or you cheat and use a DLL hook to force a windowed mode.