View619
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I like the ideas behind the topic, I'll throw in my two cents just to add to this discussion: 1) Regarding Movement Restriction and Engagement The penalties for disengaging need to be toned way down, maybe a normal accuracy strike with a chance at applying Hobbled so the melee character can stick once he's inside. Also, some type of modal ability (talent or otherwise) that allows you to slowly move during combat (think stealth movement) with no risk of triggering disengagement attacks, that way you can reposition without the possibility of running out of melee range at full speed like BG/IWD. There are ways to discourage reckless movement without taking a cane whip to the player's backside every time he tries. 2) Regarding combat state I'm not sure if it's due to a challenge in development, but this is really causing a lot of problems imo. The inability to drink potions outside of combat, no pre-buffing (this isn't an issue without the ability to rest spam), the loss of buffs once combat ends leading to relatively useless wizard spells, inability to approach encounters in varied ways by opening with different tactics, etc. In practice, it's very restricting and adds very little to the game when you look at the big picture. 3) Regarding attributes and dump stats Dumped stats need to have a greater penalties, possibly double the rate of loss for every attribute below 10? Every build will have stats you want to maximize, but I don't think it should be possible to dump without seeing a noticeable difference between characters. For example, a high deflection tank with dumped might should be the bitch in any encounter that involves a lot of fortitude-based attacks, while a more balanced tank would be more reliable. This may be due to poor encounter design more than anything else, though. Class/talent balance is an issue that wouldn't be fully explored until the game released. Now that it's been a month, I expect some changes will be forthcoming. Edit: Fixed the line about movement.
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RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Poor ROI Hahah, oh man. How old are you? A bit of negativity on one forum and one thread of a different forum isn't going to do squat, plus I've already given the game a lot of positive exposure over the last two years, particularly around the release date with my character creation videos and contribution to the IE mod. If I wanted to truly be 'harmful' (in a laughable way) I would remove my videos from the internet. Why would I bother doing that? The better question is how old are you? An adult would accept that things didn't work out the way they wanted and would get over it. Is it that difficult to understand that people will be upset and forums are for discussing both negative and positive view points? There will be people "poisoning the POE well" for months to come and there's nothing you can do about it. -
Since there's no modding sub-forum yet and the BB sub-forums have been closed, I'll just leave a link to the IE mod here. It would be a shame to see it become buried after all the work that went into it. http://www.nexusmods.com/pillarsofeternity/mods/1/?#content There was an update on April 25th, does anybody know what's new?
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RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is a lie. His posts consume you and drive your emotions. And everyone here sees that. There will always be a band of (jealous) Sensuki haters, the lack of respect is par for the course with Internet forums unfortunately. -
For what it's worth, general notion from three RPG dedicated boards I poke in on somewhat regular basis is that BG fetishists hate PoE; BG veterans find it to be kinda okay but requiring loads of additional work to shine; people having vague idea of BG either like it very much or hate it just as much. I don't claim that it's statisitically representative, but notion stands. Edit: typos Yeah, that seems fair enough.
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RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"There can be only one" https://www.youtube.com/watch?v=sqcLjcSloXs -
Scrotie's attribute redesign
View619 replied to scrotiemcb's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Has anybody found any information on modding attributes? -
RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dude. The guy You can already choose to kill either, neither or both of them. Is that not enough choice? Why would you need an option to pat the guy on the back for what he did. Role-playing. Maybe my character has no problem with it and would have done the same in similar circumstances? Waidwen's Legacy seems pretty serious, after all. -
RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ha, that would make sense. Make them wait and (hopefully) forget about it for a bit, then boom! Happiness and rave reviews all around. -
RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not sure such thing is even possible I mean, convincing people not liking something that they actually like it or should like it. I just asked if we can stop calling the thing a **** just because we don't like it since tends to piss off people who actually liked it. It'd do wonders to cure some butthurted around here. Or do you think we need more butthurt? Btw, this applies to the opposite as well, e.g. fanboying and the like. Well, it's a matter of perspective really. If somebody is expecting POE to be as good as or surpass BG2, but then find many inferior and flawed aspects when compared it's not really surprising that they'll say it is ****. I just wish people would stop getting worked up over the opinions of others, as if that somehow makes the game worse for them, but Internet? Anybody getting butt-hurt over the Codex review, for example, just needs thicker skin. There will be many vocal people who think POE is awful, either ignore them or take the good points out of their arguments and discuss them with the hopes that future patches/expansions will be aimed at resolving some of the issues. So, do you think GRRM will release The Winds of Winter before season 6 of the show rolls around? If you watch the show and read the books, what would you do then, get yourself spoiled (GRRM did tell the showrunners how it is supposed to end) or ignore it? Hehe. Well, I do like watching the show just to see how some key events from the books play out (love some of the character designs, too). With GRRM's timeline though, I'll have to ignore the series starting next year. I'm convinced that there's no way the series can do justice to excitement I have for The Winds of Winter. It sounds like he could finish TWoW either late 2015 or early 2016 right now, but there's no way A Dream of Spring is hitting shelves before season 7. @Elerond I like Star Trek (TNG & DS9) and A Song of Ice and Fire (books), and wanted to be a part of the discussion. A Feast for Crows was a slow point in the books, for sure. Regarding Star Trek, I actually liked DS9; really slow beginning but it picks up. I'm afraid I got to TOS pretty late, I couldn't get through Season 2 due to the corny planet settings (like Mobster World). -
Telepath Tactics isn't a CRPG, it's an SRPG in the same vein as Fire Emblem. There's no true exploration or anything that would categorize it as a CRPG imo. If you design for RTwP then it can work as well as any TB solution. There's no point in the team going to turn-based after designing for and developing a system for RTwP, that's just scrapping work that's already been done. They need to improve their RTwP implementation for the future and worry about TB for their next title.
