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Volourn

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Everything posted by Volourn

  1. "To tell the truth, I am also tired of games where you just click on a target, watch your characters fight for 2 minutes until they kill their enemy and then repeat the process." Good. Because that was the BG series anutshell. Thankfully,. DA doesn't work that way. You'll liekly die quick if you just sit, and watch your party fight as you greatly benefit from using s[pecial abilties. BG series is so ioutdated it's not even funny. they were fun - a decade ago. They just don't measure up to BIO's newer games. The writings, the characters, the atmosphere, the graphics, the role-playing, the character/combat systems (barring ME2 being dumbed down compared to ME1) are simply superior in every meaningful way now. All BG1 had was empty areas to go around killing things. That's it. BG2 improved on this, and is actually a solid rpg in its own right; but C&C wise no match for the newer games. The fact that ME2 has decisions you make throughout the game effect the eventual outcome absolutely,a nd completely crushes BG2. DA with its origins does the same. The fact that DA fighters can do more than click on enemy and watch rest of the battle absolutely buries BG2. No conjtest. DEATH TO BG2 LONG LIVE DA!
  2. Nah. It's fine. As long as youa ren't so anal that you feel the ned to scan every inch of every planet in the faint of hopes of mining everything absolutely dry. On top fo that, I don't find the scanning game that bad. Now, the dumbed characetr system and the peek a boo combat, on the other hand...
  3. "BioWare should've contracted CD Projekt to design a believable, dark medieval world." Kiddin' right? TW sucked. It wans't dark. It was boring. Banal. Bland. With poor writing. Just plain crap. SOZ level, POR2 level, EOTB level of crappiness.
  4. " Every major quest turns into a tedious dungeon crawl. It goes like this: you get the quest. You get to the area. The first one is a friendly resupply are, then one or two large areas follow, with plenty of combat. And just when you think you're almost there another two huge areas open up." Sound slike the BG series.
  5. "As for Miranda... I'm going to be really disappointed if it turns out in ME3 that she's more loyal to Shep than Cerberus. Cold-hearted calculating manipulative bitch FTW!" I hope not. That would be boring. I think Miranda's character progression throught ME2 is perfectly done. She did come across as a'brainwashed' Cerberus cheerleader who just made any excuse she could to whitewash their immoral crimes because she was overly idealistic plus they ahd helped her deal with pops. I think everything she sees during the game including the experiements run on Jack and the other kids + the Collector base it makes sense that it's the breaking point. I believe she's really genuine when she tells TIm to piss off. I'd be dissapoiinted if it was just some complicated shceme to get your 'trust' to back stop. That said, I actually hope the game records whose loyal/disloyal to you in ME2 yet survived and some of those could potentially betray you in ME3. That would be some far reaching consequences...
  6. Sounds like Obsidian is doing the grunt work. Theya ren't writing the story, deisgning the game play, and all that other jazz but just implementing what the otehr company tells them to. This is even more of a handicap than some publisher dmanding , y, or z but giving you creative freedom to stretch your wings a bit ala, say, FO:LV. *shrug* Have never bothered with the WOT books either. Just a fantasy wannabe.
  7. No.
  8. The point is that 'mages being overpowered wawawa' is one of the ludicrous arguments I've ever heard about fantasy games. Damn, it's magic, it better be 'overpowered'.
  9. "Of course my mages tend to do a lot of damage to a lot of foes at once, but still." Yup, sounds like D&D. Except, in D&D, mages can do a lot of heck more damage to single targets than warriors do.
  10. If that was a clean/non penalized hit, that should have been a goal.
  11. "Mage power in BG2 is great but limited. In Dragon Age its great and unlimited. A Mage can err in BG2 by having wrong spells prepared. A Mage cannot err in DA in that regard. " Nonsense. BG2 mages are overpwoered in the same way. There is not one situation an intelligently made BG2 mage can't handled same as a DA one.
  12. "You're ignoring the obvious unavailability of all spells at all times, and the limit of spells per day. None are so deaf as those who refuse to hear. " Doesn't matter. A smartly played mage is easily the most powerful class in BG2 (or any D&D game) by far. No contest. Potentially clerics for the same reason - spells. Magic, by its very nature, makes one 'overpowered'. Think of it this way - mages in D&D can't wear armour. Big deal. They can cast spells that protect you as well if not flat out better than any armour. Magic, by its very nature, *should* be 'overpowered' or why bother with it? I loath game systsms that go out of their way to completely nerf magic.
