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You revert to what you originally cropped it to. I prefer to work with square images that contain a little more than everything that'll actually appear in the finished portraits, just so I can afford to be a little sloppy around the edges. If you're working from something that's already a POE-sized portrait, then yeah, you want to revert to the uncropped image any time it comes up.
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Flames of Devotion Bug?
Orillion replied to SnowyJ's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
It's an attack. You use it on things you want dead (though this may include party members!) -
I'm not sure what you're seeing, but the only thing I called "actual art" was pictures that were not screenshots from another game.
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Portraits II
Orillion replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I did a tutorial on watercolours via the GIMP: https://forums.obsidian.net/topic/97149-tutorial-watercolor-portraits-in-the-gimp/ It gots pictures and everything! And what turned out not to be a great example picture, but I was almost done with the guide by the time I realized... -
There's an awful lot of requests for watercolour versions of portraits in the portraits thread, and I figured that it wouldn't hurt to at least throw an alternative to asking other people out there, whether anyone uses it or not. For this process, you need: The GIMP (https://www.gimp.org) I'm using version 2.8.14, so some things might look different, but hopefully not. A non-circular brush for the GIMP. I think the Acrylic 1 brush that I use comes standard, but I could be wrong A little bit of patience and willingness to experiment It'd probably help to have a portrait handy too A canva
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Common wisdom suggests the current wizard subclasses are, in no uncertain terms, completely not worth it, since you're giving up two entire schools of magic for an always-underwhelming bonus and one power level (which is just as often increased duration as increased damage/effect/whatever) on your school's spells.
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Well, the easy way (for the first game) would be to look at the character's class, too. If they're a Paladin, Fighter, Rogue, Ranger, Barbarian, or Monk, they used physical might. If they're a Chanter, Cipher, Druid, Priest, or Wizard, it was magic of some sort. Easier still is just not acknowledging specifics: With the aid of <CHARNAME>, the metal bars proved no obstacle for the party.
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Not for those two classes, no. Especially not for BOTH of those two classes. If you want to make a Templar you better want a VERY specific thing, otherwise you're forced to compromise pretty heavily in both roleplaying and mechanical choices. Mind you, a lot of this could be avoided if they would just NOT have things tied to your character's reputation, but alas, keeping archaic notions of enforcing a code of conduct became a design choice at some point.
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It's worth mentioning that flavourwise, Chanters really are old-school necromancers. Their powers are derived from more or less speaking to lingering dead and using their ancestral memories of old stories to produce magical effects. Honestly, if "Necromancer" is what you want, pure chanter is going to give you that much more than anything D&D or Diablo throws at you, no need to combine it with stuff.
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Portraits II
Orillion replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
So I am by and large very particular about my portraits' facial features, but completely lack the manual dexterity to draw, so I tend to pull my portraits from other games which DO have facial character customization, to... mixed results. Honestly, screenshots make poor portraits. But, I'm also pretty good with the GIMP, so I took the time to figure out a method for converting a screenshot into a decent-looking portrait, without really needing to do any of it by hand. I couldn't figure out how to get them to look painted (at the scale I was working with, anyway) but they do look sketched in pe