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Everything posted by T7nowhere
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KOTOR2 Ending Mod: Help Requested
T7nowhere replied to Aurora's topic in Star Wars: General Discussion
I think if you persist at holowan you will find some that are willing to help. I read your thread at holowan and I'm interested in what you have done so far But because, the game has only just come out I didn't want to commit myself to helping at this time. There are however many modders at holowan that have played the Xbox version so they may be willing to help out right away. One thing I know would help get people interested is if you outlined how you would like to see adding this unused content back into the game. If you want to mod KotOR or TSL Holowan labs @ Lucas Forums is the place to go for help. -
Aside from looping dialogs and some other unpolished element the game is great. THe story is much deeper than KotOR and this is what people should focus on. Maybe now that the game is out LA will let Obsidian fix all the quest bugs, But I'm not gonna hold my breath Still a great job Obsidian , But I think the game could have used another 6 months of Development
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This Game is unplayable w/ ATI cards
T7nowhere replied to QuietDisdain's topic in Star Wars: General Discussion
I have an AWI 9700 pro Catalyst 5.1 ( I haven't gotten around to 5.2 yet) And this Game runs smoother than KotOR ever did. THere is only one module that some how screws with Framebuffer effects. But If I turn Framebuffer off hit ok then turn it back on again, the game runs as smooth as silk. I will admitt the game lacks certain polish. but aside from several looping dialogs the game runs fine on my system. Maybe I'm just lucky though. Perhaps the real problem is that some people would rather complian when all it requires is for the user to properly configure their Ati settings. You know that red ATI icon that opens that control panel thingy with all the buttons and switches. If your getting alot of frame loss perhaps you just need to set aa and af to app prefference in the ati CP and in game turn up AA and AF. -
This thread is... Well I don't know what it is after I read it. My definition of "mod" is mod = modification. This would include anything that changes the Original Resources released with a game. Good or Bad thats what a mod is. I got a definate sense that because KotOR mods did not live up to a few peoples expectations that it is a tivial thing and its ok to dismiss it as such. I have made a few KotOR mods over the last year, some people like them some don't. Thats fine, But when It is dismissed as being something that is irrelivant I feel quite insulted. Very little about KotOR modding has been simple Many clever people(Holowan's Resident Programmers) Have spent countless hours Scavenging what information they can just to make it even possible to make these so called simple mods. (I don't think anyone stated it in those words but its the impression I get) Also to say there are very few mods For KotOR compared to games with released toolsets is Just being Ignorant. Ofcourse there are going to be fewer mods, what do you expect. I recently Started to play TES:Morrowind and the possiblilties that can be accoplished with TESCS is just plain ridiculous(in a good way ) Something that would take me 2-3 hours to make For KotOR can be made in 15-20 minutes with that games CS. So to judge a games modding community based on amount of mods or size or scope of mods is a bit ignorant. This is a strange thread it started out with a simple question that has been asked many many times and some how it went into an argument about the qualty of KotOR modding and how a few people define a "GAME MODIFICATION". The simple answer is NO TSL modding will not be more difficult then KotOR modding and There will most assuredly never be any official Tools, But many of us will continue to make our "simple mods" and have fun doing it. After that is the whole point of game fans making mods. I think the general consensus Of KotOR modders is not that we want tools , but just to have some open discusions about how the game works with the Hard working people that made it. Im sure that several of this Games Programmers, designers and artist would love to talk about how they did what, But sadly its not their decision. But if KotOR modders could have some documentaion on Obsidians File Formatts We would be extremely greatful *cough* model format *cough*
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Soooo...what's Obsidian's stance on mods?
T7nowhere replied to Ivan the Terrible's topic in Star Wars: General Discussion
So whats the Word? Are modders going to be forced to struggle with modding TSL. IF there is any hope that Obsidian will be allowed to help modders by LA. please tell. Where are the Devs anyway? oh making games. I just wanna mod. thier great work. -
It is also an rpg...
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Questions the the Devs - Take 2
T7nowhere replied to EnderAndrew's topic in Star Wars: General Discussion
I thought the point of this thread was to ask the devs questions about TSL and not to make up ***t or to go off topic. Why not let the devs answer a few questions before filling up another 2 pages. By the way thanks EnderWiggin for collecting all the answered questions, it makes it alot easyer to know what has been answered. I don't know about you guys but I would care to read what the devs have to say and not alot of conjecture. I can't really think of a question so i'll include one from the unanswered list Can I set a DEFAULT combat move I want my party members to use? Or setup some AI scripts? To further go with that will the party npc's know to pull out a melee weapon when the enemies get within stiking distance. OR could we choose to set up one character to have secondary weapon and another just a primary -
If you like that check this site out http://parksabers.com/ someone posted the link on Holowan Labs the other day. They look cool, but super geeky.
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There are a few people working on making mods for the Xbox version and have been have abit of success. Hell apparently save games are transferable between the pc and xbox. SO it looks like there is no reason why the xbox version can't be as moddable. The point is That the developers don't have to waste time makeing user friendly tools. We can make do and have. All we ask is for a little help from the developers instead of haveing to struggle at reverse enginering the game just so we can make some mods to add content and life to a game we like. anyway...
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How do you intend to first play the game?