  13. "No. When my mage PC is doing all the slaughtering and all the rest are only used to keep the enemies busy something is not right. Spamming mana potions and dancing away allows my PC to dish out obscene amounts of damage, to the point where most of the other characters seem redundant. In DnD this power has limits, in the amount of spells you can dish out in an encounter. In DA you just have to keep potions handy and you can slaughter just about anything. And every spell is available, thus you don't have the possibility of being unprepared. No other available class can even touch a mage, if he's played with at least a little effort and stocked up on potions. " Sounds like BG2.
  14. O RLY? It's all over hockeya rticle comments - espicially if you read any sort of argument about who is betetr or why between ovechkin, crosby, malkin, or even datysuk. Hear stupid comments like 'ovechkin only scores a lot because he shoots alot', 'he can't pass worth beans', 'he is so one dimensional', blah, blah, blah. The delusional things you read are hilarious 9welcome to the internet circa any time it existed). Just look at that one highlight. Ovechkin makes 3 perfect passes that if he couldn't do that goal would not occur. Heck, on the final pass, it was such a touch pass that it was obvious he had every intetion of passing it back long before.
  15. I agree that BG2 has the better story; but overall DA is the better role-playing and has better combat. The fact the fighters are more than point and click and have actual talents to use makes it easily so. The argument that mages are 'overpowered' in DA is hogwash since the same argument could be used for D&D mages (or heck any game with mages). "They are clearly using ME to get the short focused visceral cinematic experience down, so DA2 should have clearance to be a bigger, more sprawling RPG adventure." Eh. ME2 wasn't that short. ME2 took me 48 hours while DA took me 58 hours or so. Both of them could have had their durations dropped by 10 hours due to some 'uneccessary' parts or just me having fun dinking around in the game worlds. *shrug* I prefer DA's combat to ME2 9since DA isn't dumbed down) but story, and writing wise I'd give it to ME2. Heck, C&C wise, ME2 might even have the win despite being a weaker rpg character system wise since a lot of decisions can effect the outcome.
  16. Yet, people complain that Ovechkin is a one dimensional shooter. LMAO
  17. The end boss has similarities with quite a few bosses from many games.
  18. Yeah, Samara even with her experience, doesn't make a good leader. She's a soloist much like Thane. It's alsoa good diea to bring two loyal people with you for the final boss battle. I think disloyal ones lead to them dying and potentially you too. In still say the Collector ship is one of the best 'levels/areas' I have ever seen in a game based on atmopshere alone. Thd derelict reaper, while cool, didn't match up to it.
  19. "volorn please stop saying roofles " R00fles! P.S. perhaps if the guy named Alam could spell Volourn right maybe I would. Nah. P.S.S. To be on topic unlike the troll above... "Interesting but not necessary to know that to get your team through. " Some people had questions. It doesn't matter if it's 'common sense' to you. This is for them not for know-it-alls.
  20. W...T...F.... R00fles! Some interesting tidbits aboutt he 'randomness' of the last mission dealing with the 'hold the line' part: "Dusty Everman wrote... Mordin's death is not a glitch or bug. I believe that when people are surprised with Mordin's death, it's during the "Hold the Line" time where you leave crew behind as you and two squad mates move onward. Tech had their moment in the sun with the tunnel infiltration. A biotic is key for the protective bubble. The Hold the Line sequence is time for your soldier types to do their best. Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line. Under the hood, each character has a "hole the line" score, which gets a bonus if the character is loyal. Characters like Mordin, Jack and Tali are squishy and not exoeruenced with bunkering down and holding out for an extended period of time. Characters like Grunt and Zaeed are tanks who thrive on this type of work. The score is tallied for all the team members that are holding the line, and the number of survivors are calculated. If people are to die, the non-loyals squishies go first through the list to the loyal tanks. Alas, I think Mordin is at the head of the death list. Some characters can't survive without help even if they are loyal. Others can survive even if not loyal. Here are some examples for the group holding the line: Loyal Mordin by himself: He can't hold the line by himself. He dies. Non-loyal Grunt by himself: Grunt lives. He hunkers down and gets the job done, and doesn't have to worry about helping any one else. Loyal Mordin and non-Loyal Grunt: Grunt dies, but Mordin lives. Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage. Loyal Mordin and Loyal Grunt: They both live. Note it is possible to get non-loyal henchmen to survive through the end game with the proper group holding the line. So what is a good strategy? Send back a loyal squishy with the crew, like Mordin or Tali. Leave your defensive bad asses to hold the line (hmmm, Garrus defended a base all by himself to an extended period of time....) and take your loyal offensive favorites with you to the end. As for saving Kelly and the crew, you just need to make sure you go through the Omega-4 relay right after the crew is taken, and make sure you send a loyal squad mate back as an escort."