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RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*sigh* I don't like --> mediocre. You of all people... Let's say it has RTwP combat designed below average level on all accounts and call it a day without jumping to conclusions about overall quality of the game? I don't want to sound ungrateful for all your really hard work and passion you poured into the beta, but you decided you don't like the game long before it was done. Why do we need to convince people that they actually like POE when they have said (and explained) that they don't? It's just one game and people are going to dislike it, life goes on. Enough about POE, let's get back to Star Trek and Song of Ice and Fire discussion! -
Why tie stealth to a stat when there's already an ability for it, which you can choose to boost on level up? I think the stealth system in general needs to be re-examined, where the only way to re-position after seeing a group of enemies is with a stealthy character. Anybody with low stealth that sees units on the edge of the FOW should immediately be thrown into combat, imo. This assumes group stealth is changed to allow individuals to remain hidden when combat begins though; current stealth just feels like a place-holder implementation that the devs haven't bothered fixing, imo (this seems to be true for many things in the game). Not sure range and vision needs to be a stat either, maybe tie it to one of the abilities. Also, no real point in separating Endurance from Health when they are essentially the same thing, only one is short term and the other long term. I do like the idea of tying deflection to one stat only so it's harder to stack, maybe put AOE on Perception instead of Vigor as well? How about... Might: +% Damage, + Fortitude Vigor: + Health, + Endurance (flat integers so they matter for priests, mages, etc) Dexterity: +% Action Speed Perception: + Interrupt, +% AOE, + Reflex Intelligence: +% Duration, + Will Resolve: +% Healing, + Concentration Let talents handle deflection gains imo, it's basically the "accuracy" of defensive builds at the moment. Also, simplify Vigor and make the defensive talents actually matter by reducing the ability to gain one defense through multiple attributes. There would need to be a re-examination of the hit/graze resolution system to make taking one defense over another matter as well.
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RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well games were better at that time than what we get now. People would not analyze PoE so much if it was as good as BG. To be fair, I'm sure people analyzed BG as well. It's only naturally to analyze that which you enjoy, right? Or want to enjoy in some cases. -
RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Did anybody explain why the decision to prevent running from combat was included? Still feels like a heavy-handed way to force players to deal with a situation, and goes against the spirit of table-top/BG imo. -
RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This thread was never about having a productive discussion, it's just pointing out that some random people on the Codex do not like the game. Besides amusement, it's not very important. Any decent points made in the review have been made on these forums already, without the ranting. -
RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's attention grabbing. Honestly, I'm more surprised that people are concerned about a group of players disliking a game; this is true for every game, even the BG series. POE is a commercial success, that's all that really matters. The set of posts about "writing on the wall" is pretty funny though. -
IE mod should be freely available to all
View619 replied to Jondalar's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Unforunately, Nexus do not allow account creation for those who use Tor (and presumably other online privacy tools). Now that is their perogative, but it does confirm the post title as correct - mods on Nexus not being freely available. And their method of pushing premium accounts is really just as sleazy (though not illegal) as the behaviour of some "free" download sites. Not Obsidian's fault, but a plea for any modmakers out there - please provide mirrors using sites that don't require accounts. Also some of the BG2 modding forums should be willing to provide hosting. Yeah you do have a great point and on top of that, wtf? is it really so hard for Obsidian to just create the IE mod themselves and then just give it to the consumer and say you can use this tool or not its up to you wether you want to use it or not, why do I have to go through Nexus and go through all the hassle of registration to obtain this is my quesion?? and weirdly enough, im now getting denied acess to the file because, the account I just registered with Nexus isnt working?? Obsidian has nothing to do with the IE Mod, they have no responsibility to make your life easier with regards to obtaining or manipulating it. If you have a problem downloading it, speak to somebody on the Nexus or kindly ask a modder to provide a separate mirror. The sense of entitlement is truly ridiculous. Do you work for Obsidian? Good luck getting assistance, I'll continue to download, update and enjoy the IE mod for my personal use. -
RPGCodex Review #1 - Hŵrpa Dwrp
View619 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nobody from Obsidian is going to a read a review with this tone. But, if it's just for entertainment purposes then w.e.?