T7nowhere replied to Darth Sun_Tzu's topic in Star Wars: General Discussion
Isn't this question a little early. I mean The game barely has an official site. I'll probly play DS with DS ending since thats the way I played the first game Of KotOR And I always like to see the Bad guys win every now and again. But are you gonna play male or female -
Well it did happen even without them giving mod tools. someone went as far as to make a partial nude Mission anyway... back on topic. Are we gonna see wider variety of aliens This time? Instead of twi'leks and duros everywhere. Will the lightsaber hilts be customizable? also will there be more upgrade options for them.
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Why are 99% of Twi'leks green?????
T7nowhere replied to Bantha Fodder's topic in Star Wars: General Discussion
They'd still be the same colour!!!!! :angry: actually that is doubtfull. Would you use the same texture for another model. -
First off we may never figure out the model format in time for anything we make to be available durring the life of the game! I can understand not wanting a bunch of broken mods, don't download them(or an even better idea, research the mod)! I'm not a programer, the idea that I'd have to reverse engineer a file format and create a exporter just to share my ideas, just so you don't download a few bad mods (which you may do anyway)is ridiculous! You don't want any mods? Go waste some money on an xbox! Stop trying to make modding harder for the rest of us! I believe we have a different model format than KotOR1 had, so I can't help you with that. If we're allowed to release the model file format after KotOR2 is out, I'll be happy to help if I can. It's way too early for me to ask about it now though. -Akari That is the most encouranging thing I have read. I have noticed that the models Look like they have more life. I saw in the E3 footage the robes swayd as the npc walked. It seems Like a small detail But I like it.
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KOTOR2 E3 2004 Gameplay Footage (Fileplanet)
T7nowhere replied to funcroc's topic in Star Wars: General Discussion
IT would have been nice if the entire thing wasn't some guy playing in one room the entire time. I wanted to see some of the other worlds. -
Why are 99% of Twi'leks green?????
T7nowhere replied to Bantha Fodder's topic in Star Wars: General Discussion
Why not just make a few more head models for the Twe'leks so that we don't get continual deja vu. -
I'll never understand why people make topics like this, especially when it has been stated a couple of times by the Devs that there are no plans for any modding tools. I do agree that time should not be taken from the devs to make modding tools, and thins case it isn't even up to Obisdian sinse they don't own the rights to the game game engine or the tools that thier useing. Even if Tools were made for the users I doubt it would affect game sales at all, and as we all saw from KotOR that sale were huge despite it being rushed and haveing bugs(all games are shipped with bugs anyway. no way to plan for every eventuallity). The problem with how Modding KotOR has been handled officially was quite dissapointing to many people though. It is one thing for a developer to decide not to make modding tools, but to instead completely ban the discussion of modding just doesn't make sense. Well I guess it sort of does sinse LA licensed the technology From Bioware so that Obsidian could make KotOR 2 and they didn't want any of the tech to leak out to other devolpers(I guess) Thats why I assume LA told Bioware Not to discuss modding KotOR. Despite the Road blocks there were a few very clever people that got the ball rolling so that KotOR could be moddable and the knowledge has grown from there. There are however still some very large obstacles in the way and if Some documentation was provided or even If we had a chance to talk with the developers to get a few hints on how to build user tools OR even if a couple minor utilities(model converter) were given would help us greatly. Anyway I could on and on, but I think I'll stop. :|
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KOTOR2 E3 2004 Gameplay Footage (Fileplanet)
T7nowhere replied to funcroc's topic in Star Wars: General Discussion
you don't have to pay. you just need to sign in with a gamespy id(which is free. The only problem with the free route is that Im in line and it says it will take 2 hours. I hope it's worth it. -
It's handled internally by Lucas Arts. -Akari So then I guess that means no public beta tester
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have you ever heard of lucasarts or a x-box game being handed out for beta testing? I havn't, so I'm guessing no. There is no harm in asking. ya never know.
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How is beta testing going to handled. Will Obsidian be handing that out, or will LA get that privilege for some bizaar reason. And if Obsidian does, how close to KotOR 2:TSL release date will it be.
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Will there be more than 10 armor model types for the PC's?
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I'm Not sure if this has been asked yet(there is a lot to sift though) Are there going to be any improvements to the graphics options. Will we be able to turn off or turn down things like particle effects? Will the Npc's have higher poly count or is that restricted by the engine? In the Gamespot developer interview someone metioned that there will be more side quests DOES this include more for your party members aswell? Also how about party npc dialog interjections and Banters, Will there be more aswell and if so will it affect the story at all? OH and Please say your gonna make the DS dialog choices more sinister and manipulative. Instead of the jerk thug route for DS.
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A Map Editor after or around release
T7nowhere replied to Legion5's topic in Star Wars: General Discussion
True. I do agree, but still even if they don't want to make the game mod friendly It would be nice to get a little info from the devs. "wanna be modders" ? Aren't all modders wanna be Developers? For me It's a way to give a game I really liked a little more life. I totally agree the game shouldn't be dumbed down just to assist modding. -
A Map Editor after or around release
T7nowhere replied to Legion5's topic in Star Wars: General Discussion
Ok then why have almost every thread about modding been deleted or locked at the bioware forum. What I was told numerous times from a couple Bioware Devs is that LA told Bioware Not to discuss Modding KotOR and thats why there was a ban. I don't really need a toolset, but It would be nice to be able to discuss with the Devs How certain parts of the game work. -
A Map Editor after or around release
T7nowhere replied to Legion5's topic in Star Wars: General Discussion
Know the link. I would like to read a satisfying answer. Anyway all KotOR Modders really need is a model import/exporter, oh and dialog editor. But even thats not really a problem. Oh ya I got a question for the Devs. Will the discussion of modding be banned here as well.