  21. "armour determines INITIAL targeting priority." Fixed. You are welcome, monsieur.
  22. Just finished the game. While not eprfect (there's flaws but I won't spoil); but oevralla wesoemly done. Everything went perfectly first time through with no deaths. Still, even thoguh I was mostly confident, I gotta say there were times where BIO gave enough teasing drama that i thoguht a companion would die and I was biting my nails and 8crossing my finegrs* hoping they'd pull through. I wish the final final end was a little longer. Need more meat on that tease, BIO... Now to Jack.... Still hate her with a passion; but I love the way she said her favorite word right at the end of her loyalty mission. Just the way the voice actress delivered it. L0L Now to Legion. Friggin' awesome. I friggin' LOVE geth. If he is telling the truth, wow, I love them big time. He's top 5 if not top 3 ME2 characetr easily despite the fact I only had him form his mission + the end sequence. HAHAHA! Great game but with some MAJOR faults.
  23. "go to redcliffe first?" Yes. It's the easiest place to do first except perhasps the mage tower but the mage tower has a much ahrder boss battle (that's not even the final boss). redcliff is easy, and you don't need the PC to be a mage to do it. That's ridiculous. "Magic is so powerful that enemy mages even manage to kill themselves by casting Fireball at point blank range. " Why is this surprising? It's certainly nothing new. In D&D, mages get 1d4hp per level, and fireball does 1d6 damage per level. Do the math. "His longevity against melee enemies isn't significantly lower than Alistair or Sten even though I haven't invested a single point in his constitution." Kiddin' right? Any mage I've seen dies really quickm in melee. 2-5 hits usually while meleers can last much longer than that. *shrug* "An irritating thing is having to go over areas twice because the Rogue type NPCs aren't much use in combat, which forces me to change my party after killing everything to chase down chests." Sure, they are. Just like in D&D or any other game that has a rogue, you just have to know hwo to use/build them. Tons of people have given suggestions on how to play a combat effective rogue - including someone going through the game solo as one. " Chests should have been made breakable with sufficient force at the risk of damaging the fragile contents. This is practically a convention, I don't know why they skipped it. Or is there a way to force open a chestt? " yeah, it would be nice. "Before anyone says its optional, as far as I'm concerned -it isn't. I play thorough and wont have it any other way." Bet, you were one of those who played BG by acting like a lawnmower and going over every single inch of every single map doing every singlem thing even if your character probably wouldn't do it. Why not, you know, role-play your character. The completionist thiung where one one has to cover every square inch of the map, collect every single item, do every single quest, talkm to every single npchurts role-playing imo. It turns what should be playinga role into just a 'gamey' thing and not neccessarily in a good way. But, shrug, whatever is fun for everybody. For examplle, my 'good' character didn't go around doing quests for the theives' guild, assassins, or any other unscrupoulous people. Sure, missed out experience and gold but whatever. "Interesting. I'm not feeling much of the benefit since most combat starts with me flinging the best spells I've got... and everyone chasing me... but ok." grom claims to speak for everybody but he's simply wrong. Armou is sued as the intial detemrining factor but if you go in throwing your most powerful spells before the melees going in, you better believe any surviving enemies are coming for you. I have the same experience as you do as has plenty of others. Then again, Grom belives rogues are completely worthless in DA lol. "Those last tier spells; specially the primal ones, are a waste of points. Aside from a few exceptions, they waste and exuberant amount of mana and do damage for the three seconds it takes enemies to run through them." Nah.
  24. Nobody claimed krogans were geniuses. "That guy is alien." That doesn't act any differently than some animals on Earth. *shrug*
  25. Boo da winna? Boo da winna!
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